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Play tumble falling sound if downward momentum is at least 10 fracunits, except on last two bounces
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0663f8fa5a
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1 changed files with 8 additions and 2 deletions
10
src/k_kart.c
10
src/k_kart.c
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@ -2558,6 +2558,11 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
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P_StartQuake(64<<FRACBITS, 10);
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}
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static boolean K_LastTumbleBounceCondition(player_t *player)
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{
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return (player->tumbleBounces > 4 && player->tumbleHeight < 40);
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}
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static void K_HandleTumbleBounce(player_t *player)
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{
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fixed_t gravityadjust;
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@ -2571,7 +2576,7 @@ static void K_HandleTumbleBounce(player_t *player)
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player->tumbleHeight = 10;
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}
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if (player->tumbleBounces > 4 && player->tumbleHeight < 40)
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if (K_LastTumbleBounceCondition(player))
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{
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// Leave tumble state when below 40 height, and have bounced off the ground enough
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@ -2616,7 +2621,8 @@ static void K_HandleTumbleSound(player_t *player)
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fixed_t momz;
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momz = player->mo->momz * P_MobjFlip(player->mo);
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if (!player->tumbleSound && momz < -25*player->mo->scale)
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if (!K_LastTumbleBounceCondition(player) &&
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!player->tumbleSound && momz < -10*player->mo->scale)
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{
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S_StartSound(player->mo, sfx_s3k51);
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player->tumbleSound = 1;
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