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thunder shield :D
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@ -4835,6 +4835,8 @@ void P_DoJumpShield(player_t *player)
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}
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}
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#undef limitangle
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#undef limitangle
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#undef numangles
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#undef numangles
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player->pflags &= ~PF_NOJUMPDAMAGE;
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P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
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S_StartSound(player->mo, sfx_s3k45);
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S_StartSound(player->mo, sfx_s3k45);
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}
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}
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else
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else
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