mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the renderer. Further interpolation is TBI.
This commit is contained in:
parent
0fad5f5a23
commit
1550210188
20 changed files with 573 additions and 163 deletions
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@ -162,7 +162,7 @@ ifdef DEBUGMODE
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ifdef GCC48
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ifdef GCC48
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opts+=-Og
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opts+=-Og
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else
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else
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opts+=O0
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opts+=-O0
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endif
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endif
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endif
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endif
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@ -56,6 +56,7 @@ tables.c
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r_bsp.c
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r_bsp.c
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r_data.c
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r_data.c
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r_draw.c
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r_draw.c
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r_fps.c
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r_main.c
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r_main.c
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r_plane.c
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r_plane.c
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r_segs.c
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r_segs.c
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@ -88,6 +88,12 @@ tic_t I_GetTime(void)
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return (since_start*TICRATE)/1000000;
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return (since_start*TICRATE)/1000000;
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}
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}
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fixed_t I_GetTimeFrac(void)
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{
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//stub
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return 0;
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}
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void I_Sleep(void){}
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void I_Sleep(void){}
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void I_GetEvent(void){}
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void I_GetEvent(void){}
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@ -5288,6 +5288,7 @@ void TryRunTics(tic_t realtics)
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while (neededtic > gametic)
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while (neededtic > gametic)
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{
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{
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DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
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DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
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prev_tics = I_GetTime();
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ps_tictime = I_GetPreciseTime();
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ps_tictime = I_GetPreciseTime();
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35
src/d_main.c
35
src/d_main.c
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@ -63,6 +63,7 @@
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#include "deh_tables.h" // Dehacked list test
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#include "deh_tables.h" // Dehacked list test
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#include "m_cond.h" // condition initialization
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#include "m_cond.h" // condition initialization
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#include "fastcmp.h"
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#include "fastcmp.h"
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#include "r_fps.h" // Frame interpolation/uncapped
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#include "keys.h"
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#include "keys.h"
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#include "filesrch.h" // refreshdirmenu
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#include "filesrch.h" // refreshdirmenu
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#include "g_input.h" // tutorial mode control scheming
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#include "g_input.h" // tutorial mode control scheming
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@ -154,6 +155,7 @@ event_t events[MAXEVENTS];
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INT32 eventhead, eventtail;
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INT32 eventhead, eventtail;
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boolean dedicated = false;
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boolean dedicated = false;
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boolean tic_happened = false; // Frame interpolation/uncapped
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//
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//
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// D_PostEvent
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// D_PostEvent
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@ -755,7 +757,7 @@ void D_SRB2Loop(void)
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debugload--;
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debugload--;
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#endif
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#endif
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if (!realtics && !singletics)
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if (!realtics && !singletics && cv_frameinterpolation.value != 1)
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{
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{
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I_Sleep();
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I_Sleep();
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continue;
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continue;
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@ -771,15 +773,27 @@ void D_SRB2Loop(void)
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realtics = 1;
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realtics = 1;
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// process tics (but maybe not if realtic == 0)
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// process tics (but maybe not if realtic == 0)
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tic_happened = realtics ? true : false;
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TryRunTics(realtics);
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TryRunTics(realtics);
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if (cv_frameinterpolation.value == 1)
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rendertimefrac = I_GetTimeFrac();
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else
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rendertimefrac = FRACUNIT;
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if (cv_frameinterpolation.value == 1)
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{
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D_Display();
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}
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if (lastdraw || singletics || gametic > rendergametic)
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if (lastdraw || singletics || gametic > rendergametic)
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{
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{
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rendergametic = gametic;
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rendergametic = gametic;
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rendertimeout = entertic+TICRATE/17;
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rendertimeout = entertic+TICRATE/17;
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// Update display, next frame, with current state.
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// Update display, next frame, with current state.
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D_Display();
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// (Only display if not already done for frame interp)
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cv_frameinterpolation.value == 0 ? D_Display() : 0;
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if (moviemode)
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if (moviemode)
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M_SaveFrame();
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M_SaveFrame();
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@ -788,7 +802,22 @@ void D_SRB2Loop(void)
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}
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}
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else if (rendertimeout < entertic) // in case the server hang or netsplit
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else if (rendertimeout < entertic) // in case the server hang or netsplit
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{
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{
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D_Display();
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#if 0
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// Lagless camera! Yay!
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if (gamestate == GS_LEVEL && netgame)
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{
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INT32 i;
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for (i = 0; i <= r_splitscreen; i++)
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{
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if (camera[i].chase)
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P_MoveChaseCamera(&players[displayplayers[i]], &camera[i], false);
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}
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}
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#endif
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// (Only display if not already done for frame interp)
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cv_frameinterpolation.value == 0 ? D_Display() : 0;
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if (moviemode)
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if (moviemode)
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M_SaveFrame();
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M_SaveFrame();
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@ -26,6 +26,7 @@ extern char srb2home[256]; //Alam: My Home
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extern boolean usehome; //Alam: which path?
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extern boolean usehome; //Alam: which path?
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extern const char *pandf; //Alam: how to path?
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extern const char *pandf; //Alam: how to path?
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extern char srb2path[256]; //Alam: SRB2's Home
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extern char srb2path[256]; //Alam: SRB2's Home
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extern boolean tic_happened; // Frame interpolation/uncapped
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// the infinite loop of D_SRB2Loop() called from win_main for windows version
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// the infinite loop of D_SRB2Loop() called from win_main for windows version
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void D_SRB2Loop(void) FUNCNORETURN;
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void D_SRB2Loop(void) FUNCNORETURN;
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@ -16,7 +16,7 @@ tic_t I_GetTime(void)
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return 0;
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return 0;
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}
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}
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int I_GetTimeMicros(void)
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fixed_t I_GetTimeFrac(void)
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{
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{
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return 0;
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return 0;
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}
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}
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12
src/g_game.c
12
src/g_game.c
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@ -45,8 +45,8 @@
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#include "y_inter.h"
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#include "y_inter.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "lua_hook.h"
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#include "lua_hook.h"
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#include "k_bot.h"
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#include "m_cond.h" // condition sets
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#include "m_cond.h" // condition sets
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#include "r_fps.h" // frame interpolation/uncapped
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#include "lua_hud.h"
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#include "lua_hud.h"
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// SRB2kart
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// SRB2kart
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@ -56,6 +56,7 @@
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#include "k_color.h"
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#include "k_color.h"
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#include "k_respawn.h"
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#include "k_respawn.h"
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#include "k_grandprix.h"
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#include "k_grandprix.h"
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#include "k_bot.h"
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#include "doomstat.h"
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#include "doomstat.h"
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#ifdef HAVE_DISCORDRPC
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#ifdef HAVE_DISCORDRPC
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@ -1920,6 +1921,8 @@ void G_Ticker(boolean run)
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F_TextPromptTicker();
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F_TextPromptTicker();
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AM_Ticker();
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AM_Ticker();
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HU_Ticker();
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HU_Ticker();
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R_UpdateViewInterpolation();
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break;
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break;
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case GS_INTERMISSION:
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case GS_INTERMISSION:
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@ -1976,7 +1979,12 @@ void G_Ticker(boolean run)
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break;
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break;
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case GS_TITLESCREEN:
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case GS_TITLESCREEN:
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if (titlemapinaction) P_Ticker(run);
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if (titlemapinaction)
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{
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P_Ticker(run);
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R_UpdateViewInterpolation();
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}
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F_TitleScreenTicker(run);
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F_TitleScreenTicker(run);
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break;
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break;
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@ -38,6 +38,7 @@
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#include "../m_cheat.h"
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#include "../m_cheat.h"
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#include "../f_finale.h"
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#include "../f_finale.h"
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#include "../r_things.h" // R_GetShadowZ
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#include "../r_things.h" // R_GetShadowZ
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#include "../d_main.h"
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#include "../p_slopes.h"
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#include "../p_slopes.h"
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#include "hw_md2.h"
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#include "hw_md2.h"
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@ -5013,10 +5014,6 @@ static void HWR_AddSprites(sector_t *sec)
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// BP why not use xtoviexangle/viewangletox like in bsp ?....
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// BP why not use xtoviexangle/viewangletox like in bsp ?....
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static void HWR_ProjectSprite(mobj_t *thing)
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static void HWR_ProjectSprite(mobj_t *thing)
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{
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{
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fixed_t thingxpos = thing->x + thing->sprxoff;
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fixed_t thingypos = thing->y + thing->spryoff;
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fixed_t thingzpos = thing->z + thing->sprzoff;
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gl_vissprite_t *vis;
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gl_vissprite_t *vis;
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float tr_x, tr_y;
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float tr_x, tr_y;
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float tz;
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float tz;
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@ -5056,13 +5053,34 @@ static void HWR_ProjectSprite(mobj_t *thing)
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angle_t spriterotangle = 0;
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angle_t spriterotangle = 0;
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#endif
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#endif
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// uncapped/interpolation
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fixed_t interpx;
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fixed_t interpy;
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fixed_t interpz;
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angle_t interpangle;
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if (!thing)
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if (!thing)
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return;
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return;
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if (thing->spritexscale < 1 || thing->spriteyscale < 1)
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if (thing->spritexscale < 1 || thing->spriteyscale < 1)
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return;
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return;
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// hitlag vibrating
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dispoffset = thing->info->dispoffset;
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interpx = thing->x + thing->sprxoff;
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interpy = thing->y + thing->spryoff;
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interpz = thing->z + thing->sprzoff;
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interpangle = mobjangle;
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if (cv_frameinterpolation.value == 1 && !paused)
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{
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interpx = thing->old_x + FixedMul(rendertimefrac, thing->x - thing->old_x);
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interpy = thing->old_y + FixedMul(rendertimefrac, thing->y - thing->old_y);
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interpz = thing->old_z + FixedMul(rendertimefrac, thing->z - thing->old_z);
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interpangle = mobjangle;
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}
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// hitlag vibrating (todo: interp somehow?)
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if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
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if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
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{
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{
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fixed_t mul = thing->hitlag * (FRACUNIT / 10);
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fixed_t mul = thing->hitlag * (FRACUNIT / 10);
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@ -5072,20 +5090,18 @@ static void HWR_ProjectSprite(mobj_t *thing)
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mul = -mul;
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mul = -mul;
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}
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}
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thingxpos += FixedMul(thing->momx, mul);
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interpx += FixedMul(thing->momx, mul);
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thingypos += FixedMul(thing->momy, mul);
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interpy += FixedMul(thing->momy, mul);
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thingzpos += FixedMul(thing->momz, mul);
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interpz += FixedMul(thing->momz, mul);
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}
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}
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dispoffset = thing->info->dispoffset;
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this_scale = FIXED_TO_FLOAT(thing->scale);
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this_scale = FIXED_TO_FLOAT(thing->scale);
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spritexscale = FIXED_TO_FLOAT(thing->spritexscale);
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spritexscale = FIXED_TO_FLOAT(thing->spritexscale);
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spriteyscale = FIXED_TO_FLOAT(thing->spriteyscale);
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spriteyscale = FIXED_TO_FLOAT(thing->spriteyscale);
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// transform the origin point
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// transform the origin point
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tr_x = FIXED_TO_FLOAT(thingxpos) - gl_viewx;
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tr_x = FIXED_TO_FLOAT(interpx) - gl_viewx;
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tr_y = FIXED_TO_FLOAT(thingypos) - gl_viewy;
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tr_y = FIXED_TO_FLOAT(interpy) - gl_viewy;
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// rotation around vertical axis
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// rotation around vertical axis
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tz = (tr_x * gl_viewcos) + (tr_y * gl_viewsin);
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tz = (tr_x * gl_viewcos) + (tr_y * gl_viewsin);
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@ -5108,8 +5124,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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}
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}
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// The above can stay as it works for cutting sprites that are too close
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// The above can stay as it works for cutting sprites that are too close
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tr_x = FIXED_TO_FLOAT(thingxpos);
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tr_x = FIXED_TO_FLOAT(interpx);
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tr_y = FIXED_TO_FLOAT(thingypos);
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tr_y = FIXED_TO_FLOAT(interpy);
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// decide which patch to use for sprite relative to player
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// decide which patch to use for sprite relative to player
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#ifdef RANGECHECK
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#ifdef RANGECHECK
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@ -5157,7 +5173,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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I_Error("sprframes NULL for sprite %d\n", thing->sprite);
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I_Error("sprframes NULL for sprite %d\n", thing->sprite);
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#endif
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#endif
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ang = R_PointToAngle (thingxpos, thingypos) - mobjangle;
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ang = R_PointToAngle (interpx, interpy) - interpangle;
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if (mirrored)
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if (mirrored)
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ang = InvAngle(ang);
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ang = InvAngle(ang);
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@ -5304,12 +5320,12 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (vflip)
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if (vflip)
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{
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{
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gz = FIXED_TO_FLOAT(thingzpos + thing->height) - (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
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gz = FIXED_TO_FLOAT(interpz + thing->height) - (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
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gzt = gz + (FIXED_TO_FLOAT(spr_height) * this_yscale);
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gzt = gz + (FIXED_TO_FLOAT(spr_height) * this_yscale);
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}
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}
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else
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else
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{
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{
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gzt = FIXED_TO_FLOAT(thingzpos) + (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
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gzt = FIXED_TO_FLOAT(interpz) + (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
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gz = gzt - (FIXED_TO_FLOAT(spr_height) * this_yscale);
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gz = gzt - (FIXED_TO_FLOAT(spr_height) * this_yscale);
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}
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}
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@ -5328,12 +5344,12 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
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if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
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{
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{
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if (gl_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ?
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if (gl_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ?
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FIXED_TO_FLOAT(thingzpos) >= FIXED_TO_FLOAT(sectors[heightsec].floorheight) :
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FIXED_TO_FLOAT(interpz) >= FIXED_TO_FLOAT(sectors[heightsec].floorheight) :
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gzt < FIXED_TO_FLOAT(sectors[heightsec].floorheight))
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gzt < FIXED_TO_FLOAT(sectors[heightsec].floorheight))
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return;
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return;
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if (gl_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ?
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if (gl_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ?
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gzt < FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) && gl_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) :
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gzt < FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) && gl_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) :
|
||||||
FIXED_TO_FLOAT(thingzpos) >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight))
|
FIXED_TO_FLOAT(interpz) >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight))
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -5468,9 +5484,29 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||||
unsigned rot = 0;
|
unsigned rot = 0;
|
||||||
UINT8 flip;
|
UINT8 flip;
|
||||||
|
|
||||||
|
// uncapped/interpolation
|
||||||
|
fixed_t interpx;
|
||||||
|
fixed_t interpy;
|
||||||
|
fixed_t interpz;
|
||||||
|
|
||||||
|
if (!thing)
|
||||||
|
return;
|
||||||
|
|
||||||
|
interpx = thing->x;
|
||||||
|
interpy = thing->y;
|
||||||
|
interpz = thing->z;
|
||||||
|
|
||||||
|
// do interpolation
|
||||||
|
if (cv_frameinterpolation.value == 1 && !paused)
|
||||||
|
{
|
||||||
|
interpx = thing->old_x + FixedMul(rendertimefrac, thing->x - thing->old_x);
|
||||||
|
interpy = thing->old_y + FixedMul(rendertimefrac, thing->y - thing->old_y);
|
||||||
|
interpz = thing->old_z + FixedMul(rendertimefrac, thing->z - thing->old_z);
|
||||||
|
}
|
||||||
|
|
||||||
// transform the origin point
|
// transform the origin point
|
||||||
tr_x = FIXED_TO_FLOAT(thing->x) - gl_viewx;
|
tr_x = FIXED_TO_FLOAT(interpx) - gl_viewx;
|
||||||
tr_y = FIXED_TO_FLOAT(thing->y) - gl_viewy;
|
tr_y = FIXED_TO_FLOAT(interpy) - gl_viewy;
|
||||||
|
|
||||||
// rotation around vertical axis
|
// rotation around vertical axis
|
||||||
tz = (tr_x * gl_viewcos) + (tr_y * gl_viewsin);
|
tz = (tr_x * gl_viewcos) + (tr_y * gl_viewsin);
|
||||||
|
|
@ -5479,8 +5515,8 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||||
if (tz < ZCLIP_PLANE)
|
if (tz < ZCLIP_PLANE)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
tr_x = FIXED_TO_FLOAT(thing->x);
|
tr_x = FIXED_TO_FLOAT(interpx);
|
||||||
tr_y = FIXED_TO_FLOAT(thing->y);
|
tr_y = FIXED_TO_FLOAT(interpy);
|
||||||
|
|
||||||
// decide which patch to use for sprite relative to player
|
// decide which patch to use for sprite relative to player
|
||||||
if ((unsigned)thing->sprite >= numsprites)
|
if ((unsigned)thing->sprite >= numsprites)
|
||||||
|
|
@ -5547,7 +5583,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// set top/bottom coords
|
// set top/bottom coords
|
||||||
vis->gzt = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
|
vis->gzt = FIXED_TO_FLOAT(interpz + spritecachedinfo[lumpoff].topoffset);
|
||||||
vis->gz = vis->gzt - FIXED_TO_FLOAT(spritecachedinfo[lumpoff].height);
|
vis->gz = vis->gzt - FIXED_TO_FLOAT(spritecachedinfo[lumpoff].height);
|
||||||
|
|
||||||
vis->precip = true;
|
vis->precip = true;
|
||||||
|
|
@ -6651,6 +6687,7 @@ INT32 HWR_GetTextureUsed(void)
|
||||||
void HWR_DoPostProcessor(player_t *player)
|
void HWR_DoPostProcessor(player_t *player)
|
||||||
{
|
{
|
||||||
postimg_t *type = &postimgtype[0];
|
postimg_t *type = &postimgtype[0];
|
||||||
|
fixed_t fractime;
|
||||||
SINT8 i;
|
SINT8 i;
|
||||||
|
|
||||||
HWD.pfnUnSetShader();
|
HWD.pfnUnSetShader();
|
||||||
|
|
@ -6702,6 +6739,8 @@ void HWR_DoPostProcessor(player_t *player)
|
||||||
// 10 by 10 grid. 2 coordinates (xy)
|
// 10 by 10 grid. 2 coordinates (xy)
|
||||||
float v[SCREENVERTS][SCREENVERTS][2];
|
float v[SCREENVERTS][SCREENVERTS][2];
|
||||||
static double disStart = 0;
|
static double disStart = 0;
|
||||||
|
static float last_fractime = 0;
|
||||||
|
|
||||||
UINT8 x, y;
|
UINT8 x, y;
|
||||||
INT32 WAVELENGTH;
|
INT32 WAVELENGTH;
|
||||||
INT32 AMPLITUDE;
|
INT32 AMPLITUDE;
|
||||||
|
|
@ -6733,6 +6772,16 @@ void HWR_DoPostProcessor(player_t *player)
|
||||||
HWD.pfnPostImgRedraw(v);
|
HWD.pfnPostImgRedraw(v);
|
||||||
if (!(paused || P_AutoPause()))
|
if (!(paused || P_AutoPause()))
|
||||||
disStart += 1;
|
disStart += 1;
|
||||||
|
fractime = I_GetTimeFrac();
|
||||||
|
if (tic_happened)
|
||||||
|
{
|
||||||
|
disStart = disStart - last_fractime + 1 + FIXED_TO_FLOAT(fractime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
disStart = disStart - last_fractime + FIXED_TO_FLOAT(fractime);
|
||||||
|
}
|
||||||
|
last_fractime = fractime;
|
||||||
|
|
||||||
// Capture the screen again for screen waving on the intermission
|
// Capture the screen again for screen waving on the intermission
|
||||||
if(gamestate != GS_INTERMISSION)
|
if(gamestate != GS_INTERMISSION)
|
||||||
|
|
|
||||||
|
|
@ -46,6 +46,10 @@ UINT32 I_GetFreeMem(UINT32 *total);
|
||||||
*/
|
*/
|
||||||
tic_t I_GetTime(void);
|
tic_t I_GetTime(void);
|
||||||
|
|
||||||
|
/** \brief Get the current time as a fraction of a tic since the last tic.
|
||||||
|
*/
|
||||||
|
fixed_t I_GetTimeFrac(void);
|
||||||
|
|
||||||
/** \brief Returns precise time value for performance measurement.
|
/** \brief Returns precise time value for performance measurement.
|
||||||
*/
|
*/
|
||||||
precise_t I_GetPreciseTime(void);
|
precise_t I_GetPreciseTime(void);
|
||||||
|
|
|
||||||
20
src/p_mobj.c
20
src/p_mobj.c
|
|
@ -3636,6 +3636,11 @@ void P_NullPrecipThinker(precipmobj_t *mobj)
|
||||||
|
|
||||||
void P_PrecipThinker(precipmobj_t *mobj)
|
void P_PrecipThinker(precipmobj_t *mobj)
|
||||||
{
|
{
|
||||||
|
// reset old state (for interpolation)
|
||||||
|
mobj->old_x = mobj->x;
|
||||||
|
mobj->old_y = mobj->y;
|
||||||
|
mobj->old_z = mobj->z;
|
||||||
|
|
||||||
P_CycleStateAnimation((mobj_t *)mobj);
|
P_CycleStateAnimation((mobj_t *)mobj);
|
||||||
|
|
||||||
if (mobj->state == &states[S_RAINRETURN])
|
if (mobj->state == &states[S_RAINRETURN])
|
||||||
|
|
@ -8593,6 +8598,11 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
I_Assert(mobj != NULL);
|
I_Assert(mobj != NULL);
|
||||||
I_Assert(!P_MobjWasRemoved(mobj));
|
I_Assert(!P_MobjWasRemoved(mobj));
|
||||||
|
|
||||||
|
// Set old position (for interpolation)
|
||||||
|
mobj->old_x = mobj->x;
|
||||||
|
mobj->old_y = mobj->y;
|
||||||
|
mobj->old_z = mobj->z;
|
||||||
|
|
||||||
// Remove dead target/tracer.
|
// Remove dead target/tracer.
|
||||||
if (mobj->target && P_MobjWasRemoved(mobj->target))
|
if (mobj->target && P_MobjWasRemoved(mobj->target))
|
||||||
P_SetTarget(&mobj->target, NULL);
|
P_SetTarget(&mobj->target, NULL);
|
||||||
|
|
@ -9743,6 +9753,11 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||||
if (CheckForReverseGravity && !(mobj->flags & MF_NOBLOCKMAP))
|
if (CheckForReverseGravity && !(mobj->flags & MF_NOBLOCKMAP))
|
||||||
P_CheckGravity(mobj, false);
|
P_CheckGravity(mobj, false);
|
||||||
|
|
||||||
|
// set initial old positions (for interpolation)
|
||||||
|
mobj->old_x = mobj->x;
|
||||||
|
mobj->old_y = mobj->y;
|
||||||
|
mobj->old_z = mobj->z;
|
||||||
|
|
||||||
return mobj;
|
return mobj;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -9794,6 +9809,11 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
||||||
|| mobj->subsector->sector->floorpic == skyflatnum)
|
|| mobj->subsector->sector->floorpic == skyflatnum)
|
||||||
mobj->precipflags |= PCF_PIT;
|
mobj->precipflags |= PCF_PIT;
|
||||||
|
|
||||||
|
// set initial old positions (for interpolation)
|
||||||
|
mobj->old_x = mobj->x;
|
||||||
|
mobj->old_y = mobj->y;
|
||||||
|
mobj->old_z = mobj->z;
|
||||||
|
|
||||||
return mobj;
|
return mobj;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -275,6 +275,7 @@ typedef struct mobj_s
|
||||||
|
|
||||||
// Info for drawing: position.
|
// Info for drawing: position.
|
||||||
fixed_t x, y, z;
|
fixed_t x, y, z;
|
||||||
|
fixed_t old_x, old_y, old_z; // position interpolation
|
||||||
|
|
||||||
// More list: links in sector (if needed)
|
// More list: links in sector (if needed)
|
||||||
struct mobj_s *snext;
|
struct mobj_s *snext;
|
||||||
|
|
@ -412,6 +413,7 @@ typedef struct precipmobj_s
|
||||||
|
|
||||||
// Info for drawing: position.
|
// Info for drawing: position.
|
||||||
fixed_t x, y, z;
|
fixed_t x, y, z;
|
||||||
|
fixed_t old_x, old_y, old_z; // position interpolation
|
||||||
|
|
||||||
// More list: links in sector (if needed)
|
// More list: links in sector (if needed)
|
||||||
struct precipmobj_s *snext;
|
struct precipmobj_s *snext;
|
||||||
|
|
|
||||||
|
|
@ -24,6 +24,7 @@
|
||||||
#include "lua_hook.h"
|
#include "lua_hook.h"
|
||||||
#include "m_perfstats.h"
|
#include "m_perfstats.h"
|
||||||
#include "i_system.h" // I_GetPreciseTime
|
#include "i_system.h" // I_GetPreciseTime
|
||||||
|
#include "r_fps.h"
|
||||||
|
|
||||||
// Object place
|
// Object place
|
||||||
#include "m_cheat.h"
|
#include "m_cheat.h"
|
||||||
|
|
|
||||||
175
src/r_fps.c
Normal file
175
src/r_fps.c
Normal file
|
|
@ -0,0 +1,175 @@
|
||||||
|
// SONIC ROBO BLAST 2
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||||
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||||
|
// Copyright (C) 1999-2000 by Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko (prboom)
|
||||||
|
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
||||||
|
//
|
||||||
|
// This program is free software distributed under the
|
||||||
|
// terms of the GNU General Public License, version 2.
|
||||||
|
// See the 'LICENSE' file for more details.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
/// \file r_fps.h
|
||||||
|
/// \brief Uncapped framerate stuff.
|
||||||
|
|
||||||
|
#include "r_fps.h"
|
||||||
|
|
||||||
|
#include "r_main.h"
|
||||||
|
#include "g_game.h"
|
||||||
|
#include "i_video.h"
|
||||||
|
#include "r_plane.h"
|
||||||
|
#include "p_spec.h"
|
||||||
|
#include "r_state.h"
|
||||||
|
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
||||||
|
#ifdef HWRENDER
|
||||||
|
#include "hardware/hw_main.h" // for cv_glshearing
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static viewvars_t pview_old[MAXSPLITSCREENPLAYERS];
|
||||||
|
static viewvars_t pview_new[MAXSPLITSCREENPLAYERS];
|
||||||
|
static viewvars_t skyview_old[MAXSPLITSCREENPLAYERS];
|
||||||
|
static viewvars_t skyview_new[MAXSPLITSCREENPLAYERS];
|
||||||
|
|
||||||
|
static viewvars_t *oldview = &pview_old[0];
|
||||||
|
viewvars_t *newview = &pview_new[0];
|
||||||
|
|
||||||
|
|
||||||
|
enum viewcontext_e viewcontext = VIEWCONTEXT_PLAYER1;
|
||||||
|
|
||||||
|
// recalc necessary stuff for mouseaiming
|
||||||
|
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||||
|
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
||||||
|
static void R_SetupFreelook(player_t *player, boolean skybox)
|
||||||
|
{
|
||||||
|
#ifndef HWRENDER
|
||||||
|
(void)player;
|
||||||
|
(void)skybox;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||||
|
// (lmps, network and use F12...)
|
||||||
|
if (rendermode == render_soft
|
||||||
|
#ifdef HWRENDER
|
||||||
|
|| (rendermode == render_opengl
|
||||||
|
&& (cv_glshearing.value == 1
|
||||||
|
|| (cv_glshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox))))
|
||||||
|
#endif
|
||||||
|
)
|
||||||
|
{
|
||||||
|
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||||
|
}
|
||||||
|
|
||||||
|
centeryfrac = (viewheight/2)<<FRACBITS;
|
||||||
|
|
||||||
|
if (rendermode == render_soft)
|
||||||
|
centeryfrac += FixedMul(AIMINGTODY(aimingangle), FixedDiv(viewwidth<<FRACBITS, BASEVIDWIDTH<<FRACBITS));
|
||||||
|
|
||||||
|
centery = FixedInt(FixedRound(centeryfrac));
|
||||||
|
|
||||||
|
if (rendermode == render_soft)
|
||||||
|
yslope = &yslopetab[viewssnum][viewheight*8 - centery];
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef AIMINGTODY
|
||||||
|
|
||||||
|
void R_InterpolateView(fixed_t frac)
|
||||||
|
{
|
||||||
|
boolean skybox = false;
|
||||||
|
INT32 i;
|
||||||
|
|
||||||
|
if (FIXED_TO_FLOAT(frac) < 0)
|
||||||
|
frac = 0;
|
||||||
|
|
||||||
|
viewx = oldview->x + R_LerpFixed(oldview->x, newview->x, frac);
|
||||||
|
viewy = oldview->y + R_LerpFixed(oldview->y, newview->y, frac);
|
||||||
|
viewz = oldview->z + R_LerpFixed(oldview->z, newview->z, frac);
|
||||||
|
|
||||||
|
viewangle = oldview->angle + R_LerpAngle(oldview->angle, newview->angle, frac);
|
||||||
|
aimingangle = oldview->aim + R_LerpAngle(oldview->aim, newview->aim, frac);
|
||||||
|
|
||||||
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
|
// this is gonna create some interesting visual errors for long distance teleports...
|
||||||
|
// might want to recalculate the view sector every frame instead...
|
||||||
|
if (frac >= FRACUNIT)
|
||||||
|
{
|
||||||
|
viewplayer = newview->player;
|
||||||
|
viewsector = newview->sector;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
viewplayer = oldview->player;
|
||||||
|
viewsector = oldview->sector;
|
||||||
|
}
|
||||||
|
|
||||||
|
// well, this ain't pretty
|
||||||
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||||
|
{
|
||||||
|
if (newview == &skyview_new[i])
|
||||||
|
{
|
||||||
|
skybox = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
R_SetupFreelook(newview->player, skybox);
|
||||||
|
}
|
||||||
|
|
||||||
|
void R_UpdateViewInterpolation(void)
|
||||||
|
{
|
||||||
|
INT32 i;
|
||||||
|
|
||||||
|
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||||
|
{
|
||||||
|
pview_old[i] = pview_new[i];
|
||||||
|
skyview_old[i] = skyview_new[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void R_SetViewContext(enum viewcontext_e _viewcontext)
|
||||||
|
{
|
||||||
|
INT32 i;
|
||||||
|
|
||||||
|
I_Assert(_viewcontext >= VIEWCONTEXT_PLAYER1
|
||||||
|
&& _viewcontext <= VIEWCONTEXT_SKY4);
|
||||||
|
viewcontext = _viewcontext;
|
||||||
|
|
||||||
|
switch (viewcontext)
|
||||||
|
{
|
||||||
|
case VIEWCONTEXT_PLAYER1:
|
||||||
|
case VIEWCONTEXT_PLAYER2:
|
||||||
|
case VIEWCONTEXT_PLAYER3:
|
||||||
|
case VIEWCONTEXT_PLAYER4:
|
||||||
|
i = viewcontext - VIEWCONTEXT_PLAYER1;
|
||||||
|
oldview = &pview_old[i];
|
||||||
|
newview = &pview_new[i];
|
||||||
|
break;
|
||||||
|
case VIEWCONTEXT_SKY1:
|
||||||
|
case VIEWCONTEXT_SKY2:
|
||||||
|
case VIEWCONTEXT_SKY3:
|
||||||
|
case VIEWCONTEXT_SKY4:
|
||||||
|
i = viewcontext - VIEWCONTEXT_SKY1;
|
||||||
|
oldview = &skyview_old[i];
|
||||||
|
newview = &skyview_new[i];
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
I_Error("viewcontext value is invalid: we should never get here without an assert!!");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed_t R_LerpFixed(fixed_t from, fixed_t to, fixed_t frac)
|
||||||
|
{
|
||||||
|
return FixedMul(frac, to - from);
|
||||||
|
}
|
||||||
|
|
||||||
|
INT32 R_LerpInt32(INT32 from, INT32 to, fixed_t frac)
|
||||||
|
{
|
||||||
|
return FixedInt(FixedMul(frac, (to*FRACUNIT) - (from*FRACUNIT)));
|
||||||
|
}
|
||||||
|
|
||||||
|
angle_t R_LerpAngle(angle_t from, angle_t to, fixed_t frac)
|
||||||
|
{
|
||||||
|
return FixedMul(frac, to - from);
|
||||||
|
}
|
||||||
63
src/r_fps.h
Normal file
63
src/r_fps.h
Normal file
|
|
@ -0,0 +1,63 @@
|
||||||
|
// SONIC ROBO BLAST 2
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||||
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||||
|
// Copyright (C) 1999-2000 by Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko (prboom)
|
||||||
|
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
||||||
|
//
|
||||||
|
// This program is free software distributed under the
|
||||||
|
// terms of the GNU General Public License, version 2.
|
||||||
|
// See the 'LICENSE' file for more details.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
/// \file r_fps.h
|
||||||
|
/// \brief Uncapped framerate stuff.
|
||||||
|
|
||||||
|
#ifndef __R_FPS_H__
|
||||||
|
#define __R_FPS_H__
|
||||||
|
|
||||||
|
#include "m_fixed.h"
|
||||||
|
#include "p_local.h"
|
||||||
|
#include "r_state.h"
|
||||||
|
|
||||||
|
enum viewcontext_e
|
||||||
|
{
|
||||||
|
VIEWCONTEXT_PLAYER1 = 0,
|
||||||
|
VIEWCONTEXT_PLAYER2,
|
||||||
|
VIEWCONTEXT_PLAYER3,
|
||||||
|
VIEWCONTEXT_PLAYER4,
|
||||||
|
VIEWCONTEXT_SKY1,
|
||||||
|
VIEWCONTEXT_SKY2,
|
||||||
|
VIEWCONTEXT_SKY3,
|
||||||
|
VIEWCONTEXT_SKY4
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
fixed_t x;
|
||||||
|
fixed_t y;
|
||||||
|
fixed_t z;
|
||||||
|
boolean sky;
|
||||||
|
sector_t *sector;
|
||||||
|
player_t *player;
|
||||||
|
|
||||||
|
angle_t angle;
|
||||||
|
angle_t aim;
|
||||||
|
fixed_t cos;
|
||||||
|
fixed_t sin;
|
||||||
|
mobj_t *mobj;
|
||||||
|
} viewvars_t;
|
||||||
|
|
||||||
|
extern viewvars_t *newview;
|
||||||
|
|
||||||
|
// Interpolates the current view variables (r_state.h) against the selected view context in R_SetViewContext
|
||||||
|
void R_InterpolateView(fixed_t frac);
|
||||||
|
// Buffer the current new views into the old views. Call once after each real tic.
|
||||||
|
void R_UpdateViewInterpolation(void);
|
||||||
|
// Set the current view context (the viewvars pointed to by newview)
|
||||||
|
void R_SetViewContext(enum viewcontext_e _viewcontext);
|
||||||
|
|
||||||
|
fixed_t R_LerpFixed(fixed_t from, fixed_t to, fixed_t frac);
|
||||||
|
INT32 R_LerpInt32(INT32 from, INT32 to, fixed_t frac);
|
||||||
|
UINT32 R_LerpUInt32(UINT32 from, UINT32 to, fixed_t frac);
|
||||||
|
angle_t R_LerpAngle(angle_t from, angle_t to, fixed_t frac);
|
||||||
|
|
||||||
|
#endif
|
||||||
167
src/r_main.c
167
src/r_main.c
|
|
@ -36,6 +36,7 @@
|
||||||
#include "r_main.h"
|
#include "r_main.h"
|
||||||
#include "i_system.h" // I_GetPreciseTime
|
#include "i_system.h" // I_GetPreciseTime
|
||||||
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
||||||
|
#include "r_fps.h" // Frame interpolation/uncapped
|
||||||
|
|
||||||
#ifdef HWRENDER
|
#ifdef HWRENDER
|
||||||
#include "hardware/hw_main.h"
|
#include "hardware/hw_main.h"
|
||||||
|
|
@ -79,6 +80,8 @@ mobj_t *r_viewmobj;
|
||||||
|
|
||||||
int r_splitscreen;
|
int r_splitscreen;
|
||||||
|
|
||||||
|
fixed_t rendertimefrac;
|
||||||
|
|
||||||
//
|
//
|
||||||
// precalculated math tables
|
// precalculated math tables
|
||||||
//
|
//
|
||||||
|
|
@ -100,6 +103,9 @@ lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
|
||||||
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||||
lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
||||||
|
|
||||||
|
// Frame interpolation/uncapped
|
||||||
|
tic_t prev_tics;
|
||||||
|
|
||||||
// Hack to support extra boom colormaps.
|
// Hack to support extra boom colormaps.
|
||||||
extracolormap_t *extra_colormaps = NULL;
|
extracolormap_t *extra_colormaps = NULL;
|
||||||
|
|
||||||
|
|
@ -172,6 +178,9 @@ consvar_t cv_fov[MAXSPLITSCREENPLAYERS] = {
|
||||||
CVAR_INIT ("fov4", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange)
|
CVAR_INIT ("fov4", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Frame interpolation/uncapped
|
||||||
|
consvar_t cv_frameinterpolation = CVAR_INIT ("frameinterpolation", "On", CV_SAVE, CV_OnOff, NULL);
|
||||||
|
|
||||||
// Okay, whoever said homremoval causes a performance hit should be shot.
|
// Okay, whoever said homremoval causes a performance hit should be shot.
|
||||||
consvar_t cv_homremoval = CVAR_INIT ("homremoval", "Yes", CV_SAVE, homremoval_cons_t, NULL);
|
consvar_t cv_homremoval = CVAR_INIT ("homremoval", "Yes", CV_SAVE, homremoval_cons_t, NULL);
|
||||||
|
|
||||||
|
|
@ -1193,40 +1202,6 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
|
||||||
// R_SetupFrame
|
// R_SetupFrame
|
||||||
//
|
//
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
|
||||||
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
|
||||||
static void R_SetupFreelook(player_t *player, boolean skybox)
|
|
||||||
{
|
|
||||||
#ifndef HWRENDER
|
|
||||||
(void)player;
|
|
||||||
(void)skybox;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
|
||||||
// (lmps, network and use F12...)
|
|
||||||
if (rendermode == render_soft
|
|
||||||
#ifdef HWRENDER
|
|
||||||
|| (rendermode == render_opengl
|
|
||||||
&& (cv_glshearing.value == 1
|
|
||||||
|| (cv_glshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox))))
|
|
||||||
#endif
|
|
||||||
)
|
|
||||||
{
|
|
||||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
|
||||||
}
|
|
||||||
|
|
||||||
centeryfrac = (viewheight/2)<<FRACBITS;
|
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
|
||||||
centeryfrac += FixedMul(AIMINGTODY(aimingangle), FixedDiv(viewwidth<<FRACBITS, BASEVIDWIDTH<<FRACBITS));
|
|
||||||
|
|
||||||
centery = FixedInt(FixedRound(centeryfrac));
|
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
|
||||||
yslope = &yslopetab[viewssnum][viewheight*8 - centery];
|
|
||||||
}
|
|
||||||
|
|
||||||
void R_SetupFrame(player_t *player)
|
void R_SetupFrame(player_t *player)
|
||||||
{
|
{
|
||||||
camera_t *thiscam = &camera[0];
|
camera_t *thiscam = &camera[0];
|
||||||
|
|
@ -1239,6 +1214,7 @@ void R_SetupFrame(player_t *player)
|
||||||
{
|
{
|
||||||
thiscam = &camera[i];
|
thiscam = &camera[i];
|
||||||
chasecam = (cv_chasecam[i].value != 0);
|
chasecam = (cv_chasecam[i].value != 0);
|
||||||
|
R_SetViewContext(VIEWCONTEXT_PLAYER1 + i);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1257,73 +1233,75 @@ void R_SetupFrame(player_t *player)
|
||||||
else if (!chasecam)
|
else if (!chasecam)
|
||||||
thiscam->chase = false;
|
thiscam->chase = false;
|
||||||
|
|
||||||
|
newview->sky = false;
|
||||||
|
|
||||||
if (player->awayviewtics)
|
if (player->awayviewtics)
|
||||||
{
|
{
|
||||||
// cut-away view stuff
|
// cut-away view stuff
|
||||||
r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||||
I_Assert(r_viewmobj != NULL);
|
I_Assert(r_viewmobj != NULL);
|
||||||
viewz = r_viewmobj->z + 20*FRACUNIT;
|
newview->z = r_viewmobj->z + 20*FRACUNIT;
|
||||||
aimingangle = player->awayviewaiming;
|
newview->aim = player->awayviewaiming;
|
||||||
viewangle = r_viewmobj->angle;
|
newview->angle = r_viewmobj->angle;
|
||||||
}
|
}
|
||||||
else if (!player->spectator && chasecam)
|
else if (!player->spectator && chasecam)
|
||||||
// use outside cam view
|
// use outside cam view
|
||||||
{
|
{
|
||||||
r_viewmobj = NULL;
|
r_viewmobj = NULL;
|
||||||
viewz = thiscam->z + (thiscam->height>>1);
|
newview->z = thiscam->z + (thiscam->height>>1);
|
||||||
aimingangle = thiscam->aiming;
|
newview->aim = thiscam->aiming;
|
||||||
viewangle = thiscam->angle;
|
newview->angle = thiscam->angle;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
// use the player's eyes view
|
// use the player's eyes view
|
||||||
{
|
{
|
||||||
viewz = player->viewz;
|
newview->z = player->viewz;
|
||||||
|
|
||||||
r_viewmobj = player->mo;
|
r_viewmobj = player->mo;
|
||||||
I_Assert(r_viewmobj != NULL);
|
I_Assert(r_viewmobj != NULL);
|
||||||
|
|
||||||
aimingangle = player->aiming;
|
newview->aim = player->aiming;
|
||||||
viewangle = r_viewmobj->angle;
|
newview->angle = r_viewmobj->angle;
|
||||||
|
|
||||||
if (!demo.playback && player->playerstate != PST_DEAD)
|
if (!demo.playback && player->playerstate != PST_DEAD)
|
||||||
{
|
{
|
||||||
viewangle = localangle[i]; // WARNING: camera uses this
|
newview->angle = localangle[i]; // WARNING: camera uses this
|
||||||
aimingangle = localaiming[i];
|
newview->aim = localaiming[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
viewz += quake.z;
|
newview->z += quake.z;
|
||||||
|
|
||||||
viewplayer = player;
|
newview->player = player;
|
||||||
|
|
||||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
if (chasecam && !player->awayviewtics && !player->spectator)
|
||||||
{
|
{
|
||||||
viewx = thiscam->x;
|
newview->x = thiscam->x;
|
||||||
viewy = thiscam->y;
|
newview->y = thiscam->y;
|
||||||
viewx += quake.x;
|
newview->x += quake.x;
|
||||||
viewy += quake.y;
|
newview->y += quake.y;
|
||||||
|
|
||||||
if (thiscam->subsector)
|
if (thiscam->subsector)
|
||||||
viewsector = thiscam->subsector->sector;
|
newview->sector = thiscam->subsector->sector;
|
||||||
else
|
else
|
||||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
viewx = r_viewmobj->x;
|
newview->x = r_viewmobj->x;
|
||||||
viewy = r_viewmobj->y;
|
newview->y = r_viewmobj->y;
|
||||||
viewx += quake.x;
|
newview->x += quake.x;
|
||||||
viewy += quake.y;
|
newview->y += quake.y;
|
||||||
|
|
||||||
if (r_viewmobj->subsector)
|
if (r_viewmobj->subsector)
|
||||||
viewsector = r_viewmobj->subsector->sector;
|
newview->sector = r_viewmobj->subsector->sector;
|
||||||
else
|
else
|
||||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
||||||
}
|
}
|
||||||
|
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
// newview->sin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
// newview->cos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
R_SetupFreelook(player, false);
|
R_InterpolateView(cv_frameinterpolation.value == 1 ? rendertimefrac : FRACUNIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void R_SkyboxFrame(player_t *player)
|
void R_SkyboxFrame(player_t *player)
|
||||||
|
|
@ -1338,6 +1316,7 @@ void R_SkyboxFrame(player_t *player)
|
||||||
if (player == &players[displayplayers[i]])
|
if (player == &players[displayplayers[i]])
|
||||||
{
|
{
|
||||||
thiscam = &camera[i];
|
thiscam = &camera[i];
|
||||||
|
R_SetViewContext(VIEWCONTEXT_SKY1 + i);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1349,6 +1328,7 @@ void R_SkyboxFrame(player_t *player)
|
||||||
}
|
}
|
||||||
|
|
||||||
// cut-away view stuff
|
// cut-away view stuff
|
||||||
|
newview->sky = true;
|
||||||
r_viewmobj = skyboxmo[0];
|
r_viewmobj = skyboxmo[0];
|
||||||
#ifdef PARANOIA
|
#ifdef PARANOIA
|
||||||
if (!r_viewmobj)
|
if (!r_viewmobj)
|
||||||
|
|
@ -1359,31 +1339,31 @@ void R_SkyboxFrame(player_t *player)
|
||||||
#endif
|
#endif
|
||||||
if (player->awayviewtics)
|
if (player->awayviewtics)
|
||||||
{
|
{
|
||||||
aimingangle = player->awayviewaiming;
|
newview->aim = player->awayviewaiming;
|
||||||
viewangle = player->awayviewmobj->angle;
|
newview->angle = player->awayviewmobj->angle;
|
||||||
}
|
}
|
||||||
else if (thiscam->chase)
|
else if (thiscam->chase)
|
||||||
{
|
{
|
||||||
aimingangle = thiscam->aiming;
|
newview->aim = thiscam->aiming;
|
||||||
viewangle = thiscam->angle;
|
newview->angle = thiscam->angle;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
aimingangle = player->aiming;
|
newview->aim = player->aiming;
|
||||||
viewangle = player->mo->angle;
|
newview->angle = player->mo->angle;
|
||||||
if (/*!demo.playback && */player->playerstate != PST_DEAD)
|
if (/*!demo.playback && */player->playerstate != PST_DEAD)
|
||||||
{
|
{
|
||||||
viewangle = localangle[i];
|
newview->angle = localangle[i];
|
||||||
aimingangle = localaiming[i];
|
newview->aim = localaiming[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
viewangle += r_viewmobj->angle;
|
newview->angle += r_viewmobj->angle;
|
||||||
|
|
||||||
viewplayer = player;
|
newview->player = player;
|
||||||
|
|
||||||
viewx = r_viewmobj->x;
|
newview->x = r_viewmobj->x;
|
||||||
viewy = r_viewmobj->y;
|
newview->y = r_viewmobj->y;
|
||||||
viewz = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
|
newview->z = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
|
||||||
|
|
||||||
if (mapheaderinfo[gamemap-1])
|
if (mapheaderinfo[gamemap-1])
|
||||||
{
|
{
|
||||||
|
|
@ -1425,46 +1405,46 @@ void R_SkyboxFrame(player_t *player)
|
||||||
|
|
||||||
if (r_viewmobj->angle == 0)
|
if (r_viewmobj->angle == 0)
|
||||||
{
|
{
|
||||||
viewx += x;
|
newview->x += x;
|
||||||
viewy += y;
|
newview->y += y;
|
||||||
}
|
}
|
||||||
else if (r_viewmobj->angle == ANGLE_90)
|
else if (r_viewmobj->angle == ANGLE_90)
|
||||||
{
|
{
|
||||||
viewx -= y;
|
newview->x -= y;
|
||||||
viewy += x;
|
newview->y += x;
|
||||||
}
|
}
|
||||||
else if (r_viewmobj->angle == ANGLE_180)
|
else if (r_viewmobj->angle == ANGLE_180)
|
||||||
{
|
{
|
||||||
viewx -= x;
|
newview->x -= x;
|
||||||
viewy -= y;
|
newview->y -= y;
|
||||||
}
|
}
|
||||||
else if (r_viewmobj->angle == ANGLE_270)
|
else if (r_viewmobj->angle == ANGLE_270)
|
||||||
{
|
{
|
||||||
viewx += y;
|
newview->x += y;
|
||||||
viewy -= x;
|
newview->y -= x;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT;
|
angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT;
|
||||||
viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
|
newview->x += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
|
||||||
viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
|
newview->y += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (mh->skybox_scalez > 0)
|
if (mh->skybox_scalez > 0)
|
||||||
viewz += campos.z / mh->skybox_scalez;
|
newview->z += campos.z / mh->skybox_scalez;
|
||||||
else if (mh->skybox_scalez < 0)
|
else if (mh->skybox_scalez < 0)
|
||||||
viewz += campos.z * -mh->skybox_scalez;
|
newview->z += campos.z * -mh->skybox_scalez;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (r_viewmobj->subsector)
|
if (r_viewmobj->subsector)
|
||||||
viewsector = r_viewmobj->subsector->sector;
|
newview->sector = r_viewmobj->subsector->sector;
|
||||||
else
|
else
|
||||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
||||||
|
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
// newview->sin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
// newview->cos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
R_SetupFreelook(player, true);
|
R_InterpolateView(cv_frameinterpolation.value == 1 ? rendertimefrac : FRACUNIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
boolean R_ViewpointHasChasecam(player_t *player)
|
boolean R_ViewpointHasChasecam(player_t *player)
|
||||||
|
|
@ -1737,4 +1717,7 @@ void R_RegisterEngineStuff(void)
|
||||||
CV_RegisterVar(&cv_maxportals);
|
CV_RegisterVar(&cv_maxportals);
|
||||||
|
|
||||||
CV_RegisterVar(&cv_movebob);
|
CV_RegisterVar(&cv_movebob);
|
||||||
|
|
||||||
|
// Frame interpolation/uncapped
|
||||||
|
CV_RegisterVar(&cv_frameinterpolation);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -33,6 +33,8 @@ extern fixed_t fovtan[MAXSPLITSCREENPLAYERS];
|
||||||
|
|
||||||
extern size_t validcount, linecount, loopcount, framecount;
|
extern size_t validcount, linecount, loopcount, framecount;
|
||||||
|
|
||||||
|
extern fixed_t rendertimefrac;
|
||||||
|
|
||||||
//
|
//
|
||||||
// Lighting LUT.
|
// Lighting LUT.
|
||||||
// Used for z-depth cuing per column/row,
|
// Used for z-depth cuing per column/row,
|
||||||
|
|
@ -111,6 +113,10 @@ extern consvar_t cv_fov[MAXSPLITSCREENPLAYERS];
|
||||||
extern consvar_t cv_skybox;
|
extern consvar_t cv_skybox;
|
||||||
extern consvar_t cv_tailspickup;
|
extern consvar_t cv_tailspickup;
|
||||||
|
|
||||||
|
// Frame interpolation (uncapped framerate)
|
||||||
|
extern tic_t prev_tics;
|
||||||
|
extern consvar_t cv_frameinterpolation;
|
||||||
|
|
||||||
// Called by startup code.
|
// Called by startup code.
|
||||||
void R_Init(void);
|
void R_Init(void);
|
||||||
|
|
||||||
|
|
|
||||||
106
src/r_things.c
106
src/r_things.c
|
|
@ -1361,15 +1361,11 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
||||||
//
|
//
|
||||||
static void R_ProjectSprite(mobj_t *thing)
|
static void R_ProjectSprite(mobj_t *thing)
|
||||||
{
|
{
|
||||||
fixed_t thingxpos = thing->x + thing->sprxoff;
|
|
||||||
fixed_t thingypos = thing->y + thing->spryoff;
|
|
||||||
fixed_t thingzpos = thing->z + thing->sprzoff;
|
|
||||||
|
|
||||||
mobj_t *oldthing = thing;
|
mobj_t *oldthing = thing;
|
||||||
|
|
||||||
//const fixed_t oldthingxpos = oldthing->x + oldthing->sprxoff;
|
//const fixed_t oldthingxpos = oldthing->x + oldthing->sprxoff;
|
||||||
//const fixed_t oldthingypos = oldthing->y + oldthing->spryoff;
|
//const fixed_t oldthingypos = oldthing->y + oldthing->spryoff;
|
||||||
const fixed_t oldthingzpos = oldthing->z + oldthing->sprzoff;
|
//const fixed_t oldthingzpos = oldthing->z + oldthing->sprzoff;
|
||||||
|
|
||||||
fixed_t tr_x, tr_y;
|
fixed_t tr_x, tr_y;
|
||||||
fixed_t tx, tz;
|
fixed_t tx, tz;
|
||||||
|
|
@ -1435,7 +1431,32 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
angle_t spriterotangle = 0;
|
angle_t spriterotangle = 0;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// hitlag vibrating
|
// uncapped/interpolation
|
||||||
|
fixed_t interpx = thing->x + thing->sprxoff;
|
||||||
|
fixed_t interpy = thing->y + thing->spryoff;
|
||||||
|
fixed_t interpz = thing->z + thing->sprzoff;
|
||||||
|
angle_t interpangle = thing->angle;
|
||||||
|
|
||||||
|
// use player drawangle if player
|
||||||
|
if (thing->player) interpangle = thing->player->drawangle;
|
||||||
|
|
||||||
|
// do interpolation
|
||||||
|
if (cv_frameinterpolation.value == 1 && !paused)
|
||||||
|
{
|
||||||
|
interpx = thing->old_x + FixedMul(rendertimefrac, thing->x - thing->old_x);
|
||||||
|
interpy = thing->old_y + FixedMul(rendertimefrac, thing->y - thing->old_y);
|
||||||
|
interpz = thing->old_z + FixedMul(rendertimefrac, thing->z - thing->old_z);
|
||||||
|
if (thing->player)
|
||||||
|
{
|
||||||
|
interpangle = thing->player->drawangle;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
interpangle = thing->angle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// hitlag vibrating (todo: interp somehow?)
|
||||||
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
|
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
|
||||||
{
|
{
|
||||||
fixed_t mul = thing->hitlag * (FRACUNIT / 10);
|
fixed_t mul = thing->hitlag * (FRACUNIT / 10);
|
||||||
|
|
@ -1445,14 +1466,14 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
mul = -mul;
|
mul = -mul;
|
||||||
}
|
}
|
||||||
|
|
||||||
thingxpos += FixedMul(thing->momx, mul);
|
interpx += FixedMul(thing->momx, mul);
|
||||||
thingypos += FixedMul(thing->momy, mul);
|
interpy += FixedMul(thing->momy, mul);
|
||||||
thingzpos += FixedMul(thing->momz, mul);
|
interpz += FixedMul(thing->momz, mul);
|
||||||
}
|
}
|
||||||
|
|
||||||
// transform the origin point
|
// transform the origin point
|
||||||
tr_x = thingxpos - viewx;
|
tr_x = interpx - viewx;
|
||||||
tr_y = thingypos - viewy;
|
tr_y = interpy - viewy;
|
||||||
|
|
||||||
basetz = tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
|
basetz = tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
|
||||||
|
|
||||||
|
|
@ -1529,7 +1550,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
|
|
||||||
if (sprframe->rotate != SRF_SINGLE || papersprite)
|
if (sprframe->rotate != SRF_SINGLE || papersprite)
|
||||||
{
|
{
|
||||||
ang = R_PointToAngle (thingxpos, thingypos) - (thing->player ? thing->player->drawangle : thing->angle);
|
ang = R_PointToAngle (interpx, interpy) - interpangle;
|
||||||
if (mirrored)
|
if (mirrored)
|
||||||
ang = InvAngle(ang);
|
ang = InvAngle(ang);
|
||||||
}
|
}
|
||||||
|
|
@ -1544,7 +1565,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// choose a different rotation based on player view
|
// choose a different rotation based on player view
|
||||||
//ang = R_PointToAngle (thingxpos, thingypos) - thing->angle;
|
//ang = R_PointToAngle (interpx, interpy) - interpangle;
|
||||||
|
|
||||||
if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right
|
if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right
|
||||||
rot = 6; // F7 slot
|
rot = 6; // F7 slot
|
||||||
|
|
@ -1755,12 +1776,17 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
fixed_t linkscale;
|
fixed_t linkscale;
|
||||||
|
|
||||||
thing = thing->tracer;
|
thing = thing->tracer;
|
||||||
|
if (cv_frameinterpolation.value == 1 && !paused)
|
||||||
|
{
|
||||||
|
interpx = thing->old_x + FixedMul(thing->x - thing->old_x, rendertimefrac);
|
||||||
|
interpy = thing->old_y + FixedMul(thing->y - thing->old_y, rendertimefrac);
|
||||||
|
}
|
||||||
|
|
||||||
if (! R_ThingVisible(thing))
|
if (! R_ThingVisible(thing))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
tr_x = (thingxpos + sort_x) - viewx;
|
tr_x = (interpx + sort_x) - viewx;
|
||||||
tr_y = (thingypos + sort_y) - viewy;
|
tr_y = (interpy + sort_y) - viewy;
|
||||||
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
|
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
|
||||||
linkscale = FixedDiv(projectiony[viewssnum], tz);
|
linkscale = FixedDiv(projectiony[viewssnum], tz);
|
||||||
|
|
||||||
|
|
@ -1775,8 +1801,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
}
|
}
|
||||||
else if (splat)
|
else if (splat)
|
||||||
{
|
{
|
||||||
tr_x = (thingxpos + sort_x) - viewx;
|
tr_x = (interpx + sort_x) - viewx;
|
||||||
tr_y = (thingypos + sort_y) - viewy;
|
tr_y = (interpy + sort_y) - viewy;
|
||||||
sort_z = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
|
sort_z = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
|
||||||
sortscale = FixedDiv(projectiony[viewssnum], sort_z);
|
sortscale = FixedDiv(projectiony[viewssnum], sort_z);
|
||||||
}
|
}
|
||||||
|
|
@ -1796,7 +1822,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
if (x2 < portalclipstart || x1 >= portalclipend)
|
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (P_PointOnLineSide(thingxpos, thingypos, portalclipline) != 0)
|
if (P_PointOnLineSide(interpx, interpy, portalclipline) != 0)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1865,12 +1891,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
// When vertical flipped, draw sprites from the top down, at least as far as offsets are concerned.
|
// When vertical flipped, draw sprites from the top down, at least as far as offsets are concerned.
|
||||||
// sprite height - sprite topoffset is the proper inverse of the vertical offset, of course.
|
// sprite height - sprite topoffset is the proper inverse of the vertical offset, of course.
|
||||||
// remember gz and gzt should be seperated by sprite height, not thing height - thing height can be shorter than the sprite itself sometimes!
|
// remember gz and gzt should be seperated by sprite height, not thing height - thing height can be shorter than the sprite itself sometimes!
|
||||||
gz = oldthingzpos + oldthing->height - FixedMul(spr_topoffset, FixedMul(spriteyscale, this_scale));
|
gz = interpz + oldthing->height - FixedMul(spr_topoffset, FixedMul(spriteyscale, this_scale));
|
||||||
gzt = gz + FixedMul(spr_height, FixedMul(spriteyscale, this_scale));
|
gzt = gz + FixedMul(spr_height, FixedMul(spriteyscale, this_scale));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gzt = oldthingzpos + FixedMul(spr_topoffset, FixedMul(spriteyscale, this_scale));
|
gzt = interpz + FixedMul(spr_topoffset, FixedMul(spriteyscale, this_scale));
|
||||||
gz = gzt - FixedMul(spr_height, FixedMul(spriteyscale, this_scale));
|
gz = gzt - FixedMul(spr_height, FixedMul(spriteyscale, this_scale));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1889,7 +1915,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
|
|
||||||
// R_GetPlaneLight won't work on sloped lights!
|
// R_GetPlaneLight won't work on sloped lights!
|
||||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||||
fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thingxpos, thingypos);
|
fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], interpx, interpy);
|
||||||
if (h <= top) {
|
if (h <= top) {
|
||||||
light = lightnum - 1;
|
light = lightnum - 1;
|
||||||
break;
|
break;
|
||||||
|
|
@ -1915,12 +1941,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
|
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
|
||||||
{
|
{
|
||||||
if (viewz < sectors[phs].floorheight ?
|
if (viewz < sectors[phs].floorheight ?
|
||||||
thingzpos >= sectors[heightsec].floorheight :
|
interpz >= sectors[heightsec].floorheight :
|
||||||
gzt < sectors[heightsec].floorheight)
|
gzt < sectors[heightsec].floorheight)
|
||||||
return;
|
return;
|
||||||
if (viewz > sectors[phs].ceilingheight ?
|
if (viewz > sectors[phs].ceilingheight ?
|
||||||
gzt < sectors[heightsec].ceilingheight && viewz >= sectors[heightsec].ceilingheight :
|
gzt < sectors[heightsec].ceilingheight && viewz >= sectors[heightsec].ceilingheight :
|
||||||
thingzpos >= sectors[heightsec].ceilingheight)
|
interpz >= sectors[heightsec].ceilingheight)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1933,12 +1959,12 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
vis->sortscale = sortscale;
|
vis->sortscale = sortscale;
|
||||||
vis->sortsplat = sortsplat;
|
vis->sortsplat = sortsplat;
|
||||||
vis->dispoffset = dispoffset; // Monster Iestyn: 23/11/15
|
vis->dispoffset = dispoffset; // Monster Iestyn: 23/11/15
|
||||||
vis->gx = thingxpos;
|
vis->gx = interpx;
|
||||||
vis->gy = thingypos;
|
vis->gy = interpy;
|
||||||
vis->gz = gz;
|
vis->gz = gz;
|
||||||
vis->gzt = gzt;
|
vis->gzt = gzt;
|
||||||
vis->thingheight = thing->height;
|
vis->thingheight = thing->height;
|
||||||
vis->pz = thingzpos;
|
vis->pz = interpz;
|
||||||
vis->pzt = vis->pz + vis->thingheight;
|
vis->pzt = vis->pz + vis->thingheight;
|
||||||
vis->texturemid = FixedDiv(gzt - viewz, spriteyscale);
|
vis->texturemid = FixedDiv(gzt - viewz, spriteyscale);
|
||||||
vis->scalestep = scalestep;
|
vis->scalestep = scalestep;
|
||||||
|
|
@ -2073,9 +2099,22 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||||
//SoM: 3/17/2000
|
//SoM: 3/17/2000
|
||||||
fixed_t gz, gzt;
|
fixed_t gz, gzt;
|
||||||
|
|
||||||
|
// uncapped/interpolation
|
||||||
|
fixed_t interpx = thing->x;
|
||||||
|
fixed_t interpy = thing->y;
|
||||||
|
fixed_t interpz = thing->z;
|
||||||
|
|
||||||
|
// do interpolation
|
||||||
|
if (cv_frameinterpolation.value == 1 && !paused)
|
||||||
|
{
|
||||||
|
interpx = thing->old_x + FixedMul(rendertimefrac, thing->x - thing->old_x);
|
||||||
|
interpy = thing->old_y + FixedMul(rendertimefrac, thing->y - thing->old_y);
|
||||||
|
interpz = thing->old_z + FixedMul(rendertimefrac, thing->z - thing->old_z);
|
||||||
|
}
|
||||||
|
|
||||||
// transform the origin point
|
// transform the origin point
|
||||||
tr_x = thing->x - viewx;
|
tr_x = interpx - viewx;
|
||||||
tr_y = thing->y - viewy;
|
tr_y = interpy - viewy;
|
||||||
|
|
||||||
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
|
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance
|
||||||
|
|
||||||
|
|
@ -2139,12 +2178,12 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||||
if (x2 < portalclipstart || x1 >= portalclipend)
|
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0)
|
if (P_PointOnLineSide(interpx, interpy, portalclipline) != 0)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//SoM: 3/17/2000: Disregard sprites that are out of view..
|
//SoM: 3/17/2000: Disregard sprites that are out of view..
|
||||||
gzt = thing->z + spritecachedinfo[lump].topoffset;
|
gzt = interpz + spritecachedinfo[lump].topoffset;
|
||||||
gz = gzt - spritecachedinfo[lump].height;
|
gz = gzt - spritecachedinfo[lump].height;
|
||||||
|
|
||||||
if (thing->subsector->sector->cullheight)
|
if (thing->subsector->sector->cullheight)
|
||||||
|
|
@ -2157,10 +2196,13 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||||
vis = R_NewVisSprite();
|
vis = R_NewVisSprite();
|
||||||
vis->scale = vis->sortscale = yscale; //<<detailshift;
|
vis->scale = vis->sortscale = yscale; //<<detailshift;
|
||||||
vis->dispoffset = 0; // Monster Iestyn: 23/11/15
|
vis->dispoffset = 0; // Monster Iestyn: 23/11/15
|
||||||
vis->gx = thing->x;
|
vis->gx = interpx;
|
||||||
vis->gy = thing->y;
|
vis->gy = interpy;
|
||||||
vis->gz = gz;
|
vis->gz = gz;
|
||||||
vis->gzt = gzt;
|
vis->gzt = gzt;
|
||||||
|
vis->thingheight = 4*FRACUNIT;
|
||||||
|
vis->pz = interpz;
|
||||||
|
vis->pzt = vis->pz + vis->thingheight;
|
||||||
vis->texturemid = vis->gzt - viewz;
|
vis->texturemid = vis->gzt - viewz;
|
||||||
vis->scalestep = 0;
|
vis->scalestep = 0;
|
||||||
vis->paperdistance = 0;
|
vis->paperdistance = 0;
|
||||||
|
|
|
||||||
|
|
@ -181,7 +181,7 @@ static char returnWadPath[256];
|
||||||
|
|
||||||
#include "../m_argv.h"
|
#include "../m_argv.h"
|
||||||
|
|
||||||
#include "../m_menu.h"
|
#include "../r_main.h" // Frame interpolation/uncapped
|
||||||
|
|
||||||
#ifdef MAC_ALERT
|
#ifdef MAC_ALERT
|
||||||
#include "macosx/mac_alert.h"
|
#include "macosx/mac_alert.h"
|
||||||
|
|
@ -1640,17 +1640,29 @@ static Uint64 timer_frequency;
|
||||||
|
|
||||||
static double tic_frequency;
|
static double tic_frequency;
|
||||||
static Uint64 tic_epoch;
|
static Uint64 tic_epoch;
|
||||||
|
static double elapsed_tics;
|
||||||
|
|
||||||
|
static void UpdateElapsedTics(void)
|
||||||
|
{
|
||||||
|
const Uint64 now = SDL_GetPerformanceCounter();
|
||||||
|
|
||||||
|
elapsed_tics += (now - tic_epoch) / tic_frequency;
|
||||||
|
tic_epoch = now; // moving epoch
|
||||||
|
}
|
||||||
|
|
||||||
tic_t I_GetTime(void)
|
tic_t I_GetTime(void)
|
||||||
{
|
{
|
||||||
static double elapsed;
|
double f = 0.0;
|
||||||
|
UpdateElapsedTics();
|
||||||
|
f = floor(elapsed_tics);
|
||||||
|
return (tic_t)f;
|
||||||
|
}
|
||||||
|
|
||||||
const Uint64 now = SDL_GetPerformanceCounter();
|
fixed_t I_GetTimeFrac(void)
|
||||||
|
{
|
||||||
|
UpdateElapsedTics();
|
||||||
|
|
||||||
elapsed += (now - tic_epoch) / tic_frequency;
|
return FLOAT_TO_FIXED((float) (elapsed_tics - floor(elapsed_tics)));
|
||||||
tic_epoch = now; // moving epoch
|
|
||||||
|
|
||||||
return (tic_t)elapsed;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
precise_t I_GetPreciseTime(void)
|
precise_t I_GetPreciseTime(void)
|
||||||
|
|
@ -1672,6 +1684,7 @@ void I_StartupTimer(void)
|
||||||
tic_epoch = SDL_GetPerformanceCounter();
|
tic_epoch = SDL_GetPerformanceCounter();
|
||||||
|
|
||||||
tic_frequency = timer_frequency / (double)NEWTICRATE;
|
tic_frequency = timer_frequency / (double)NEWTICRATE;
|
||||||
|
elapsed_tics = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void I_Sleep(void)
|
void I_Sleep(void)
|
||||||
|
|
|
||||||
|
|
@ -45,6 +45,7 @@
|
||||||
#include "../d_main.h"
|
#include "../d_main.h"
|
||||||
|
|
||||||
#include "../m_argv.h"
|
#include "../m_argv.h"
|
||||||
|
#include "../m_fixed.h"
|
||||||
|
|
||||||
#include "../w_wad.h"
|
#include "../w_wad.h"
|
||||||
#include "../z_zone.h"
|
#include "../z_zone.h"
|
||||||
|
|
@ -261,6 +262,11 @@ tic_t I_GetTime(void)
|
||||||
return newtics;
|
return newtics;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fixed_t I_GetTimeFrac(void)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
void I_Sleep(void)
|
void I_Sleep(void)
|
||||||
{
|
{
|
||||||
if (cv_sleep.value > 0)
|
if (cv_sleep.value > 0)
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue