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https://github.com/KartKrewDev/RingRacers.git
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New papersprite sparkle effect
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1e2c7e3461
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4 changed files with 8 additions and 30 deletions
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@ -266,6 +266,7 @@ typedef enum
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k_ringdelay, // 3 tic delay between every ring usage
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k_ringboost, // Ring boost timer
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k_ringlock, // Prevent picking up rings while SPB is locked on
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k_sparkleanim, // Angle offset for ring sparkle animation
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k_jmp, // In Mario Kart, letting go of the jump button stops the drift
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k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
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k_pogospring, // Pogo spring bounce effect
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@ -8418,6 +8418,7 @@ static const char *const KARTSTUFF_LIST[] = {
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"RINGDELAY",
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"RINGBOOST",
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"RINGLOCK",
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"SPARKLEANIM",
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"JMP",
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"OFFROAD",
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"POGOSPRING",
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@ -3582,22 +3582,17 @@ void A_AttractChase(mobj_t *actor)
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if (actor->extravalue1 >= 21)
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{
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#if 0
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UINT8 i;
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#endif
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mobj_t *sparkle;
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// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
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actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3;
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S_StartSound(actor->target, sfx_s1b5);
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#if 0
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// ring sparkle effect
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for (i = 0; i < 4; i++)
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{
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mobj_t *sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
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P_SetTarget(&sparkle->target, actor->target);
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sparkle->extravalue1 = i;
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}
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#endif
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sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
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P_SetTarget(&sparkle->target, actor->target);
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sparkle->angle = FixedAngle(18<<FRACBITS) * actor->target->player->kartstuff[k_sparkleanim];
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actor->target->player->kartstuff[k_sparkleanim] = (actor->target->player->kartstuff[k_sparkleanim]+1) % 20;
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P_KillMobj(actor, actor->target, actor->target);
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return;
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19
src/p_mobj.c
19
src/p_mobj.c
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@ -8347,25 +8347,6 @@ void P_MobjThinker(mobj_t *mobj)
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}
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K_MatchGenericExtraFlags(mobj, mobj->target);
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mobj->angle = mobj->target->angle;
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switch (mobj->extravalue1)
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{
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case 0:
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default:
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mobj->angle += ANGLE_90;
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break;
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case 1:
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mobj->angle -= ANGLE_90;
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break;
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case 2:
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mobj->angle += ANGLE_45;
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break;
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case 3:
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mobj->angle -= ANGLE_45;
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break;
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}
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P_TeleportMove(mobj, mobj->target->x + FINECOSINE(mobj->angle >> ANGLETOFINESHIFT),
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mobj->target->y + FINESINE(mobj->angle >> ANGLETOFINESHIFT),
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mobj->target->z + mobj->target->height);
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