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Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items
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1 changed files with 10 additions and 0 deletions
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@ -950,6 +950,7 @@ typedef enum
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tc_bouncecheese,
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tc_bouncecheese,
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tc_startcrumble,
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tc_startcrumble,
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tc_marioblock,
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tc_marioblock,
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tc_marioblockchecker,
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tc_spikesector,
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tc_spikesector,
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tc_floatsector,
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tc_floatsector,
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tc_bridgethinker,
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tc_bridgethinker,
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@ -1774,6 +1775,11 @@ static void P_NetArchiveThinkers(void)
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SaveSpecialLevelThinker(th, tc_marioblock);
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SaveSpecialLevelThinker(th, tc_marioblock);
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continue;
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continue;
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}
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}
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else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
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{
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SaveSpecialLevelThinker(th, tc_marioblockchecker);
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continue;
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}
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else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
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else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
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{
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{
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SaveSpecialLevelThinker(th, tc_spikesector);
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SaveSpecialLevelThinker(th, tc_spikesector);
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@ -2730,6 +2736,10 @@ static void P_NetUnArchiveThinkers(void)
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LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3);
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LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3);
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break;
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break;
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case tc_marioblockchecker:
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LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0);
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break;
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case tc_spikesector:
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case tc_spikesector:
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LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
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LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
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break;
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break;
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