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Reset the music fade in cvar pointer too
This fixes a bug with death fades.
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f6888ab004
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2 changed files with 3 additions and 0 deletions
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@ -1271,6 +1271,7 @@ void P_RestoreMusic(player_t *player)
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S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0,
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S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0,
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S_GetRestoreMusicFadeIn());
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S_GetRestoreMusicFadeIn());
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S_ClearRestoreMusicFadeInCvar();
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mapmusresume = 0;
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mapmusresume = 0;
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}
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}
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}
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}
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@ -187,6 +187,8 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
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#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0)
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#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0)
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void S_SetRestoreMusicFadeInCvar (consvar_t *cvar);
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void S_SetRestoreMusicFadeInCvar (consvar_t *cvar);
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#define S_ClearRestoreMusicFadeInCvar() \
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S_SetRestoreMusicFadeInCvar(0)
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int S_GetRestoreMusicFadeIn (void);
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int S_GetRestoreMusicFadeIn (void);
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// Stops the music.
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// Stops the music.
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