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Add extra explanation to ghost-compat instawhip charge hack
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1 changed files with 6 additions and 3 deletions
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@ -12351,9 +12351,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->instaWhipCharge = 0;
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}
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// OOPSIES FIXME pt.4: There's some really specific circumstance where a held Item input won't cancel an
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// ongoing roulette, which allows you enough time to charge a whip, except the animation is fucking
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// invisible. Great! Just hack this for release, sorry.
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// OOPSIES FIXME pt.4: This one is kind of esoteric and only theoretically abusable, but
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// if a player picks up an item during the instawhip input safety window—the one that triggers
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// after you burn to 0 rings—they can continue to hold the input, then charge a usable whip
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// without stopping the roulette and acquiring an item, which cancels it.
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//
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// No ghosts use this technique, but your least favorite tournament player might.
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if (player->itemRoulette.active)
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{
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player->instaWhipCharge = min(player->instaWhipCharge, INSTAWHIP_CHARGETIME - 2);
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