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P_InitMapData: Don't print the base map names in the startup/dedicated log
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1 changed files with 10 additions and 6 deletions
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@ -9142,15 +9142,19 @@ UINT8 P_InitMapData(void)
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// Okay, it does...
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{
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ret |= MAPRET_ADDED;
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CONS_Printf("%s\n", name);
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if (basenummapheaders && mapheaderinfo[i]->lumpnum != LUMPERROR)
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if (basenummapheaders)
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{
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G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
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CONS_Printf("%s\n", name);
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//If you replaced the map you're on, end the level when done.
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if (i == gamemap - 1)
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ret |= MAPRET_CURRENTREPLACED;
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if (mapheaderinfo[i]->lumpnum != LUMPERROR)
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{
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G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
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//If you replaced the map you're on, end the level when done.
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if (i == gamemap - 1)
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ret |= MAPRET_CURRENTREPLACED;
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}
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}
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mapheaderinfo[i]->lumpnum = maplump;
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