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angle_t -> INT32
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@ -4182,7 +4182,7 @@ Quaketilt (player_t *player)
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angle_t tilt;
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fixed_t lowb; // this threshold for speed
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angle_t moma = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
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angle_t delta = (INT32)( player->mo->angle - moma );
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INT32 delta = (INT32)( player->mo->angle - moma );
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fixed_t speed;
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// Hi! I'm "not a math guy"!
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if (abs(delta) > ANGLE_90)
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