diff --git a/src/k_menudraw.c b/src/k_menudraw.c index 3b42e2c77..750ea395b 100644 --- a/src/k_menudraw.c +++ b/src/k_menudraw.c @@ -2453,28 +2453,16 @@ void M_DrawCharacterSelect(void) } { - const int kLeft = 76; const int kTop = 6; - INT32 x = basex + kLeft; if (!optionsmenu.profile) // Does nothing on this screen { - // x += 22; - //K_drawButton((x += 22) * FRACUNIT, (kTop - 3) * FRACUNIT, 0, kp_button_r, M_MenuButtonPressed(pid, MBT_R)); - // x += K_DrawGameControl(x, kTop, 0, "", 0); - // V_DrawThinString((x), kTop, 0, "Info"); K_DrawGameControl(BASEVIDWIDTH/2, kTop, pid, " Info Default", 1, 0, 0); } else { - K_DrawGameControl(BASEVIDWIDTH/2, kTop, pid, " Accept Back Default", 1, 0, 0); + K_DrawGameControl(BASEVIDWIDTH/2+62, kTop, pid, " Accept Back Default", 1, 0, 0); } - - x += 58; - - // K_drawButton((x += 58) * FRACUNIT, (kTop - 1) * FRACUNIT, 0, kp_button_c[1], M_MenuButtonPressed(pid, MBT_C)); - // x += K_DrawGameControl(x, kTop, 0, "", 0); - // V_DrawThinString((x), kTop, 0, "Default"); } // We have to loop twice -- first time to draw the drop shadows, a second time to draw the icons.