Fix potential overflow

This commit is contained in:
Sally Cochenour 2020-04-09 20:56:15 -04:00
parent f190e3bd9e
commit 1618d61bfc

View file

@ -796,6 +796,7 @@ static void K_KartGetItemResult(player_t *player, SINT8 getitem)
{
if (getitem == KITEM_SPB || getitem == KITEM_SHRINK) // Indirect items
indirectitemcooldown = 20*TICRATE;
if (getitem == KITEM_HYUDORO) // Hyudoro cooldown
hyubgone = 5*TICRATE;
@ -1167,7 +1168,17 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
&& players[i].kartstuff[k_position] == 1)
{
// This player is first! Yay!
pdis = player->distancetofinish - players[i].distancetofinish;
if (player->distancetofinish <= players[i].distancetofinish)
{
// Guess you're in first / tied for first?
pdis = 0;
}
else
{
// Subtract 1st's distance from your distance, to get your distance from 1st!
pdis = player->distancetofinish - players[i].distancetofinish;
}
break;
}
}
@ -1281,7 +1292,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_itemroulette] = 0;
player->kartstuff[k_roulettetype] = 0;
if (P_IsDisplayPlayer(player))
S_StartSound(NULL, (mashed ? sfx_itrolm : sfx_itrolf));
S_StartSound(NULL, sfx_itrolm);
return;
}
}