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https://github.com/KartKrewDev/RingRacers.git
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Increase maximum # of Followers
Surprisingly easy as it requires negative values to mark "None", so it was already out of the range of UINT8
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4 changed files with 16 additions and 5 deletions
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@ -3602,7 +3602,7 @@ void readfollower(MYFILE *f)
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INT32 res;
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INT32 i;
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if (numfollowers >= MAXSKINS)
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if (numfollowers >= MAXFOLLOWERS)
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{
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I_Error("Out of Followers\nLoad less addons to fix this.");
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}
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@ -14,7 +14,7 @@
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#include "m_cond.h"
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INT32 numfollowers = 0;
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follower_t followers[MAXSKINS];
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follower_t followers[MAXFOLLOWERS];
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INT32 numfollowercategories;
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followercategory_t followercategories[MAXFOLLOWERCATEGORIES];
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@ -20,6 +20,13 @@
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extern "C" {
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#endif
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// The important collorary to "Hornmod is universally hated in dev" is
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// the simple phrase "this is why" -- 1024 is obscene yet will fill up.
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// By the way, this comment will grow stronger and stronger every time
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// somebody comes here to double it, so I encourage you to leave a new
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// (dated) comment every time you do so. ~toast 280623
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#define MAXFOLLOWERS 1024
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#define FOLLOWERCOLOR_MATCH UINT16_MAX
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#define FOLLOWERCOLOR_OPPOSITE (UINT16_MAX-1)
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@ -85,12 +92,14 @@ struct follower_t
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statenum_t losestate; // state when the player has lost
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statenum_t hitconfirmstate; // state for hit confirm
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tic_t hitconfirmtime; // time to keep the above playing for
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sfxenum_t hornsound; // Press (B) to announce you are pressing (B)
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};
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extern INT32 numfollowers;
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extern follower_t followers[MAXSKINS];
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extern follower_t followers[MAXFOLLOWERS];
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#define MAXFOLLOWERCATEGORIES 32
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#define MAXFOLLOWERCATEGORIES 64
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struct followercategory_t
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{
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@ -2649,7 +2649,9 @@ void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker)
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attacker->player->confirmVictim = (victim->player - players);
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attacker->player->confirmVictimDelay = TICRATE/2;
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if (attacker->player->follower != NULL)
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if (attacker->player->follower != NULL
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&& attacker->player->followerskin >= 0
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&& attacker->player->followerskin < numfollowers)
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{
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const follower_t *fl = &followers[attacker->player->followerskin];
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attacker->player->follower->movecount = fl->hitconfirmtime; // movecount is used to play the hitconfirm animation for followers.
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