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Change 0xF7 to 0xFF in R_GenerateTexture
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@ -263,7 +263,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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texturememory += blocksize;
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block = Z_Malloc(blocksize+1, PU_STATIC, &texturecache[texnum]);
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memset(block, 0xF7, blocksize+1); // Transparency hack
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memset(block, 0xFF, blocksize+1); // Transparency hack
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// columns lookup table
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colofs = (UINT32 *)(void *)block;
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