mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-01 00:41:16 +00:00
Kill CRLF
This commit is contained in:
parent
bda7dc9ddf
commit
12a229285b
1 changed files with 306 additions and 306 deletions
612
src/k_kart.c
612
src/k_kart.c
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@ -5426,25 +5426,25 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->mo->colorized = false;
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player->mo->color = player->skincolor;
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}
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}
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else if (player->kartstuff[k_killfield]) // You're gonna REALLY diiiiie
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{
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const INT32 flashtime = 4<<(4-(player->kartstuff[k_killfield]/TICRATE));
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if (player->kartstuff[k_killfield] == 1 || (player->kartstuff[k_killfield] % (flashtime/2) != 0))
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{
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player->mo->colorized = false;
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player->mo->color = player->skincolor;
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}
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else if (player->kartstuff[k_killfield] % flashtime == 0)
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{
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player->mo->colorized = true;
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player->mo->color = SKINCOLOR_BYZANTIUM;
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}
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else
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{
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player->mo->colorized = true;
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player->mo->color = SKINCOLOR_RUBY;
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}
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}
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else if (player->kartstuff[k_killfield]) // You're gonna REALLY diiiiie
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{
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const INT32 flashtime = 4<<(4-(player->kartstuff[k_killfield]/TICRATE));
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if (player->kartstuff[k_killfield] == 1 || (player->kartstuff[k_killfield] % (flashtime/2) != 0))
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{
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player->mo->colorized = false;
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player->mo->color = player->skincolor;
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}
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else if (player->kartstuff[k_killfield] % flashtime == 0)
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{
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player->mo->colorized = true;
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player->mo->color = SKINCOLOR_BYZANTIUM;
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}
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else
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{
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player->mo->colorized = true;
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player->mo->color = SKINCOLOR_RUBY;
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}
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}
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else if (player->kartstuff[k_ringboost] && (leveltime & 1)) // ring boosting
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{
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@ -5617,27 +5617,27 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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K_KartPlayerHUDUpdate(player);
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if (G_BattleGametype() && player->kartstuff[k_bumper] > 0
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&& !player->kartstuff[k_spinouttimer] && !player->kartstuff[k_squishedtimer]
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&& !player->kartstuff[k_respawn] && !player->powers[pw_flashing])
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{
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player->kartstuff[k_wanted]++;
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if (battleovertime.enabled >= 10*TICRATE)
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{
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if (P_AproxDistance(player->mo->x - battleovertime.x, player->mo->y - battleovertime.y) > battleovertime.radius)
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{
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player->kartstuff[k_killfield]++;
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if (player->kartstuff[k_killfield] > 4*TICRATE)
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{
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K_SpinPlayer(player, NULL, 0, NULL, false);
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//player->kartstuff[k_killfield] = 1;
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}
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}
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else if (player->kartstuff[k_killfield] > 0)
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player->kartstuff[k_killfield]--;
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}
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}
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else if (player->kartstuff[k_killfield] > 0)
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if (G_BattleGametype() && player->kartstuff[k_bumper] > 0
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&& !player->kartstuff[k_spinouttimer] && !player->kartstuff[k_squishedtimer]
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&& !player->kartstuff[k_respawn] && !player->powers[pw_flashing])
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{
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player->kartstuff[k_wanted]++;
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if (battleovertime.enabled >= 10*TICRATE)
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{
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if (P_AproxDistance(player->mo->x - battleovertime.x, player->mo->y - battleovertime.y) > battleovertime.radius)
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{
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player->kartstuff[k_killfield]++;
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if (player->kartstuff[k_killfield] > 4*TICRATE)
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{
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K_SpinPlayer(player, NULL, 0, NULL, false);
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//player->kartstuff[k_killfield] = 1;
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}
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}
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else if (player->kartstuff[k_killfield] > 0)
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player->kartstuff[k_killfield]--;
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}
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}
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else if (player->kartstuff[k_killfield] > 0)
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player->kartstuff[k_killfield]--;
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if (P_IsObjectOnGround(player->mo))
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@ -7422,7 +7422,7 @@ static patch_t *kp_lapanim_number[10][3];
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static patch_t *kp_lapanim_emblem[2];
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static patch_t *kp_lapanim_hand[3];
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static patch_t *kp_yougotem;
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static patch_t *kp_yougotem;
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static patch_t *kp_itemminimap;
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static patch_t *kp_alagles[10];
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@ -7726,7 +7726,7 @@ void K_LoadKartHUDGraphics(void)
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kp_lapanim_hand[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
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}
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kp_yougotem = (patch_t *) W_CachePatchName("YOUGOTEM", PU_HUDGFX);
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kp_yougotem = (patch_t *) W_CachePatchName("YOUGOTEM", PU_HUDGFX);
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kp_itemminimap = (patch_t *) W_CachePatchName("MMAPITEM", PU_HUDGFX);
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sprintf(buffer, "ALAGLESx");
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@ -9291,279 +9291,279 @@ static void K_drawKartPlayerCheck(void)
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V_DrawMappedPatch(x, CHEK_Y, V_HUDTRANS|splitflags, kp_check[pnum], colormap);
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}
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}
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}
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}
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static void K_drawKartMinimapIcon(fixed_t objx, fixed_t objy, INT32 hudx, INT32 hudy, INT32 flags, patch_t *icon, UINT8 *colormap, patch_t *AutomapPic)
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{
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// amnum xpos & ypos are the icon's speed around the HUD.
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// The number being divided by is for how fast it moves.
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// The higher the number, the slower it moves.
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// am xpos & ypos are the icon's starting position. Withouht
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// it, they wouldn't 'spawn' on the top-right side of the HUD.
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fixed_t amnumxpos, amnumypos;
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INT32 amxpos, amypos;
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node_t *bsp = &nodes[numnodes-1];
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fixed_t maxx, minx, maxy, miny;
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fixed_t mapwidth, mapheight;
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fixed_t xoffset, yoffset;
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fixed_t xscale, yscale, zoom;
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maxx = maxy = INT32_MAX;
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minx = miny = INT32_MIN;
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minx = bsp->bbox[0][BOXLEFT];
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maxx = bsp->bbox[0][BOXRIGHT];
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miny = bsp->bbox[0][BOXBOTTOM];
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maxy = bsp->bbox[0][BOXTOP];
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if (bsp->bbox[1][BOXLEFT] < minx)
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minx = bsp->bbox[1][BOXLEFT];
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if (bsp->bbox[1][BOXRIGHT] > maxx)
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maxx = bsp->bbox[1][BOXRIGHT];
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if (bsp->bbox[1][BOXBOTTOM] < miny)
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miny = bsp->bbox[1][BOXBOTTOM];
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if (bsp->bbox[1][BOXTOP] > maxy)
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maxy = bsp->bbox[1][BOXTOP];
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// You might be wondering why these are being bitshift here
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// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
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// map boundaries and sizes will ALWAYS be whole numbers thankfully
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// later calculations take into consideration that these are actually not in terms of FRACUNIT though
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minx >>= FRACBITS;
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maxx >>= FRACBITS;
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miny >>= FRACBITS;
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maxy >>= FRACBITS;
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mapwidth = maxx - minx;
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mapheight = maxy - miny;
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// These should always be small enough to be bitshift back right now
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xoffset = (minx + mapwidth/2)<<FRACBITS;
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yoffset = (miny + mapheight/2)<<FRACBITS;
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xscale = FixedDiv(AutomapPic->width, mapwidth);
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yscale = FixedDiv(AutomapPic->height, mapheight);
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zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20);
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amnumxpos = (FixedMul(objx, zoom) - FixedMul(xoffset, zoom));
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amnumypos = -(FixedMul(objy, zoom) - FixedMul(yoffset, zoom));
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if (encoremode)
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amnumxpos = -amnumxpos;
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amxpos = amnumxpos + ((hudx + AutomapPic->width/2 - (icon->width/2))<<FRACBITS);
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amypos = amnumypos + ((hudy + AutomapPic->height/2 - (icon->height/2))<<FRACBITS);
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// do we want this? it feels unnecessary. easier to just modify the amnumxpos?
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/*if (encoremode)
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{
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flags |= V_FLIP;
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amxpos = -amnumxpos + ((hudx + AutomapPic->width/2 + (icon->width/2))<<FRACBITS);
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}*/
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V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, icon, colormap);
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}
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static void K_drawKartMinimap(void)
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{
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INT32 lumpnum;
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patch_t *AutomapPic;
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INT32 i = 0;
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INT32 x, y;
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INT32 minimaptrans, splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
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UINT8 skin = 0;
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UINT8 *colormap = NULL;
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SINT8 localplayers[4];
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SINT8 numlocalplayers = 0;
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// Draw the HUD only when playing in a level.
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// hu_stuff needs this, unlike st_stuff.
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if (gamestate != GS_LEVEL)
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return;
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static void K_drawKartMinimapIcon(fixed_t objx, fixed_t objy, INT32 hudx, INT32 hudy, INT32 flags, patch_t *icon, UINT8 *colormap, patch_t *AutomapPic)
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{
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// amnum xpos & ypos are the icon's speed around the HUD.
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// The number being divided by is for how fast it moves.
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// The higher the number, the slower it moves.
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// am xpos & ypos are the icon's starting position. Withouht
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// it, they wouldn't 'spawn' on the top-right side of the HUD.
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fixed_t amnumxpos, amnumypos;
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INT32 amxpos, amypos;
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node_t *bsp = &nodes[numnodes-1];
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fixed_t maxx, minx, maxy, miny;
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fixed_t mapwidth, mapheight;
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fixed_t xoffset, yoffset;
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fixed_t xscale, yscale, zoom;
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maxx = maxy = INT32_MAX;
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minx = miny = INT32_MIN;
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minx = bsp->bbox[0][BOXLEFT];
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maxx = bsp->bbox[0][BOXRIGHT];
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miny = bsp->bbox[0][BOXBOTTOM];
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maxy = bsp->bbox[0][BOXTOP];
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if (bsp->bbox[1][BOXLEFT] < minx)
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minx = bsp->bbox[1][BOXLEFT];
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if (bsp->bbox[1][BOXRIGHT] > maxx)
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maxx = bsp->bbox[1][BOXRIGHT];
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if (bsp->bbox[1][BOXBOTTOM] < miny)
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miny = bsp->bbox[1][BOXBOTTOM];
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if (bsp->bbox[1][BOXTOP] > maxy)
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maxy = bsp->bbox[1][BOXTOP];
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// You might be wondering why these are being bitshift here
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// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
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// map boundaries and sizes will ALWAYS be whole numbers thankfully
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// later calculations take into consideration that these are actually not in terms of FRACUNIT though
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minx >>= FRACBITS;
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maxx >>= FRACBITS;
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miny >>= FRACBITS;
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maxy >>= FRACBITS;
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mapwidth = maxx - minx;
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mapheight = maxy - miny;
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// These should always be small enough to be bitshift back right now
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xoffset = (minx + mapwidth/2)<<FRACBITS;
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yoffset = (miny + mapheight/2)<<FRACBITS;
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xscale = FixedDiv(AutomapPic->width, mapwidth);
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yscale = FixedDiv(AutomapPic->height, mapheight);
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zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20);
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amnumxpos = (FixedMul(objx, zoom) - FixedMul(xoffset, zoom));
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amnumypos = -(FixedMul(objy, zoom) - FixedMul(yoffset, zoom));
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if (encoremode)
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amnumxpos = -amnumxpos;
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amxpos = amnumxpos + ((hudx + AutomapPic->width/2 - (icon->width/2))<<FRACBITS);
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amypos = amnumypos + ((hudy + AutomapPic->height/2 - (icon->height/2))<<FRACBITS);
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// do we want this? it feels unnecessary. easier to just modify the amnumxpos?
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/*if (encoremode)
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{
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flags |= V_FLIP;
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amxpos = -amnumxpos + ((hudx + AutomapPic->width/2 + (icon->width/2))<<FRACBITS);
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}*/
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V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, icon, colormap);
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}
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static void K_drawKartMinimap(void)
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{
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INT32 lumpnum;
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patch_t *AutomapPic;
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INT32 i = 0;
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INT32 x, y;
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INT32 minimaptrans, splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
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UINT8 skin = 0;
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UINT8 *colormap = NULL;
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SINT8 localplayers[4];
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SINT8 numlocalplayers = 0;
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// Draw the HUD only when playing in a level.
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// hu_stuff needs this, unlike st_stuff.
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if (gamestate != GS_LEVEL)
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return;
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// Only draw for the first player
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// Maybe move this somewhere else where this won't be a concern?
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if (stplyr != &players[displayplayers[0]])
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return;
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lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
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if (lumpnum != -1)
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AutomapPic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
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else
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return; // no pic, just get outta here
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x = MINI_X - (AutomapPic->width/2);
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y = MINI_Y - (AutomapPic->height/2);
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if (timeinmap > 105)
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{
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minimaptrans = cv_kartminimap.value;
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if (timeinmap <= 113)
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minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
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if (!minimaptrans)
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return;
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}
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else
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return;
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minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
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splitflags |= minimaptrans;
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if (encoremode)
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V_DrawScaledPatch(x+(AutomapPic->width), y, splitflags|V_FLIP, AutomapPic);
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else
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V_DrawScaledPatch(x, y, splitflags, AutomapPic);
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if (!(splitscreen == 2))
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{
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splitflags &= ~minimaptrans;
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splitflags |= V_HUDTRANSHALF;
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}
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// let offsets transfer to the heads, too!
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if (encoremode)
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x += SHORT(AutomapPic->leftoffset);
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else
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x -= SHORT(AutomapPic->leftoffset);
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y -= SHORT(AutomapPic->topoffset);
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// Draw the super item in Battle
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if (G_BattleGametype() && battleovertime.enabled)
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{
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if (battleovertime.enabled >= 10*TICRATE || (battleovertime.enabled & 1))
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{
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const INT32 prevsplitflags = splitflags;
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splitflags &= ~V_HUDTRANSHALF;
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splitflags |= V_HUDTRANS;
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colormap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
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K_drawKartMinimapIcon(battleovertime.x, battleovertime.y, x, y, splitflags, kp_itemminimap, colormap, AutomapPic);
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splitflags = prevsplitflags;
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}
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}
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// initialize
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for (i = 0; i < 4; i++)
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localplayers[i] = -1;
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// Player's tiny icons on the Automap. (drawn opposite direction so player 1 is drawn last in splitscreen)
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if (ghosts)
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{
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demoghost *g = ghosts;
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while (g)
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{
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if (g->mo->skin)
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skin = ((skin_t*)g->mo->skin)-skins;
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else
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skin = 0;
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if (g->mo->color)
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{
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if (g->mo->colorized)
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colormap = R_GetTranslationColormap(TC_RAINBOW, g->mo->color, GTC_CACHE);
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else
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colormap = R_GetTranslationColormap(skin, g->mo->color, GTC_CACHE);
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}
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else
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colormap = NULL;
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K_drawKartMinimapIcon(g->mo->x, g->mo->y, x, y, splitflags, facemmapprefix[skin], colormap, AutomapPic);
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g = g->next;
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}
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if (!stplyr->mo || stplyr->spectator) // do we need the latter..?
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return;
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localplayers[numlocalplayers] = stplyr-players;
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numlocalplayers++;
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}
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else
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{
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for (i = MAXPLAYERS-1; i >= 0; i--)
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{
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if (!playeringame[i])
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continue;
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if (!players[i].mo || players[i].spectator)
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continue;
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if (i != displayplayers[0] || splitscreen)
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{
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if (G_BattleGametype() && players[i].kartstuff[k_bumper] <= 0)
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continue;
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if (players[i].kartstuff[k_hyudorotimer] > 0)
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{
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if (!((players[i].kartstuff[k_hyudorotimer] < 1*TICRATE/2
|
||||
|| players[i].kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))
|
||||
&& !(leveltime & 1)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == displayplayers[0] || i == displayplayers[1] || i == displayplayers[2] || i == displayplayers[3])
|
||||
{
|
||||
// Draw display players on top of everything else
|
||||
localplayers[numlocalplayers] = i;
|
||||
numlocalplayers++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (players[i].mo->skin)
|
||||
skin = ((skin_t*)players[i].mo->skin)-skins;
|
||||
else
|
||||
skin = 0;
|
||||
|
||||
if (players[i].mo->color)
|
||||
{
|
||||
if (players[i].mo->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, players[i].mo->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetTranslationColormap(skin, players[i].mo->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
colormap = NULL;
|
||||
|
||||
K_drawKartMinimapIcon(players[i].mo->x, players[i].mo->y, x, y, splitflags, facemmapprefix[skin], colormap, AutomapPic);
|
||||
// Maybe move this somewhere else where this won't be a concern?
|
||||
if (stplyr != &players[displayplayers[0]])
|
||||
return;
|
||||
|
||||
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
||||
|
||||
if (lumpnum != -1)
|
||||
AutomapPic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
|
||||
else
|
||||
return; // no pic, just get outta here
|
||||
|
||||
x = MINI_X - (AutomapPic->width/2);
|
||||
y = MINI_Y - (AutomapPic->height/2);
|
||||
|
||||
if (timeinmap > 105)
|
||||
{
|
||||
minimaptrans = cv_kartminimap.value;
|
||||
if (timeinmap <= 113)
|
||||
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
|
||||
if (!minimaptrans)
|
||||
return;
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
|
||||
splitflags |= minimaptrans;
|
||||
|
||||
if (encoremode)
|
||||
V_DrawScaledPatch(x+(AutomapPic->width), y, splitflags|V_FLIP, AutomapPic);
|
||||
else
|
||||
V_DrawScaledPatch(x, y, splitflags, AutomapPic);
|
||||
|
||||
if (!(splitscreen == 2))
|
||||
{
|
||||
splitflags &= ~minimaptrans;
|
||||
splitflags |= V_HUDTRANSHALF;
|
||||
}
|
||||
|
||||
// let offsets transfer to the heads, too!
|
||||
if (encoremode)
|
||||
x += SHORT(AutomapPic->leftoffset);
|
||||
else
|
||||
x -= SHORT(AutomapPic->leftoffset);
|
||||
y -= SHORT(AutomapPic->topoffset);
|
||||
|
||||
// Draw the super item in Battle
|
||||
if (G_BattleGametype() && battleovertime.enabled)
|
||||
{
|
||||
if (battleovertime.enabled >= 10*TICRATE || (battleovertime.enabled & 1))
|
||||
{
|
||||
const INT32 prevsplitflags = splitflags;
|
||||
splitflags &= ~V_HUDTRANSHALF;
|
||||
splitflags |= V_HUDTRANS;
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
|
||||
K_drawKartMinimapIcon(battleovertime.x, battleovertime.y, x, y, splitflags, kp_itemminimap, colormap, AutomapPic);
|
||||
splitflags = prevsplitflags;
|
||||
}
|
||||
}
|
||||
|
||||
// initialize
|
||||
for (i = 0; i < 4; i++)
|
||||
localplayers[i] = -1;
|
||||
|
||||
// Player's tiny icons on the Automap. (drawn opposite direction so player 1 is drawn last in splitscreen)
|
||||
if (ghosts)
|
||||
{
|
||||
demoghost *g = ghosts;
|
||||
while (g)
|
||||
{
|
||||
if (g->mo->skin)
|
||||
skin = ((skin_t*)g->mo->skin)-skins;
|
||||
else
|
||||
skin = 0;
|
||||
if (g->mo->color)
|
||||
{
|
||||
if (g->mo->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, g->mo->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetTranslationColormap(skin, g->mo->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
colormap = NULL;
|
||||
K_drawKartMinimapIcon(g->mo->x, g->mo->y, x, y, splitflags, facemmapprefix[skin], colormap, AutomapPic);
|
||||
g = g->next;
|
||||
}
|
||||
|
||||
if (!stplyr->mo || stplyr->spectator) // do we need the latter..?
|
||||
return;
|
||||
|
||||
localplayers[numlocalplayers] = stplyr-players;
|
||||
numlocalplayers++;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = MAXPLAYERS-1; i >= 0; i--)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (!players[i].mo || players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (i != displayplayers[0] || splitscreen)
|
||||
{
|
||||
if (G_BattleGametype() && players[i].kartstuff[k_bumper] <= 0)
|
||||
continue;
|
||||
|
||||
if (players[i].kartstuff[k_hyudorotimer] > 0)
|
||||
{
|
||||
if (!((players[i].kartstuff[k_hyudorotimer] < 1*TICRATE/2
|
||||
|| players[i].kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))
|
||||
&& !(leveltime & 1)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == displayplayers[0] || i == displayplayers[1] || i == displayplayers[2] || i == displayplayers[3])
|
||||
{
|
||||
// Draw display players on top of everything else
|
||||
localplayers[numlocalplayers] = i;
|
||||
numlocalplayers++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (players[i].mo->skin)
|
||||
skin = ((skin_t*)players[i].mo->skin)-skins;
|
||||
else
|
||||
skin = 0;
|
||||
|
||||
if (players[i].mo->color)
|
||||
{
|
||||
if (players[i].mo->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, players[i].mo->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetTranslationColormap(skin, players[i].mo->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
colormap = NULL;
|
||||
|
||||
K_drawKartMinimapIcon(players[i].mo->x, players[i].mo->y, x, y, splitflags, facemmapprefix[skin], colormap, AutomapPic);
|
||||
// Target reticule
|
||||
if ((G_RaceGametype() && players[i].kartstuff[k_position] == spbplace)
|
||||
|| (G_BattleGametype() && K_IsPlayerWanted(&players[i])))
|
||||
K_drawKartMinimapIcon(players[i].mo->x, players[i].mo->y, x, y, splitflags, kp_wantedreticle, NULL, AutomapPic);
|
||||
}
|
||||
}
|
||||
|
||||
// draw our local players here, opaque.
|
||||
splitflags &= ~V_HUDTRANSHALF;
|
||||
splitflags |= V_HUDTRANS;
|
||||
|
||||
for (i = 0; i < numlocalplayers; i++)
|
||||
{
|
||||
if (i == -1)
|
||||
continue; // this doesn't interest us
|
||||
|
||||
if (players[localplayers[i]].mo->skin)
|
||||
skin = ((skin_t*)players[localplayers[i]].mo->skin)-skins;
|
||||
else
|
||||
skin = 0;
|
||||
|
||||
if (players[localplayers[i]].mo->color)
|
||||
{
|
||||
if (players[localplayers[i]].mo->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, players[localplayers[i]].mo->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetTranslationColormap(skin, players[localplayers[i]].mo->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
colormap = NULL;
|
||||
|
||||
K_drawKartMinimapIcon(players[i].mo->x, players[i].mo->y, x, y, splitflags, kp_wantedreticle, NULL, AutomapPic);
|
||||
}
|
||||
}
|
||||
|
||||
// draw our local players here, opaque.
|
||||
splitflags &= ~V_HUDTRANSHALF;
|
||||
splitflags |= V_HUDTRANS;
|
||||
|
||||
for (i = 0; i < numlocalplayers; i++)
|
||||
{
|
||||
if (i == -1)
|
||||
continue; // this doesn't interest us
|
||||
|
||||
if (players[localplayers[i]].mo->skin)
|
||||
skin = ((skin_t*)players[localplayers[i]].mo->skin)-skins;
|
||||
else
|
||||
skin = 0;
|
||||
|
||||
if (players[localplayers[i]].mo->color)
|
||||
{
|
||||
if (players[localplayers[i]].mo->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, players[localplayers[i]].mo->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetTranslationColormap(skin, players[localplayers[i]].mo->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
colormap = NULL;
|
||||
|
||||
K_drawKartMinimapIcon(players[localplayers[i]].mo->x, players[localplayers[i]].mo->y, x, y, splitflags, facemmapprefix[skin], colormap, AutomapPic);
|
||||
|
||||
// Target reticule
|
||||
// Target reticule
|
||||
if ((G_RaceGametype() && players[localplayers[i]].kartstuff[k_position] == spbplace)
|
||||
|| (G_BattleGametype() && K_IsPlayerWanted(&players[localplayers[i]])))
|
||||
K_drawKartMinimapIcon(players[localplayers[i]].mo->x, players[localplayers[i]].mo->y, x, y, splitflags, kp_wantedreticle, NULL, AutomapPic);
|
||||
}
|
||||
}
|
||||
|| (G_BattleGametype() && K_IsPlayerWanted(&players[localplayers[i]])))
|
||||
K_drawKartMinimapIcon(players[localplayers[i]].mo->x, players[localplayers[i]].mo->y, x, y, splitflags, kp_wantedreticle, NULL, AutomapPic);
|
||||
}
|
||||
}
|
||||
|
||||
static void K_drawKartStartCountdown(void)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue