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Tweak gameovertics slightly to avoid having no sound for too long.
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@ -215,7 +215,7 @@ UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
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UINT16 extralifetics = 4*TICRATE;
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UINT16 extralifetics = 4*TICRATE;
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UINT16 nightslinktics = 2*TICRATE;
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UINT16 nightslinktics = 2*TICRATE;
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INT32 gameovertics = 12*TICRATE;
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INT32 gameovertics = 11*TICRATE;
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UINT8 ammoremovaltics = 2*TICRATE;
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UINT8 ammoremovaltics = 2*TICRATE;
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