diff --git a/src/k_menudraw.c b/src/k_menudraw.c index e478e1bcf..5f78696af 100644 --- a/src/k_menudraw.c +++ b/src/k_menudraw.c @@ -2090,6 +2090,8 @@ static void M_DrawProfileCard(INT32 x, INT32 y, boolean greyedout, profile_t *p) void M_DrawCharacterSelect(void) { + const UINT8 pid = 0; + UINT8 i, j, k; UINT8 priority = 0; INT16 quadx, quady; @@ -2102,6 +2104,19 @@ void M_DrawCharacterSelect(void) priority = setup_animcounter % setup_numplayers; } + { + const int kLeft = 80; + const int kTop = 6; + const int kButtonWidth = 16; + INT32 x = basex + kLeft; + + K_drawButton((x += 18) * FRACUNIT, (kTop - 3) * FRACUNIT, 0, kp_button_r, M_MenuButtonPressed(pid, MBT_R)); + V_DrawThinString((x += kButtonWidth), kTop, 0, "Info"); + + K_drawButton((x += 58) * FRACUNIT, (kTop - 1) * FRACUNIT, 0, kp_button_c[1], M_MenuButtonPressed(pid, MBT_C)); + V_DrawThinString((x += kButtonWidth), kTop, 0, "Default"); + } + // We have to loop twice -- first time to draw the drop shadows, a second time to draw the icons. if (forceskin == false) {