Never bail while respawning

This commit is contained in:
Antonio Martinez 2025-09-17 22:35:17 -04:00
parent c11ee99a53
commit 16974f8bfc

View file

@ -14843,7 +14843,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->cmd.buttons & BT_BAIL && (player->cmd.buttons & BT_RESPAWNMASK) != BT_RESPAWNMASK)
{
if (leveltime < introtime || (gametyperules & GTR_SPHERES) || modeattacking || player->markedfordeath)
if (leveltime < introtime || (gametyperules & GTR_SPHERES) || modeattacking || player->markedfordeath
|| player->respawn.state != RESPAWNST_NONE)
{
// No bailing in GTR_SPHERES because I cannot be fucked to do manual Last Chance right now.
// Maybe someday!