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Do not factor height into sprite thickseg sorting
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parent
648f1f0958
commit
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1 changed files with 7 additions and 1 deletions
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@ -2448,7 +2448,7 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
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}
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else if (r2->thickseg)
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{
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fixed_t topplaneobjectz, topplanecameraz, botplaneobjectz, botplanecameraz;
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//fixed_t topplaneobjectz, topplanecameraz, botplaneobjectz, botplanecameraz;
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if (rover->x1 > r2->thickseg->x2 || rover->x2 < r2->thickseg->x1)
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continue;
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@ -2459,6 +2459,11 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
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if (scale <= rover->sortscale)
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continue;
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// bird: Always sort sprites behind segs. This helps the plane
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// sorting above too. Basically if the sprite gets sorted behind
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// the seg here, it will be behind the plane too, since planes
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// are added after segs in the list.
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#if 0
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topplaneobjectz = P_GetFFloorTopZAt (r2->ffloor, rover->gx, rover->gy);
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topplanecameraz = P_GetFFloorTopZAt (r2->ffloor, viewx, viewy);
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botplaneobjectz = P_GetFFloorBottomZAt(r2->ffloor, rover->gx, rover->gy);
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@ -2467,6 +2472,7 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
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if ((topplanecameraz > viewz && botplanecameraz < viewz) ||
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(topplanecameraz < viewz && rover->gzt < topplaneobjectz) ||
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(botplanecameraz > viewz && rover->gz > botplaneobjectz))
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#endif
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{
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entry = R_CreateDrawNode(NULL);
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(entry->prev = r2->prev)->next = entry;
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