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https://github.com/KartKrewDev/RingRacers.git
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Increase handling with flame shield dash
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parent
b1ec2d8f74
commit
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1 changed files with 16 additions and 5 deletions
21
src/k_kart.c
21
src/k_kart.c
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@ -2192,6 +2192,12 @@ void K_MomentumToFacing(player_t *player)
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player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
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player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
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}
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}
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static fixed_t K_FlameShieldDashVar(INT32 val)
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{
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// 1 second = 75% + 50% top speed
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return (3*FRACUNIT/4) + (((val * FRACUNIT) / TICRATE) / 2);
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}
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// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
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// sets k_boostpower, k_speedboost, and k_accelboost to whatever we need it to be
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static void K_GetKartBoostPower(player_t *player)
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static void K_GetKartBoostPower(player_t *player)
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{
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{
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@ -2229,10 +2235,7 @@ static void K_GetKartBoostPower(player_t *player)
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ADDBOOST((3*FRACUNIT)/8, 3*FRACUNIT); // + 37.5% top speed, + 300% acceleration
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ADDBOOST((3*FRACUNIT)/8, 3*FRACUNIT); // + 37.5% top speed, + 300% acceleration
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if (player->kartstuff[k_flamedash]) // Flame Shield dash
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if (player->kartstuff[k_flamedash]) // Flame Shield dash
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{
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ADDBOOST(K_FlameShieldDashVar(player->kartstuff[k_flamedash]), 3*FRACUNIT); // + infinite top speed, + 300% acceleration
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fixed_t dashval = ((player->kartstuff[k_flamedash]<<FRACBITS) / TICRATE) / 2; // 1 second = +50% top speed
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ADDBOOST((3*FRACUNIT)/4 + dashval, 3*FRACUNIT); // + infinite top speed, + 300% acceleration
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}
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if (player->kartstuff[k_startboost]) // Startup Boost
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if (player->kartstuff[k_startboost]) // Startup Boost
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ADDBOOST(FRACUNIT/4, 6*FRACUNIT); // + 25% top speed, + 600% acceleration
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ADDBOOST(FRACUNIT/4, 6*FRACUNIT); // + 25% top speed, + 600% acceleration
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@ -6416,12 +6419,20 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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turnvalue = 5*turnvalue/4;
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turnvalue = 5*turnvalue/4;
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}
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}
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if (player->kartstuff[k_flamedash] > 0)
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{
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fixed_t multiplier = K_FlameShieldDashVar(player->kartstuff[k_flamedash]);
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multiplier = FRACUNIT + (FixedDiv(multiplier, FRACUNIT/2) / 4);
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turnvalue = FixedMul(turnvalue * FRACUNIT, multiplier) / FRACUNIT;
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}
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if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
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if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
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{
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{
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turnvalue = 3*turnvalue/2;
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turnvalue = 3*turnvalue/2;
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}
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}
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turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT; // Weight has a small effect on turning
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// Weight has a small effect on turning
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turnvalue = FixedMul(turnvalue * FRACUNIT, weightadjust) / FRACUNIT;
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return turnvalue;
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return turnvalue;
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}
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}
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