Don't failsafe when twerking

This commit is contained in:
AJ Martinez 2023-11-04 23:22:03 -07:00
parent 6e6c0cd71f
commit 1667ca591e

View file

@ -10786,7 +10786,9 @@ static void K_AirFailsafe(player_t *player)
if (leveltime < introtime)
return;
if ((K_GetKartButtons(player) & BT_ACCELERATE) || K_GetForwardMove(player) != 0)
UINT8 buttons = K_GetKartButtons(player);
if (((buttons & BT_ACCELERATE) && !(buttons & BT_BRAKE)) || K_GetForwardMove(player) != 0)
{
// Queue up later
player->pflags |= PF_AIRFAILSAFE;