Clean up UFO gamespeed calcs

This commit is contained in:
AJ Martinez 2023-07-02 15:16:54 -07:00
parent 2b6da538ac
commit 13b8df8950

View file

@ -172,11 +172,12 @@ static void UFOUpdateDistanceToFinish(mobj_t *ufo)
static void UFOUpdateSpeed(mobj_t *ufo)
{
const fixed_t mapspeedscale = FixedMul(mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
const fixed_t baseSpeed = FixedMul(UFO_BASE_SPEED, K_GetKartGameSpeedScalar(gamespeed));
const UINT32 deadzone = FixedMul(FixedMul(UFO_DEADZONE, mapobjectscale), K_GetKartGameSpeedScalar(gamespeed)) >> FRACBITS;
const UINT32 deadzone = FixedMul(UFO_DEADZONE, mapspeedscale) >> FRACBITS;
UINT32 spacing = FixedMul(FixedMul(UFO_SPACING, mapobjectscale), K_GetKartGameSpeedScalar(gamespeed)) >> FRACBITS;
UINT32 distanceNerf = FixedMul(FixedMul(UFO_PITY_BRAKES, mapobjectscale), K_GetKartGameSpeedScalar(gamespeed)) >> FRACBITS;
UINT32 spacing = FixedMul(UFO_SPACING, mapspeedscale) >> FRACBITS;
UINT32 distanceNerf = FixedMul(UFO_PITY_BRAKES, mapspeedscale) >> FRACBITS;
// Best values of all of the players.
UINT32 bestDist = UINT32_MAX;