Merge remote-tracking branch 'origin/iwantmychat' into nametags

This commit is contained in:
Sally Coolatta 2020-06-03 20:19:26 -04:00
commit 120dc253af
17 changed files with 757 additions and 760 deletions

View file

@ -18,6 +18,7 @@ set(SRB2_CORE_SOURCES
g_game.c
g_input.c
g_splitscreen.c
font.c
hu_stuff.c
i_tcp.c
info.c
@ -73,6 +74,7 @@ set(SRB2_CORE_HEADERS
g_game.h
g_input.h
g_state.h
font.h
hu_stuff.h
i_joy.h
i_net.h

View file

@ -502,6 +502,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/am_map.o \
$(OBJDIR)/command.o \
$(OBJDIR)/console.o \
$(OBJDIR)/font.o \
$(OBJDIR)/hu_stuff.o \
$(OBJDIR)/y_inter.o \
$(OBJDIR)/st_stuff.o \
@ -813,7 +814,7 @@ $(OBJDIR)/v_video.o: v_video.c doomdef.h doomtype.h g_state.h m_swap.h r_local.h
tables.h m_fixed.h screen.h command.h m_bbox.h r_main.h d_player.h \
p_pspr.h info.h d_think.h sounds.h p_mobj.h doomdata.h d_ticcmd.h \
r_data.h r_defs.h r_state.h r_bsp.h r_segs.h r_plane.h r_sky.h \
r_things.h r_draw.h v_video.h hu_stuff.h d_event.h w_wad.h console.h \
r_things.h r_draw.h v_video.h font.h hu_stuff.h d_event.h w_wad.h console.h \
i_video.h z_zone.h doomstat.h d_clisrv.h d_netcmd.h
$(CC) $(CFLAGS) -fno-omit-frame-pointer $(WFLAGS) -c $< -o $@
endif

77
src/font.c Normal file
View file

@ -0,0 +1,77 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1999-2018 by Sonic Team Junior.
// Copyright (C) 2019 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file font.c
/// \brief Font setup
#include "doomdef.h"
#include "hu_stuff.h"
#include "font.h"
#include "z_zone.h"
font_t fontv[MAX_FONTS];
int fontc;
static void
FontCache (font_t *fnt)
{
int i;
int c;
c = fnt->start;
for (i = 0; i < fnt->size; ++i, ++c)
{
fnt->font[i] = HU_CachePatch(
"%s%.*d",
fnt->prefix,
fnt->digits,
c);
}
}
void
Font_Load (void)
{
int i;
for (i = 0; i < fontc; ++i)
{
FontCache(&fontv[i]);
}
}
int
Font_DumbRegister (const font_t *sfnt)
{
font_t *fnt;
if (fontc == MAX_FONTS)
return -1;
fnt = &fontv[fontc];
memcpy(fnt, sfnt, sizeof (font_t));
if (!( fnt->font = ZZ_Alloc(sfnt->size * sizeof (patch_t *)) ))
return -1;
return fontc++;
}
int
Font_Register (const font_t *sfnt)
{
int d;
d = Font_DumbRegister(sfnt);
if (d >= 0)
FontCache(&fontv[d]);
return d;
}

49
src/font.h Normal file
View file

@ -0,0 +1,49 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1999-2018 by Sonic Team Junior.
// Copyright (C) 2019 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file font.h
/// \brief Font setup
#ifndef __FONT_H__
#define __FONT_H__
#define MAX_FONTS 32
typedef struct font font_t;
struct font
{
patch_t **font;
UINT8 start;
UINT8 size;
char prefix[8];/* 7 used at most */
unsigned digits : 2;
};
extern font_t fontv[MAX_FONTS];
extern int fontc;
/*
Reloads already registered fonts.
*/
void Font_Load (void);
/*
Registers and loads a new font.
*/
int Font_Register (const font_t *);
/*
Register a new font, but do not load it yet.
*/
int Font_DumbRegister (const font_t *);
#endif

View file

@ -8107,7 +8107,7 @@ boolean G_DemoTitleResponder(event_t *ev)
return true;
}
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && fontv[HU_FONT].font[ch-HU_FONTSTART])
|| ch == ' ') // Allow spaces, of course
{
len = strlen(demo.titlename);

View file

@ -14,6 +14,7 @@
#include "doomdef.h"
#include "byteptr.h"
#include "hu_stuff.h"
#include "font.h"
#include "m_menu.h" // gametype_cons_t
#include "m_cond.h" // emblems
@ -64,19 +65,9 @@
//-------------------------------------------
// heads up font
//-------------------------------------------
patch_t *hu_font[HU_FONTSIZE];
patch_t *kart_font[KART_FONTSIZE]; // SRB2kart
patch_t *tny_font[HU_FONTSIZE];
patch_t *tallnum[10]; // 0-9
patch_t *nightsnum[10]; // 0-9
// Level title and credits fonts
patch_t *lt_font[LT_FONTSIZE];
patch_t *cred_font[CRED_FONTSIZE];
// ping font
// Note: I'd like to adress that at this point we might *REALLY* want to work towards a common drawString function that can take any font we want because this is really turning into a MESS. :V -Lat'
patch_t *pingnum[10];
patch_t *pinggfx[5]; // small ping graphic
patch_t *mping[5]; // smaller ping graphic
@ -188,137 +179,53 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum);
void HU_LoadGraphics(void)
{
char buffer[9];
INT32 i, j;
INT32 i;
if (dedicated)
return;
j = HU_FONTSTART;
for (i = 0; i < HU_FONTSIZE; i++, j++)
{
// cache the heads-up font for entire game execution
sprintf(buffer, "STCFN%.3d", j);
if (W_CheckNumForName(buffer) == LUMPERROR)
hu_font[i] = NULL;
else
hu_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
// tiny version of the heads-up font
sprintf(buffer, "TNYFN%.3d", j);
if (W_CheckNumForName(buffer) == LUMPERROR)
tny_font[i] = NULL;
else
tny_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
// cache the level title font for entire game execution
lt_font[0] = (patch_t *)W_CachePatchName("LTFNT039", PU_HUDGFX); /// \note fake start hack
// Number support
lt_font[9] = (patch_t *)W_CachePatchName("LTFNT048", PU_HUDGFX);
lt_font[10] = (patch_t *)W_CachePatchName("LTFNT049", PU_HUDGFX);
lt_font[11] = (patch_t *)W_CachePatchName("LTFNT050", PU_HUDGFX);
lt_font[12] = (patch_t *)W_CachePatchName("LTFNT051", PU_HUDGFX);
lt_font[13] = (patch_t *)W_CachePatchName("LTFNT052", PU_HUDGFX);
lt_font[14] = (patch_t *)W_CachePatchName("LTFNT053", PU_HUDGFX);
lt_font[15] = (patch_t *)W_CachePatchName("LTFNT054", PU_HUDGFX);
lt_font[16] = (patch_t *)W_CachePatchName("LTFNT055", PU_HUDGFX);
lt_font[17] = (patch_t *)W_CachePatchName("LTFNT056", PU_HUDGFX);
lt_font[18] = (patch_t *)W_CachePatchName("LTFNT057", PU_HUDGFX);
// SRB2kart
j = KART_FONTSTART;
for (i = 0; i < KART_FONTSIZE; i++, j++)
{
// cache the heads-up font for entire game execution
sprintf(buffer, "MKFNT%.3d", j);
if (W_CheckNumForName(buffer) == LUMPERROR)
kart_font[i] = NULL;
else
kart_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
//
j = LT_FONTSTART;
for (i = 0; i < LT_FONTSIZE; i++)
{
sprintf(buffer, "LTFNT%.3d", j);
j++;
if (W_CheckNumForName(buffer) == LUMPERROR)
lt_font[i] = NULL;
else
lt_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
// cache the credits font for entire game execution (why not?)
j = CRED_FONTSTART;
for (i = 0; i < CRED_FONTSIZE; i++)
{
sprintf(buffer, "CRFNT%.3d", j);
j++;
if (W_CheckNumForName(buffer) == LUMPERROR)
cred_font[i] = NULL;
else
cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
//cache numbers too!
for (i = 0; i < 10; i++)
{
sprintf(buffer, "STTNUM%d", i);
tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "NGTNUM%d", i);
nightsnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "PINGN%d", i);
pingnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
Font_Load();
// minus for negative tallnums
tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
tallminus = HU_CachePatch("STTMINUS");
// cache the crosshairs, don't bother to know which one is being used,
// just cache all 3, they're so small anyway.
for (i = 0; i < HU_CROSSHAIRS; i++)
{
sprintf(buffer, "CROSHAI%c", '1'+i);
crosshair[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
crosshair[i] = HU_CachePatch("CROSHAI%c", '1'+i);
}
emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX);
tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX);
emblemicon = HU_CachePatch("EMBLICON");
tokenicon = HU_CachePatch("TOKNICON");
emeraldpics[0] = W_CachePatchName("CHAOS1", PU_HUDGFX);
emeraldpics[1] = W_CachePatchName("CHAOS2", PU_HUDGFX);
emeraldpics[2] = W_CachePatchName("CHAOS3", PU_HUDGFX);
emeraldpics[3] = W_CachePatchName("CHAOS4", PU_HUDGFX);
emeraldpics[4] = W_CachePatchName("CHAOS5", PU_HUDGFX);
emeraldpics[5] = W_CachePatchName("CHAOS6", PU_HUDGFX);
emeraldpics[6] = W_CachePatchName("CHAOS7", PU_HUDGFX);
tinyemeraldpics[0] = W_CachePatchName("TEMER1", PU_HUDGFX);
tinyemeraldpics[1] = W_CachePatchName("TEMER2", PU_HUDGFX);
tinyemeraldpics[2] = W_CachePatchName("TEMER3", PU_HUDGFX);
tinyemeraldpics[3] = W_CachePatchName("TEMER4", PU_HUDGFX);
tinyemeraldpics[4] = W_CachePatchName("TEMER5", PU_HUDGFX);
tinyemeraldpics[5] = W_CachePatchName("TEMER6", PU_HUDGFX);
tinyemeraldpics[6] = W_CachePatchName("TEMER7", PU_HUDGFX);
emeraldpics[0] = HU_CachePatch("CHAOS1");
emeraldpics[1] = HU_CachePatch("CHAOS2");
emeraldpics[2] = HU_CachePatch("CHAOS3");
emeraldpics[3] = HU_CachePatch("CHAOS4");
emeraldpics[4] = HU_CachePatch("CHAOS5");
emeraldpics[5] = HU_CachePatch("CHAOS6");
emeraldpics[6] = HU_CachePatch("CHAOS7");
tinyemeraldpics[0] = HU_CachePatch("TEMER1");
tinyemeraldpics[1] = HU_CachePatch("TEMER2");
tinyemeraldpics[2] = HU_CachePatch("TEMER3");
tinyemeraldpics[3] = HU_CachePatch("TEMER4");
tinyemeraldpics[4] = HU_CachePatch("TEMER5");
tinyemeraldpics[5] = HU_CachePatch("TEMER6");
tinyemeraldpics[6] = HU_CachePatch("TEMER7");
songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX);
songcreditbg = HU_CachePatch("K_SONGCR");
// cache ping gfx:
for (i = 0; i < 5; i++)
{
sprintf(buffer, "PINGGFX%d", i+1);
pinggfx[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "MPING%d", i+1);
mping[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
pinggfx[i] = HU_CachePatch("PINGGFX%d", i+1);
mping[i] = HU_CachePatch("MPING%d", i+1);
}
// fps stuff
framecounter = W_CachePatchName("FRAMER", PU_HUDGFX);
frameslash = W_CachePatchName("FRAMESL", PU_HUDGFX);;
framecounter = HU_CachePatch("FRAMER");
frameslash = HU_CachePatch("FRAMESL");;
}
// Initialise Heads up
@ -326,6 +233,8 @@ void HU_LoadGraphics(void)
//
void HU_Init(void)
{
font_t font;
#ifndef NONET
COM_AddCommand("say", Command_Say_f);
COM_AddCommand("sayto", Command_Sayto_f);
@ -337,9 +246,78 @@ void HU_Init(void)
// set shift translation table
shiftxform = english_shiftxform;
/*
Setup fonts
*/
if (!dedicated)
{
#define DIM( s, n ) ( font.start = s, font.size = n )
#define ADIM( name ) DIM (name ## _FONTSTART, name ## _FONTSIZE)
#define PR( s ) strcpy(font.prefix, s)
#define DIG( n ) ( font.digits = n )
#define REG Font_DumbRegister(&font)
DIG (3);
ADIM (HU);
PR ("STCFN");
REG;
PR ("TNYFN");
REG;
ADIM (KART);
PR ("MKFNT");
REG;
ADIM (LT);
PR ("LTFNT");
REG;
ADIM (CRED);
PR ("CRFNT");
REG;
DIG (1);
DIM (0, 10);
PR ("STTNUM");
REG;
PR ("NGTNUM");
REG;
PR ("PINGN");
REG;
#undef REG
#undef DIG
#undef PR
#undef ADMIN
#undef DIM
}
HU_LoadGraphics();
}
patch_t *HU_CachePatch(const char *format, ...)
{
va_list ap;
char buffer[9];
va_start (ap, format);
vsprintf(buffer, format, ap);
va_end (ap);
if (W_CheckNumForName(buffer) == LUMPERROR)
return NULL;
else
return (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
static inline void HU_Stop(void)
{
headsupactive = false;
@ -999,7 +977,7 @@ static inline boolean HU_keyInChatString(char *s, char ch)
{
size_t l;
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && fontv[HU_FONT].font[ch-HU_FONTSTART])
|| ch == ' ') // Allow spaces, of course
{
l = strlen(s);
@ -1433,7 +1411,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
c = toupper(c);
c -= HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
if (c < 0 || c >= HU_FONTSIZE || !fontv[HU_FONT].font[c])
{
chw = spacewidth;
lastusablespace = i;

View file

@ -17,6 +17,7 @@
#include "d_event.h"
#include "w_wad.h"
#include "r_defs.h"
#include "font.h"
//------------------------------------
// heads up font
@ -42,6 +43,23 @@
#define CRED_FONTEND 'Z' // the last font character
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
#define X( name ) name ## _FONT
/* fonts */
enum
{
X (HU),
X (TINY),
X (KART),
X (LT),
X (CRED),
X (TALLNUM),
X (NIGHTSNUM),
X (PINGNUM),
};
#undef X
#define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init();
extern char *shiftxform; // english translation shift table
@ -78,15 +96,9 @@ void HU_AddChatText(const char *text, boolean playsound);
// set true when entering a chat message
extern boolean chat_on;
extern patch_t *hu_font[HU_FONTSIZE], *kart_font[KART_FONTSIZE], *tny_font[HU_FONTSIZE]; // SRB2kart
extern patch_t *tallnum[10];
extern patch_t *pingnum[10];
extern patch_t *pinggfx[5];
extern patch_t *nightsnum[10];
extern patch_t *framecounter;
extern patch_t *frameslash;
extern patch_t *lt_font[LT_FONTSIZE];
extern patch_t *cred_font[CRED_FONTSIZE];
extern patch_t *emeraldpics[7];
extern patch_t *tinyemeraldpics[7];
extern patch_t *rflagico;
@ -104,6 +116,9 @@ void HU_Init(void);
void HU_LoadGraphics(void);
// Load a HUDGFX patch or NULL.
patch_t *HU_CachePatch(const char *format, ...);
// reset heads up when consoleplayer respawns.
void HU_Start(void);

View file

@ -10951,7 +10951,7 @@ static void K_drawInput(void)
V_DrawFill(x+(xoffs), y+BUTTH, BUTTW-1, 2, splitflags|31);\
}\
V_DrawFill(x+(xoffs), y+offs, BUTTW-1, BUTTH, col);\
V_DrawFixedPatch((x+1+(xoffs))<<FRACBITS, (y+offs+1)<<FRACBITS, FRACUNIT, splitflags, tny_font[symb-HU_FONTSTART], NULL)
V_DrawFixedPatch((x+1+(xoffs))<<FRACBITS, (y+offs+1)<<FRACBITS, FRACUNIT, splitflags, fontv[TINY_FONT].font[symb-HU_FONTSTART], NULL)
drawbutt(-2*BUTTW, BT_ACCELERATE, 'A');
drawbutt( -BUTTW, BT_BRAKE, 'B');

View file

@ -231,6 +231,7 @@
<ClInclude Include="..\hardware\hw_md3load.h" />
<ClInclude Include="..\hardware\hw_model.h" />
<ClInclude Include="..\hardware\u_list.h" />
<ClInclude Include="..\font.h" />
<ClInclude Include="..\hu_stuff.h" />
<ClInclude Include="..\info.h" />
<ClInclude Include="..\i_addrinfo.h" />
@ -376,6 +377,7 @@
<ClCompile Include="..\hardware\hw_trick.c" />
<ClCompile Include="..\hardware\r_opengl\r_opengl.c" />
<ClCompile Include="..\hardware\u_list.c" />
<ClCompile Include="..\font.c" />
<ClCompile Include="..\hu_stuff.c" />
<ClCompile Include="..\info.c" />
<ClCompile Include="..\i_addrinfo.c">

View file

@ -2090,6 +2090,50 @@
RelativePath="..\console.h"
>
</File>
<File
RelativePath="..\font.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\font.h"
>
</File>
<File
RelativePath="..\hu_stuff.c"
>

View file

@ -655,6 +655,16 @@
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\font.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\hu_stuff.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -1366,6 +1376,7 @@
<ClInclude Include="..\am_map.h" />
<ClInclude Include="..\command.h" />
<ClInclude Include="..\console.h" />
<ClInclude Include="..\font.h" />
<ClInclude Include="..\hu_stuff.h" />
<ClInclude Include="..\st_stuff.h" />
<ClInclude Include="..\y_inter.h" />

View file

@ -2090,6 +2090,50 @@
RelativePath="..\console.h"
>
</File>
<File
RelativePath="..\font.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\font.h"
>
</File>
<File
RelativePath="..\hu_stuff.c"
>

View file

@ -65,7 +65,6 @@ extern INT32 st_palette; // 0 is default, any others are special palettes.
extern lumpnum_t st_borderpatchnum;
// patches, also used in intermission
extern patch_t *tallnum[10];
extern patch_t *sboscore;
extern patch_t *sbotime;
extern patch_t *sbocolon;

File diff suppressed because it is too large Load diff

View file

@ -173,6 +173,12 @@ void V_DrawCustomFadeScreen(const char *lump, UINT8 strength);
void V_DrawFadeConsBack(INT32 plines);
void V_EncoreInvertScreen(void);
/* Convenience macros for leagacy string function macros. */
#define V__DrawOneScaleString( x,y,scale,option,font,string ) \
V_DrawStringScaled(x,y,scale,FRACUNIT,FRACUNIT,option,font,string)
#define V__DrawDupxString( x,y,scale,option,font,string )\
V__DrawOneScaleString ((x)<<FRACBITS,(y)<<FRACBITS,scale,option,font,string)
// draw a single character
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
// draw a single character, but for the chat
@ -180,27 +186,44 @@ void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UI
UINT8 *V_GetStringColormap(INT32 colorflags);
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string);
#define V_DrawLevelTitle( x,y,option,string ) \
V__DrawDupxString (x,y,FRACUNIT,option,LT_FONT,string)
// wordwrap a string using the hu_font
char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string);
// draw a string using a font
void V_DrawStringScaled(
fixed_t x,
fixed_t y,
fixed_t scale,
fixed_t space_scale,
fixed_t linefeed_scale,
INT32 flags,
int font,
const char *text);
// draw a string using the hu_font
void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string); // SRB2kart
#define V_DrawString( x,y,option,string ) \
V__DrawDupxString (x,y,FRACUNIT,option,HU_FONT,string)
#define V_DrawKartString( x,y,option,string ) \
V__DrawDupxString (x,y,FRACUNIT,option,KART_FONT,string)
void V_DrawCenteredString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string);
// draw a string using the hu_font, 0.5x scale
void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string);
#define V_DrawSmallString( x,y,option,string ) \
V__DrawDupxString (x,y,FRACUNIT>>1,option,HU_FONT,string)
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string);
// draw a string using the tny_font
void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string);
#define V_DrawThinString( x,y,option,string ) \
V__DrawDupxString (x,y,FRACUNIT,option,TINY_FONT,string)
void V_DrawCenteredThinString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
#define V_DrawStringAtFixed( x,y,option,string ) \
V__DrawOneScaleString (x,y,FRACUNIT,option,HU_FONT,string)
// Draw tall nums, used for menu, HUD, intermission
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
@ -214,7 +237,8 @@ void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colorm
INT32 V_LevelNameWidth(const char *string);
INT32 V_LevelNameHeight(const char *string);
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
#define V_DrawCreditString( x,y,option,string ) \
V__DrawOneScaleString (x,y,FRACUNIT,option,CRED_FONT,string)
INT32 V_CreditStringWidth(const char *string);
// Find string width from hu_font chars

View file

@ -223,6 +223,20 @@
<ClCompile Include="..\f_wipe.c" />
<ClCompile Include="..\g_game.c" />
<ClCompile Include="..\g_input.c" />
<ClCompile Include="..\hardware\hw3sound.c" />
<ClCompile Include="..\hardware\hw_bsp.c" />
<ClCompile Include="..\hardware\hw_cache.c" />
<ClCompile Include="..\hardware\hw_clip.c" />
<ClCompile Include="..\hardware\hw_draw.c" />
<ClCompile Include="..\hardware\hw_light.c" />
<ClCompile Include="..\hardware\hw_main.c" />
<ClCompile Include="..\hardware\hw_md2.c" />
<ClCompile Include="..\hardware\hw_md2load.c" />
<ClCompile Include="..\hardware\hw_md3load.c" />
<ClCompile Include="..\hardware\hw_model.c" />
<ClCompile Include="..\hardware\hw_trick.c" />
<ClCompile Include="..\hardware\u_list.c" />
<ClCompile Include="..\font.c" />
<ClCompile Include="..\hu_stuff.c" />
<ClCompile Include="..\info.c" />
<ClCompile Include="..\i_addrinfo.c">
@ -376,6 +390,21 @@
<ClInclude Include="..\hardware\hw3dsdrv.h" />
<ClInclude Include="..\hardware\hw3sound.h" />
<ClInclude Include="..\hardware\hws_data.h" />
<ClInclude Include="..\hardware\hw_clip.h" />
<ClInclude Include="..\hardware\hw_data.h" />
<ClInclude Include="..\hardware\hw_defs.h" />
<ClInclude Include="..\hardware\hw_dll.h" />
<ClInclude Include="..\hardware\hw_drv.h" />
<ClInclude Include="..\hardware\hw_glide.h" />
<ClInclude Include="..\hardware\hw_glob.h" />
<ClInclude Include="..\hardware\hw_light.h" />
<ClInclude Include="..\hardware\hw_main.h" />
<ClInclude Include="..\hardware\hw_md2.h" />
<ClInclude Include="..\hardware\hw_md2load.h" />
<ClInclude Include="..\hardware\hw_md3load.h" />
<ClInclude Include="..\hardware\hw_model.h" />
<ClInclude Include="..\hardware\u_list.h" />
<ClInclude Include="..\font.h" />
<ClInclude Include="..\hu_stuff.h" />
<ClInclude Include="..\info.h" />
<ClInclude Include="..\i_addrinfo.h" />

View file

@ -1831,6 +1831,50 @@
RelativePath="..\console.h"
>
</File>
<File
RelativePath="..\font.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\font.h"
>
</File>
<File
RelativePath="..\hu_stuff.c"
>