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https://github.com/KartKrewDev/RingRacers.git
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Fix mainwads-dependent calculations
- sounds.pk3 was being considered a mainwad in some spots due to use of <= instead of < - fileneeded material was manually skipping over base musicwads when it didn't have to
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4b81be037a
commit
1517ba4d89
3 changed files with 7 additions and 7 deletions
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@ -4639,10 +4639,10 @@ static void Command_ListWADS_f(void)
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nameonly(tempname = va("%s", wadfiles[i]->filename));
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nameonly(tempname = va("%s", wadfiles[i]->filename));
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if (!i)
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if (!i)
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CONS_Printf("\x82 IWAD\x80: %s\n", tempname);
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CONS_Printf("\x82 IWAD\x80: %s\n", tempname);
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else if (i <= mainwads)
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else if (i < mainwads)
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CONS_Printf("\x82 * %.2d\x80: %s\n", i, tempname);
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CONS_Printf("\x82 * %.2d\x80: %s\n", i, tempname);
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else if (!wadfiles[i]->important)
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else if (!wadfiles[i]->important)
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CONS_Printf("\x86 %c %.2d: %s\n", ((i <= mainwads + musicwads) ? '*' : ' '), i, tempname);
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CONS_Printf("\x86 %c %.2d: %s\n", ((i < mainwads + musicwads) ? '*' : ' '), i, tempname);
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else
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else
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CONS_Printf(" %.2d: %s\n", i, tempname);
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CONS_Printf(" %.2d: %s\n", i, tempname);
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}
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}
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@ -163,10 +163,10 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
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#ifdef DEVELOP
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#ifdef DEVELOP
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i = 0;
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i = 0;
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#else
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#else
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i = mainwads + 1;
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i = mainwads + musicwads;
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#endif
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#endif
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for (; i < numwadfiles; i++) //mainwads+1, otherwise we start on the first mainwad
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for (; i < numwadfiles; i++) //mainwads+musicwads, otherwise we start on the first mainwad
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{
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{
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// If it has only music/sound lumps, don't put it in the list
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// If it has only music/sound lumps, don't put it in the list
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if (!wadfiles[i]->important)
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if (!wadfiles[i]->important)
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@ -197,7 +197,7 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
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/* don't send mainwads!! */
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/* don't send mainwads!! */
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#ifdef DEVELOP
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#ifdef DEVELOP
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if (i <= mainwads)
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if (i < mainwads)
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filestatus += (2 << 4);
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filestatus += (2 << 4);
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#endif
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#endif
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@ -565,7 +565,7 @@ INT32 CL_CheckFiles(void)
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#ifdef DEVELOP
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#ifdef DEVELOP
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j = 0;
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j = 0;
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#else
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#else
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j = mainwads + 1;
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j = mainwads + musicwads;
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#endif
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#endif
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for (i = 0; i < fileneedednum || j < numwadfiles;)
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for (i = 0; i < fileneedednum || j < numwadfiles;)
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{
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{
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@ -1293,7 +1293,7 @@ Rloadtextures (INT32 i, INT32 w)
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}
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}
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INT32 sizeLimit = 2048;
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INT32 sizeLimit = 2048;
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if (w <= mainwads)
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if (w < mainwads)
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{
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{
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// TODO: we ran out of time to do this properly.
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// TODO: we ran out of time to do this properly.
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// 4096 limit on textures may be incompatible with some older graphics cards (circa 2005-2008?).
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// 4096 limit on textures may be incompatible with some older graphics cards (circa 2005-2008?).
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