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https://github.com/KartKrewDev/RingRacers.git
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Use K_MomentumToFacing to give bots a bit better traction
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parent
ff621d3e46
commit
15bda7da2d
3 changed files with 12 additions and 42 deletions
35
src/k_bot.c
35
src/k_bot.c
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@ -80,7 +80,7 @@ boolean K_PlayerUsesBotMovement(player_t *player)
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return false;
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}
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fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy)
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static fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy)
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{
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fixed_t v1toc[2] = {cx - v1x, cy - v1y};
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fixed_t v1tov2[2] = {v2x - v1x, v2y - v1y};
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@ -121,30 +121,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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INT16 anglediff;
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wpangle = R_PointToAngle2(player->mo->x, player->mo->y, player->nextwaypoint->mobj->x, player->nextwaypoint->mobj->y);
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if (player->mo->momx || player->mo->momy)
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{
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angle_t movevswp;
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moveangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
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movevswp = (moveangle - wpangle);
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if (movevswp > ANGLE_180)
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{
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movevswp = InvAngle(movevswp);
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}
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if (movevswp > ANGLE_45)
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{
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// Use facing direction when going the wrong way
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moveangle = player->mo->angle;
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}
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}
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else
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{
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// Default to facing direction
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moveangle = player->mo->angle;
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}
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moveangle = player->mo->angle;
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angle = (moveangle - wpangle);
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@ -184,9 +161,9 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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// Full speed ahead!
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cmd->forwardmove = 50;
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if (dirdist <= 3*rad/4)
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if (dirdist <= rad)
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{
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if (dirdist < rad/4)
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if (dirdist < rad/2)
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{
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// Don't need to turn!
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turnamt = 0;
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@ -197,12 +174,12 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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turnamt /= 4;
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}
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}
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else
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/*else
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{
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// Actually, don't go too fast...
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cmd->forwardmove /= 2;
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cmd->buttons |= BT_BRAKE;
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}
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}*/
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}
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if (turnamt != 0)
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@ -12,5 +12,4 @@
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void K_AddBots(UINT8 numbots);
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boolean K_PlayerUsesBotMovement(player_t *player);
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fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy);
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void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd);
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18
src/p_user.c
18
src/p_user.c
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@ -4075,9 +4075,8 @@ static void P_3dMovement(player_t *player)
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player->aiming = cmd->aiming<<FRACBITS;
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// Forward movement
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if (!((player->exiting || mapreset) || (P_PlayerInPain(player) && !onground)))
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if (!(P_PlayerInPain(player) && !onground))
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{
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//movepushforward = cmd->forwardmove * (thrustfactor * acceleration);
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movepushforward = K_3dKartMovement(player, onground, cmd->forwardmove);
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if (player->mo->movefactor != FRACUNIT) // Friction-scaled acceleration...
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@ -4095,12 +4094,8 @@ static void P_3dMovement(player_t *player)
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movepushforward = 0;
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}
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#ifdef ESLOPE
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totalthrust.x += P_ReturnThrustX(player->mo, movepushangle, movepushforward);
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totalthrust.y += P_ReturnThrustY(player->mo, movepushangle, movepushforward);
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#else
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P_Thrust(player->mo, movepushangle, movepushforward);
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#endif
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}
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else if (!(player->kartstuff[k_spinouttimer]))
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{
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@ -4115,15 +4110,10 @@ static void P_3dMovement(player_t *player)
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else
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movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true));
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#ifdef ESLOPE
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totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
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totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
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#else
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P_Thrust(player->mo, movepushsideangle, movepushside);
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#endif
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}
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#ifdef ESLOPE
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if ((totalthrust.x || totalthrust.y)
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&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
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// Factor thrust to slope, but only for the part pushing up it!
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@ -4141,6 +4131,11 @@ static void P_3dMovement(player_t *player)
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}
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}
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if (K_PlayerUsesBotMovement(player))
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{
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K_MomentumToFacing(player);
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}
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player->mo->momx += totalthrust.x;
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player->mo->momy += totalthrust.y;
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@ -4155,7 +4150,6 @@ static void P_3dMovement(player_t *player)
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player->mo->momy = FixedMul(FixedDiv(player->mo->momy, speed), newspeed);
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}
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}
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#endif
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// Time to ask three questions:
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// 1) Are we over topspeed?
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