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Attempts to make the intro a bit more shorter
Make the scene time be 5 seconds long max Use the standard fade which is much shorter in length.
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1 changed files with 2 additions and 2 deletions
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@ -315,7 +315,7 @@ const char *introtext[NUMINTROSCENES];
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static tic_t introscenetime[NUMINTROSCENES] =
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static tic_t introscenetime[NUMINTROSCENES] =
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{
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{
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6*TICRATE, // STJr Presents
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5*TICRATE, // STJr Presents
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11*TICRATE + (TICRATE/2), // Two months had passed since...
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11*TICRATE + (TICRATE/2), // Two months had passed since...
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15*TICRATE + (TICRATE/2), // As it was about to drain the rings...
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15*TICRATE + (TICRATE/2), // As it was about to drain the rings...
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14*TICRATE, // What Sonic, Tails, and Knuckles...
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14*TICRATE, // What Sonic, Tails, and Knuckles...
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@ -641,7 +641,7 @@ static void F_IntroDrawScene(void)
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F_TryColormapFade(31);
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F_TryColormapFade(31);
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V_DrawSmallScaledPatch(bgxoffs, 84, 0, background);
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V_DrawSmallScaledPatch(bgxoffs, 84, 0, background);
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F_WipeEndScreen();
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F_WipeEndScreen();
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F_RunWipe(99,true);
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F_RunWipe(0,true);
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}
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}
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if (!WipeInAction) // Draw the patch if not in a wipe
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if (!WipeInAction) // Draw the patch if not in a wipe
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