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Remove unnecessary ResetViews call
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1 changed files with 0 additions and 2 deletions
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@ -2563,8 +2563,6 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
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if (playernum == displayplayer && !demoplayback)
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displayplayer = consoleplayer; // don't look through someone's view who isn't there
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else
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G_ResetViews();
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#ifdef HAVE_BLUA
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LUA_InvalidatePlayer(&players[playernum]);
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