Rename BATTLE_POWERUP_ANIM_TIME to BATTLE_POWERUP_VFX_TIME

This commit is contained in:
SteelT 2024-02-24 22:44:41 -05:00
parent 255c9222b0
commit 126c43b250
2 changed files with 2 additions and 2 deletions

View file

@ -57,7 +57,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
player->flashing = 2*TICRATE;
g_darkness.start = leveltime;
g_darkness.end = leveltime + BATTLE_POWERUP_ANIM_TIME + DARKNESS_FADE_TIME;
g_darkness.end = leveltime + BATTLE_POWERUP_VFX_TIME + DARKNESS_FADE_TIME;
switch (powerup)
{

View file

@ -8,7 +8,7 @@
extern "C" {
#endif
#define BATTLE_POWERUP_ANIM_TIME (40)
#define BATTLE_POWERUP_VFX_TIME (40)
tic_t K_PowerUpRemaining(const player_t *player, kartitems_t powerup);
UINT32 K_AnyPowerUpRemaining(const player_t *player); // returns POWERUP_BIT mask