Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into dashrings

This commit is contained in:
toaster 2023-07-28 23:12:06 +01:00
commit 16e036a0bd
32 changed files with 728 additions and 419 deletions

View file

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
cmake_minimum_required(VERSION 3.5 FATAL_ERROR)
set(CMAKE_BINARY_DIR "${BINARY_DIR}")
set(CMAKE_CURRENT_BINARY_DIR "${BINARY_DIR}")

View file

@ -513,6 +513,11 @@ target_compile_options(SRB2SDL2 PRIVATE
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:MSVC>>:
/Wv:19.20.27004.0
>
# GNU
$<$<C_COMPILER_ID:GNU>:
-fmax-errors=5
>
)
if(SRB2_CONFIG_ERRORMODE)
target_compile_options(SRB2SDL2 PRIVATE

View file

@ -3960,6 +3960,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
playerconsole[newplayernum] = console;
G_BuildLocalSplitscreenParty(newplayernum);
if (node == mynode && splitscreenplayer == 0)
S_AttemptToRestoreMusic(); // Earliest viable point
if (netgame)
{
char joinmsg[256];
@ -5193,7 +5196,8 @@ static void HandlePacketFromPlayer(SINT8 node)
// If we already received a ticcmd for this tic, just submit it for the next one.
tic_t faketic = maketic;
if (!!(netcmds[maketic % BACKUPTICS][netconsole].flags & TICCMD_RECEIVED))
if ((!!(netcmds[maketic % BACKUPTICS][netconsole].flags & TICCMD_RECEIVED))
&& (maketic - firstticstosend < BACKUPTICS))
faketic++;
// Copy ticcmd

View file

@ -547,8 +547,6 @@ consvar_t cv_inttime = CVAR_INIT ("inttime", "10", CV_SAVE|CV_NETVAR, inttime_co
static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Same"}, {1, "Next"}, {2, "Random"}, {3, "Vote"}, {0, NULL}};
consvar_t cv_advancemap = CVAR_INIT ("advancemap", "Vote", CV_NETVAR, advancemap_cons_t, NULL);
consvar_t cv_runscripts = CVAR_INIT ("runscripts", "Yes", 0, CV_YesNo, NULL);
consvar_t cv_pause = CVAR_INIT ("pausepermission", "Server", CV_SAVE|CV_NETVAR, pause_cons_t, NULL);
consvar_t cv_mute = CVAR_INIT ("mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange);
@ -795,7 +793,6 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_startinglives);
CV_RegisterVar(&cv_countdowntime);
CV_RegisterVar(&cv_runscripts);
CV_RegisterVar(&cv_overtime);
CV_RegisterVar(&cv_pause);
CV_RegisterVar(&cv_mute);
@ -1617,7 +1614,11 @@ static void FinalisePlaystateChange(INT32 playernum)
// To attempt to discourage rage-spectators, we delay any rejoining.
// If you're engaging in a DUEL and quit early, in addition to the
// indignity of losing your PWR, you get a special extra-long delay.
if (netgame)
if (
netgame
&& players[playernum].jointime > 1
&& players[playernum].spectatorReentry == 0
)
{
UINT8 pcount = 0;
@ -2877,6 +2878,8 @@ static void Command_Map_f(void)
size_t option_gametype;
size_t option_encore;
size_t option_skill;
size_t option_server;
size_t option_match;
boolean newresetplayers;
boolean newforcespecialstage;
@ -2900,7 +2903,9 @@ static void Command_Map_f(void)
option_force = COM_CheckPartialParm("-f");
option_gametype = COM_CheckPartialParm("-g");
option_encore = COM_CheckPartialParm("-e");
option_skill = COM_CheckPartialParm("-s");
option_skill = COM_CheckParm("-skill");
option_server = COM_CheckParm("-server");
option_match = COM_CheckParm("-match");
newresetplayers = ! COM_CheckParm("-noresetplayers");
newforcespecialstage = COM_CheckParm("-forcespecialstage");
@ -3011,71 +3016,110 @@ static void Command_Map_f(void)
}
}
if (!(netgame || multiplayer))
{
grandprixinfo.gamespeed = (cv_kartspeed.value == KARTSPEED_AUTO ? KARTSPEED_NORMAL : cv_kartspeed.value);
grandprixinfo.masterbots = false;
if (option_skill)
if ((option_match && option_server)
|| (option_match && option_skill)
|| (option_server && option_skill))
{
const char *skillname = COM_Argv(option_skill + 1);
INT32 newskill = -1;
INT32 j;
for (j = 0; gpdifficulty_cons_t[j].strvalue; j++)
{
if (!strcasecmp(gpdifficulty_cons_t[j].strvalue, skillname))
{
newskill = (INT16)gpdifficulty_cons_t[j].value;
break;
}
}
if (!gpdifficulty_cons_t[j].strvalue) // reached end of the list with no match
{
INT32 num = atoi(COM_Argv(option_skill + 1)); // assume they gave us a skill number, which is okay too
if (num >= KARTSPEED_EASY && num <= KARTGP_MASTER)
newskill = (INT16)num;
}
if (newskill != -1)
{
if (newskill == KARTGP_MASTER)
{
grandprixinfo.gamespeed = KARTSPEED_HARD;
grandprixinfo.masterbots = true;
}
else
{
grandprixinfo.gamespeed = newskill;
grandprixinfo.masterbots = false;
}
}
CONS_Alert(CONS_WARNING, M_GetText("These options can't be combined.\nSelect only one out of -server, -match, or -skill.\n"));
Z_Free(realmapname);
Z_Free(mapname);
return;
}
grandprixinfo.gp = true;
grandprixinfo.wonround = false;
if (!Playing())
{
UINT8 ssplayers = cv_splitplayers.value-1;
grandprixinfo.cup = NULL;
grandprixinfo.initalize = true;
boolean newnetgame = (option_server != 0);
multiplayer = true;
restoreMenu = NULL;
netgame = false;
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
if (cv_maxconnections.value < ssplayers+1)
CV_SetValue(&cv_maxconnections, ssplayers+1);
SV_StartSinglePlayerServer(newgametype, newnetgame);
if (splitscreen != ssplayers)
{
splitscreen = ssplayers;
SplitScreen_OnChange();
}
if (!newnetgame && option_match == 0)
{
grandprixinfo.gp = true;
grandprixinfo.initalize = true;
grandprixinfo.cup = NULL;
grandprixinfo.gamespeed = (cv_kartspeed.value == KARTSPEED_AUTO ? KARTSPEED_NORMAL : cv_kartspeed.value);
grandprixinfo.masterbots = false;
}
if (newnetgame)
{
restoreMenu = &PLAY_MP_OptSelectDef;
}
else
{
restoreMenu = NULL;
}
M_ClearMenus(true);
}
else if (
((grandprixinfo.gp == true ? option_match : option_skill) != 0) // Can't swap between.
|| (!netgame && (option_server != 0)) // Can't promote to server.
)
{
CONS_Alert(CONS_WARNING, M_GetText("You are already playing a game.\nReturn to the menu to use this option.\n"));
Z_Free(realmapname);
Z_Free(mapname);
return;
}
if (grandprixinfo.gp)
{
grandprixinfo.wonround = false;
if (option_skill)
{
const char *skillname = COM_Argv(option_skill + 1);
INT32 newskill = -1;
INT32 j;
for (j = 0; gpdifficulty_cons_t[j].strvalue; j++)
{
if (!strcasecmp(gpdifficulty_cons_t[j].strvalue, skillname))
{
newskill = (INT16)gpdifficulty_cons_t[j].value;
break;
}
}
if (!gpdifficulty_cons_t[j].strvalue) // reached end of the list with no match
{
INT32 num = atoi(COM_Argv(option_skill + 1)); // assume they gave us a skill number, which is okay too
if (num >= KARTSPEED_EASY && num <= KARTGP_MASTER)
newskill = (INT16)num;
}
if (newskill != -1)
{
if (newskill == KARTGP_MASTER)
{
grandprixinfo.gamespeed = KARTSPEED_HARD;
grandprixinfo.masterbots = true;
}
else
{
grandprixinfo.gamespeed = newskill;
grandprixinfo.masterbots = false;
}
}
}
}
}
@ -3230,12 +3274,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
if (demo.timing)
G_DoneLevelLoad();
if (metalrecording)
G_BeginMetal();
if (demo.recording) // Okay, level loaded, character spawned and skinned,
G_BeginRecording(); // I AM NOW READY TO RECORD.
demo.deferstart = true;
#ifdef HAVE_DISCORDRPC
DRPC_UpdatePresence();
#endif
@ -4078,6 +4116,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
//Now that we've done our error checking and killed the player
//if necessary, put the player on the correct team/status.
boolean nochangeoccourred = false;
if (G_GametypeHasTeams())
{
if (!NetPacket.packet.newteam)
@ -4089,6 +4129,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
players[playernum].ctfteam = NetPacket.packet.newteam;
players[playernum].pflags |= PF_WANTSTOJOIN; //players[playernum].spectator = false;
nochangeoccourred = true;
}
}
else if (G_GametypeHasSpectators())
@ -4096,7 +4137,10 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (!NetPacket.packet.newteam)
players[playernum].spectator = true;
else
{
players[playernum].pflags |= PF_WANTSTOJOIN; //players[playernum].spectator = false;
nochangeoccourred = true;
}
}
if (NetPacket.packet.autobalance)
@ -4137,7 +4181,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
}
}*/
if (gamestate != GS_LEVEL)
if (gamestate != GS_LEVEL || nochangeoccourred == true)
return;
FinalisePlaystateChange(playernum);

View file

@ -70,7 +70,6 @@ extern consvar_t cv_scrambleonchange;
extern consvar_t cv_netstat;
extern consvar_t cv_countdowntime;
extern consvar_t cv_runscripts;
extern consvar_t cv_mute;
extern consvar_t cv_pause;

View file

@ -493,7 +493,7 @@ static inline int lib_getenum(lua_State *L)
if (mathlib) return luaL_error(L, "player sprite '%s' could not be found.\n", word);
return 0;
}
else if (!mathlib && fastncmp("sfx_",word,4)) {
else if (fastncmp("sfx_",word,4)) {
p = word+4;
for (i = 0; i < NUMSFX; i++)
if (S_sfx[i].name && fastcmp(p, S_sfx[i].name)) {

View file

@ -1299,13 +1299,6 @@ void readlevelheader(MYFILE *f, char * name)
}
}
// Individual triggers for level flags, for ease of use (and 2.0 compatibility)
else if (fastcmp(word, "SCRIPTISFILE"))
{
if (i || word2[0] == 'T' || word2[0] == 'Y')
mapheaderinfo[num]->levelflags |= LF_SCRIPTISFILE;
else
mapheaderinfo[num]->levelflags &= ~LF_SCRIPTISFILE;
}
else if (fastcmp(word, "NOZONE"))
{
if (i || word2[0] == 'T' || word2[0] == 'Y')

View file

@ -4463,6 +4463,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_LIZARDMAN",
"S_LIONMAN",
"S_SUNBEAMPALM_STEM",
"S_SUNBEAMPALM_LEAF",
"S_KARMAFIREWORK1",
"S_KARMAFIREWORK2",
"S_KARMAFIREWORK3",
@ -5753,6 +5756,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_LIZARDMAN",
"MT_LIONMAN",
"MT_SUNBEAMPALM_STEM",
"MT_SUNBEAMPALM_LEAF",
"MT_KARMAFIREWORK",
"MT_RINGSPARKS",
"MT_GAINAX",
@ -6474,7 +6480,6 @@ struct int_const_s const INT_CONST[] = {
{"RF_GHOSTLYMASK",RF_GHOSTLYMASK},
// Level flags
{"LF_SCRIPTISFILE",LF_SCRIPTISFILE},
{"LF_NOZONE",LF_NOZONE},
{"LF_SECTIONRACE",LF_SECTIONRACE},
{"LF_SUBTRACTNUM",LF_SUBTRACTNUM},

View file

@ -527,7 +527,7 @@ struct mapheader_t
};
// level flags
#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
//#define LF_(this slot is free) (1<<0)
#define LF_NOZONE (1<<1) ///< Don't include "ZONE" on level title
#define LF_SECTIONRACE (1<<2) ///< Section race level
#define LF_SUBTRACTNUM (1<<3) ///< Use subtractive position number (for bright levels)

View file

@ -3060,6 +3060,10 @@ void G_DoPlayDemo(const char *defdemoname)
}
else
{
// FIXME: this file doesn't manage its memory and actually free this when it's done using it
//Z_Free(demobuf.buffer);
demobuf.buffer = NULL;
n = defdemoname+strlen(defdemoname);
while (*n != '/' && *n != '\\' && n != defdemoname)
n--;
@ -4179,13 +4183,19 @@ boolean G_CheckDemoStatus(void)
return true;
}
if (demo.recording && (modeattacking || demo.savemode != DSM_NOTSAVING))
if (!demo.recording)
return false;
if (modeattacking || demo.savemode != DSM_NOTSAVING)
{
G_SaveDemo();
return true;
}
Z_Free(demobuf.buffer);
demo.recording = false;
return false;
}

View file

@ -2374,7 +2374,7 @@ void G_Ticker(boolean run)
&& (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING // definitely good
|| gamestate == GS_WAITINGPLAYERS)) // definitely a problem if we don't do it at all in this gamestate, but might need more protection?
{
K_CheckSpectateStatus();
K_CheckSpectateStatus(true);
}
if (pausedelay && pausedelay != INT32_MIN)
@ -2436,6 +2436,8 @@ static inline void G_PlayerFinishLevel(INT32 player)
p->starpostnum = 0;
memset(&p->respawn, 0, sizeof (p->respawn));
p->spectatorReentry = 0; // Clean up any pending re-entry forbiddings
}
//

View file

@ -821,6 +821,9 @@ char sprnames[NUMSPRITES + 1][5] =
"WBLZ",
"WBLN",
"TUST",
"TULE",
"FWRK",
"MXCL",
"RGSP",
@ -5172,6 +5175,9 @@ state_t states[NUMSTATES] =
{SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN
{SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN
{SPR_TUST, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SUNBEAMPALM_STEM
{SPR_TULE, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SUNBEAMPALM_LEAF
{SPR_FWRK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK2}, // S_KARMAFIREWORK1
{SPR_FWRK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK3}, // S_KARMAFIREWORK2
{SPR_FWRK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK4}, // S_KARMAFIREWORK3
@ -29364,6 +29370,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SUNBEAMPALM_STEM
2697, // doomednum
S_SUNBEAMPALM_STEM, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
90<<FRACBITS, // radius
420<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_SUNBEAMPALM_LEAF
-1, // doomednum
S_SUNBEAMPALM_LEAF, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
96<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_KARMAFIREWORK
-1, // doomednum
S_KARMAFIREWORK1, // spawnstate

View file

@ -1372,6 +1372,9 @@ typedef enum sprite
SPR_WBLZ,
SPR_WBLN,
SPR_TUST,
SPR_TULE,
SPR_FWRK,
SPR_MXCL,
SPR_RGSP,
@ -5612,6 +5615,9 @@ typedef enum state
S_LIZARDMAN,
S_LIONMAN,
S_SUNBEAMPALM_STEM,
S_SUNBEAMPALM_LEAF,
S_KARMAFIREWORK1,
S_KARMAFIREWORK2,
S_KARMAFIREWORK3,
@ -6921,6 +6927,9 @@ typedef enum mobj_type
MT_LIZARDMAN,
MT_LIONMAN,
MT_SUNBEAMPALM_STEM,
MT_SUNBEAMPALM_LEAF,
MT_KARMAFIREWORK,
MT_RINGSPARKS,
MT_GAINAX,

View file

@ -9662,7 +9662,7 @@ static void K_KartDrift(player_t *player, boolean onground)
if (!keepsliptide && K_IsLosingSliptideZip(player) && player->sliptideZip > 0)
{
if (!S_SoundPlaying(player->mo, sfx_waved2))
S_StartSoundAtVolume(player->mo, sfx_waved2, 255/2); // Losing combo time, going to boost
S_StartSoundAtVolume(player->mo, sfx_waved2, 255); // Losing combo time, going to boost
S_StopSoundByID(player->mo, sfx_waved1);
S_StopSoundByID(player->mo, sfx_waved4);
player->sliptideZipDelay++;
@ -9693,7 +9693,7 @@ static void K_KartDrift(player_t *player, boolean onground)
player->sliptideZipBoost += yourBoost;
K_SpawnDriftBoostExplosion(player, 0);
S_StartSoundAtVolume(player->mo, sfx_waved3, 2*255/3); // Boost
S_StartSoundAtVolume(player->mo, sfx_waved3, 255); // Boost
}
S_StopSoundByID(player->mo, sfx_waved1);
S_StopSoundByID(player->mo, sfx_waved2);
@ -9707,7 +9707,7 @@ static void K_KartDrift(player_t *player, boolean onground)
S_StopSoundByID(player->mo, sfx_waved1);
S_StopSoundByID(player->mo, sfx_waved2);
if (player->sliptideZip > 0 && !S_SoundPlaying(player->mo, sfx_waved4))
S_StartSoundAtVolume(player->mo, sfx_waved4, 2*255/5); // Passive woosh
S_StartSoundAtVolume(player->mo, sfx_waved4, 255); // Passive woosh
}
player->aizdrifttilt -= player->aizdrifttilt / 4;
@ -9724,7 +9724,7 @@ static void K_KartDrift(player_t *player, boolean onground)
S_StopSoundByID(player->mo, sfx_waved2);
S_StopSoundByID(player->mo, sfx_waved4);
if (!S_SoundPlaying(player->mo, sfx_waved1))
S_StartSoundAtVolume(player->mo, sfx_waved1, 255/2); // Charging
S_StartSoundAtVolume(player->mo, sfx_waved1, 255); // Charging
}
if (player->drift
@ -11742,7 +11742,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
Obj_RingShooterInput(player);
}
void K_CheckSpectateStatus(void)
void K_CheckSpectateStatus(boolean considermapreset)
{
UINT8 respawnlist[MAXPLAYERS];
UINT8 i, j, numingame = 0, numjoiners = 0;
@ -11772,7 +11772,7 @@ void K_CheckSpectateStatus(void)
players[i].spectatewait = 0;
}
if (gamestate != GS_LEVEL)
if (gamestate != GS_LEVEL || considermapreset == false)
{
players[i].spectatorReentry = 0;
}
@ -11883,6 +11883,9 @@ void K_CheckSpectateStatus(void)
break;
}
if (considermapreset == false)
return;
// Reset the match when 2P joins 1P, DUEL mode
// Reset the match when 3P joins 1P and 2P, DUEL mode must be disabled
if (i > 0 && !mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2))

View file

@ -189,7 +189,7 @@ boolean K_FastFallBounce(player_t *player);
fixed_t K_PlayerBaseFriction(player_t *player, fixed_t original);
void K_AdjustPlayerFriction(player_t *player);
void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CheckSpectateStatus(void);
void K_CheckSpectateStatus(boolean considermapreset);
UINT8 K_GetInvincibilityItemFrame(void);
UINT8 K_GetOrbinautItemFrame(UINT8 count);
boolean K_IsSPBInGame(void);

View file

@ -1155,6 +1155,7 @@ void M_DrawMessageMenu(void);
void M_DrawImageDef(void);
void M_DrawCharacterSelect(void);
boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap);
void M_DrawCupSelect(void);
void M_DrawLevelSelect(void);

View file

@ -1474,7 +1474,7 @@ static void M_DrawCharSelectCircle(setup_player_t *p, INT16 x, INT16 y)
}
// returns false if the character couldn't be rendered
static boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap)
boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap)
{
UINT8 spr;
spritedef_t *sprdef;
@ -1633,17 +1633,17 @@ static void M_DrawCharSelectPreview(UINT8 num)
if (p->showextra == false)
{
V_DrawScaledPatch(x+9, y+2, 0, W_CachePatchName("FILEBACK", PU_CACHE));
V_DrawScaledPatch(x, y+2, 0, W_CachePatchName(va("CHARSEL%c", letter), PU_CACHE));
INT32 backx = x + ((num & 1) ? -1 : 11);
V_DrawScaledPatch(backx, y+2, 0, W_CachePatchName("FILEBACK", PU_CACHE));
V_DrawScaledPatch(x + ((num & 1) ? 44 : 0), y+2, 0, W_CachePatchName(va("CHARSEL%c", letter), PU_CACHE));
profile_t *pr = NULL;
if (p->mdepth > CSSTEP_PROFILE)
{
profile_t *pr = PR_GetProfile(p->profilen);
V_DrawCenteredFileString(x+16+18, y+2, 0, pr->profilename);
}
else
{
V_DrawFileString(x+16, y+2, 0, "PLAYER");
pr = PR_GetProfile(p->profilen);
}
V_DrawCenteredFileString(backx+26, y+2, 0, pr ? pr->profilename : "PLAYER");
}
if (p->mdepth >= CSSTEP_FOLLOWER)

View file

@ -135,7 +135,6 @@ enum line_e {
line_frontsector,
line_backsector,
line_polyobj,
line_text,
line_callcount
};
@ -162,7 +161,6 @@ static const char *const line_opt[] = {
"frontsector",
"backsector",
"polyobj",
"text",
"callcount",
NULL};
@ -177,7 +175,6 @@ enum side_e {
side_sector,
side_special,
side_repeatcnt,
side_text
};
static const char *const side_opt[] = {
@ -191,7 +188,6 @@ static const char *const side_opt[] = {
"sector",
"special",
"repeatcnt",
"text",
NULL};
enum vertex_e {
@ -1088,9 +1084,6 @@ static int line_get(lua_State *L)
case line_polyobj:
LUA_PushUserdata(L, line->polyobj, META_POLYOBJ);
return 1;
case line_text:
lua_pushstring(L, line->text);
return 1;
case line_callcount:
lua_pushinteger(L, line->callcount);
return 1;
@ -1187,9 +1180,6 @@ static int side_get(lua_State *L)
case side_repeatcnt:
lua_pushinteger(L, side->repeatcnt);
return 1;
case side_text:
lua_pushstring(L, side->text);
return 1;
}
return 0;
}
@ -1214,7 +1204,6 @@ static int side_set(lua_State *L)
case side_line:
case side_sector:
case side_special:
case side_text:
default:
return luaL_error(L, "side_t field " LUA_QS " cannot be set.", side_opt[field]);
case side_textureoffset:

View file

@ -184,6 +184,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean fromAir, angle_t oldPitch, an
void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
void P_RestoreMusic(player_t *player);
void P_StartPositionMusic(boolean exact);
void P_EndingMusic(void);
mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
mobj_t *P_SpawnFakeShadow(mobj_t *mobj, UINT8 offset);

View file

@ -355,7 +355,6 @@ P_DoSpringEx
//
boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{
const fixed_t scaleVal = FixedSqrt(FixedMul(mapobjectscale, spring->scale));
fixed_t vertispeed = spring->info->mass;
fixed_t horizspeed = spring->info->damage;
UINT16 starcolor = (spring->info->painchance % numskincolors);
@ -428,7 +427,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
object->momx = savemomx;
object->momy = savemomy;
P_DoSpringEx(object, scaleVal, vertispeed, horizspeed,
P_DoSpringEx(object, mapobjectscale, vertispeed, horizspeed,
spring->angle, starcolor);
// Re-solidify

View file

@ -11844,7 +11844,6 @@ void P_SpawnPlayer(INT32 playernum)
else if (netgame && p->jointime <= 1 && pcount)
{
p->spectator = true;
p->spectatorReentry = 0;
}
else if (multiplayer && !netgame)
{
@ -13153,6 +13152,11 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
mobj->flags2 |= MF2_AMBUSH;
}
break;
case MT_AMBIENT:
if (mthing->stringargs[0])
mobj->threshold = get_number(mthing->stringargs[0]);
mobj->health = mthing->args[0] ? mthing->args[0] : TICRATE;
break;
// SRB2Kart
case MT_WAYPOINT:
{
@ -13360,6 +13364,52 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
P_RemoveMobj(mobj); // Don't need this helper obj anymore
return false;
}
case MT_SUNBEAMPALM_STEM:
{
UINT8 i;
const UINT8 numleaves = max(4, (abs(mthing->args[0])+1 % 6) + 4);
const fixed_t pivot = P_RandomRange(PR_DECORATION, -40, 20) * FRACUNIT;
mobj->rollangle = FixedAngle(pivot);
const fixed_t temptop = FixedDiv(mobj->height, mobj->scale);
const fixed_t tempside = mobj->info->radius * 2;
const fixed_t top = P_ReturnThrustX(mobj, mobj->rollangle, temptop) + P_ReturnThrustY(mobj, mobj->rollangle, tempside);
const fixed_t side = P_ReturnThrustX(mobj, mobj->rollangle, tempside) - P_ReturnThrustY(mobj, mobj->rollangle, temptop);
const fixed_t basex = P_ReturnThrustX(mobj, mobj->angle, side);
const fixed_t basey = P_ReturnThrustY(mobj, mobj->angle, side);
const angle_t divideangle = FixedAngle((360*FRACUNIT)/numleaves);
angle_t leafangle = P_RandomKey(PR_DECORATION, 360)*ANG1;
const fixed_t dist = mobjinfo[MT_SUNBEAMPALM_LEAF].radius;
// Spawn all of the papersprite leaves
for (i = 0; i < numleaves; i++, leafangle += divideangle)
{
mobj_t *leaf;
leaf = P_SpawnMobjFromMobj(
mobj,
basex + P_ReturnThrustX(mobj, leafangle, dist),
basey + P_ReturnThrustY(mobj, leafangle, dist),
top,
MT_SUNBEAMPALM_LEAF
);
if (P_MobjWasRemoved(leaf))
continue;
leaf->angle = leafangle;
leaf->frame |= P_RandomKey(PR_DECORATION, 5);
}
break;
}
case MT_BATTLECAPSULE:
{
sector_t *sec = R_PointInSubsector(mobj->x, mobj->y)->sector;

View file

@ -999,7 +999,6 @@ static void P_InitializeLinedef(line_t *ld)
ld->tripwire = false;
ld->text = NULL;
ld->callcount = 0;
// cph 2006/09/30 - fix sidedef errors right away.
@ -1104,10 +1103,55 @@ static void P_InitializeSidedef(side_t *sd)
sd->special = sd->line->special;
}
sd->text = NULL;
sd->colormap_data = NULL;
}
/* -- Reference implementation
static void P_WriteConstant(INT32 constant, char **target)
{
char buffer[12];
size_t len;
sprintf(buffer, "%d", constant);
len = strlen(buffer) + 1;
*target = Z_Malloc(len, PU_LEVEL, NULL);
M_Memcpy(*target, buffer, len);
} */
static void P_WriteDuplicateText(const char *text, char **target)
{
if (text == NULL || text[0] == '\0')
return;
size_t len = strlen(text) + 1;
*target = Z_Malloc(len, PU_LEVEL, NULL);
M_Memcpy(*target, text, len);
}
static void P_WriteSkincolor(INT32 constant, char **target)
{
if (constant <= SKINCOLOR_NONE
|| constant >= (INT32)numskincolors)
return;
P_WriteDuplicateText(
va("SKINCOLOR_%s", skincolors[constant].name),
target
);
}
static void P_WriteSfx(INT32 constant, char **target)
{
if (constant <= sfx_None
|| constant >= (INT32)sfxfree)
return;
P_WriteDuplicateText(
va("sfx_%s", S_sfx[constant].name),
target
);
}
static void P_LoadSidedefs(UINT8 *data)
{
mapsidedef_t *msd = (mapsidedef_t*)data;
@ -1153,6 +1197,9 @@ static void P_LoadSidedefs(UINT8 *data)
case 413: // Change music
{
if (!isfrontside)
break;
char process[8+1];
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
@ -1170,35 +1217,38 @@ static void P_LoadSidedefs(UINT8 *data)
sd->midtexture = get_number(process);
}
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
if (isfrontside && !(msd->toptexture[0] == '-' && msd->toptexture[1] == '\0'))
if (msd->toptexture[0] != '-' && msd->toptexture[1] != '\0')
{
sd->line->stringargs[0] = Z_Malloc(7, PU_LEVEL, NULL);
M_Memcpy(process,msd->toptexture,8);
process[8] = '\0';
// If they type in O_ or D_ and their music name, just shrug,
// then copy the rest instead.
if ((process[0] == 'O' || process[0] == 'D') && process[7])
M_Memcpy(sd->text, process+2, 6);
M_Memcpy(sd->line->stringargs[0], process+2, 6);
else // Assume it's a proper music name.
M_Memcpy(sd->text, process, 6);
sd->text[6] = 0;
M_Memcpy(sd->line->stringargs[0], process, 6);
sd->line->stringargs[0][6] = '\0';
}
else
sd->text[0] = 0;
break;
}
case 414: // Play SFX
{
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
if (!isfrontside)
break;
if (msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
{
char process[8 + 1];
M_Memcpy(process, msd->toptexture, 8);
process[8] = '\0';
sd->text = Z_Malloc(strlen(process) + 1, PU_LEVEL, NULL);
M_Memcpy(sd->text, process, strlen(process) + 1);
P_WriteDuplicateText(process, &sd->line->stringargs[0]);
}
break;
}
@ -1207,21 +1257,13 @@ static void P_LoadSidedefs(UINT8 *data)
case 14: // Bustable block parameters
case 15: // Fan particle spawner parameters
{
char process[8*3+1];
memset(process,0,8*3+1);
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
if (msd->toptexture[7] == '\0' && strcasecmp(msd->toptexture, "MT_NULL") == 0)
{
// Don't bulk the conversion with irrelevant types
break;
else
M_Memcpy(process,msd->toptexture,8);
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->midtexture, 8);
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->bottomtexture, 8);
sd->toptexture = get_number(process);
break;
}
}
// FALLTHRU
case 331: // Trigger linedef executor: Skin - Continuous
case 332: // Trigger linedef executor: Skin - Each time
case 333: // Trigger linedef executor: Skin - Once
@ -1229,7 +1271,6 @@ static void P_LoadSidedefs(UINT8 *data)
case 335: // Trigger linedef executor: Object dye - Each time
case 336: // Trigger linedef executor: Object dye - Once
case 425: // Calls P_SetMobjState on calling mobj
case 434: // Custom Power
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
case 443: // Calls a named Lua function
case 459: // Control text prompt (named tag)
@ -1251,8 +1292,11 @@ static void P_LoadSidedefs(UINT8 *data)
M_Memcpy(process+strlen(process), msd->midtexture, 8);
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->bottomtexture, 8);
sd->text = Z_Malloc(strlen(process)+1, PU_LEVEL, NULL);
M_Memcpy(sd->text, process, strlen(process)+1);
P_WriteDuplicateText(
process,
&sd->line->stringargs[(isfrontside) ? 0 : 1]
);
break;
}
@ -2379,7 +2423,7 @@ static void P_WriteTextmap(void)
{
case 9:
case 10:
CONS_Alert(CONS_WARNING, M_GetText("Sector %s has ring drainer effect, which is not supported in UDMF. Use action 462 instead.\n"), sizeu1(i));
CONS_Alert(CONS_WARNING, M_GetText("Sector %s has ring drainer effect, which is not supported in UDMF. Use action 460 instead.\n"), sizeu1(i));
break;
default:
break;
@ -2513,6 +2557,8 @@ static void P_WriteTextmap(void)
fprintf(f, "blocking = true;\n");
if (wlines[i].flags & ML_BLOCKPLAYERS)
fprintf(f, "blockplayers = true;\n");
if (wlines[i].flags & ML_BLOCKMONSTERS)
fprintf(f, "blockmonsters = true;\n");
if (wlines[i].flags & ML_TWOSIDED)
fprintf(f, "twosided = true;\n");
if (wlines[i].flags & ML_DONTPEGTOP)
@ -3169,20 +3215,25 @@ static void P_ProcessLinedefsAfterSidedefs(void)
switch (ld->special)
{
// Compile linedef 'text' from both sidedefs 'text' for appropriate specials.
// Compile linedef text from both sidedefs for appropriate specials.
case 331: // Trigger linedef executor: Skin - Continuous
case 332: // Trigger linedef executor: Skin - Each time
case 333: // Trigger linedef executor: Skin - Once
case 443: // Calls a named Lua function
if (sides[ld->sidenum[0]].text)
if (ld->stringargs[0] && ld->stringargs[1])
{
size_t len = strlen(sides[ld->sidenum[0]].text) + 1;
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
len += strlen(sides[ld->sidenum[1]].text);
ld->text = Z_Malloc(len, PU_LEVEL, NULL);
M_Memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text) + 1);
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
M_Memcpy(ld->text + strlen(ld->text) + 1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text) + 1);
size_t len[2];
len[0] = strlen(ld->stringargs[0]);
len[1] = strlen(ld->stringargs[1]);
if (len[1])
{
ld->stringargs[0] = Z_Realloc(ld->stringargs[0], len[0] + len[1] + 1, PU_LEVEL, NULL);
M_Memcpy(ld->stringargs[0] + len[0] + 1, ld->stringargs[1], len[1] + 1);
}
Z_Free(ld->stringargs[1]);
ld->stringargs[1] = NULL;
}
break;
case 447: // Change colormap
@ -3523,10 +3574,17 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata)
nodetype_t nodetype = NT_UNSUPPORTED;
char signature[4 + 1];
*nodedata = NULL;
if (udmf)
{
*nodedata = vres_Find(virt, "ZNODES")->data;
supported[NT_XGLN] = supported[NT_XGL3] = true;
virtlump_t *virtznodes = vres_Find(virt, "ZNODES");
if (virtznodes && virtznodes->size)
{
*nodedata = virtznodes->data;
supported[NT_XGLN] = supported[NT_XGL3] = true;
}
}
else
{
@ -3535,24 +3593,39 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, UINT8 **nodedata)
if (virtsegs && virtsegs->size)
{
*nodedata = vres_Find(virt, "NODES")->data;
return NT_DOOM; // Traditional map format BSP tree.
}
virtssectors = vres_Find(virt, "SSECTORS");
if (virtssectors && virtssectors->size)
{ // Possibly GL nodes: NODES ignored, SSECTORS takes precedence as nodes lump, (It is confusing yeah) and has a signature.
*nodedata = virtssectors->data;
supported[NT_XGLN] = supported[NT_ZGLN] = supported[NT_XGL3] = true;
virtlump_t *virtnodes = vres_Find(virt, "NODES");
if (virtnodes && virtnodes->size)
{
*nodedata = virtnodes->data;
return NT_DOOM; // Traditional map format BSP tree.
}
}
else
{ // Possibly ZDoom extended nodes: SSECTORS is empty, NODES has a signature.
*nodedata = vres_Find(virt, "NODES")->data;
supported[NT_XNOD] = supported[NT_ZNOD] = true;
{
virtssectors = vres_Find(virt, "SSECTORS");
if (virtssectors && virtssectors->size)
{ // Possibly GL nodes: NODES ignored, SSECTORS takes precedence as nodes lump, (It is confusing yeah) and has a signature.
*nodedata = virtssectors->data;
supported[NT_XGLN] = supported[NT_ZGLN] = supported[NT_XGL3] = true;
}
else
{ // Possibly ZDoom extended nodes: SSECTORS is empty, NODES has a signature.
virtlump_t *virtnodes = vres_Find(virt, "NODES");
if (virtnodes && virtnodes->size)
{
*nodedata = virtnodes->data;
supported[NT_XNOD] = supported[NT_ZNOD] = true;
}
}
}
}
if (*nodedata == NULL)
{
I_Error("Level has no nodes (does your map have at least 2 sectors?)");
}
M_Memcpy(signature, *nodedata, 4);
signature[4] = '\0';
(*nodedata) += 4;
@ -4338,14 +4411,6 @@ static void P_AddBinaryMapTags(void)
}
}
static void P_WriteConstant(INT32 constant, char **target)
{
char buffer[12];
sprintf(buffer, "%d", constant);
*target = Z_Malloc(strlen(buffer) + 1, PU_LEVEL, NULL);
M_Memcpy(*target, buffer, strlen(buffer) + 1);
}
static line_t *P_FindPointPushLine(taglist_t *list)
{
INT32 i, l;
@ -4585,7 +4650,6 @@ static void P_ConvertBinaryLinedefTypes(void)
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[1] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
lines[i].args[2] = !!(lines[i].flags & ML_SKEWTD);
P_WriteConstant(sides[lines[i].sidenum[0]].toptexture, &lines[i].stringargs[0]);
break;
case 16: //Minecart parameters
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
@ -5060,7 +5124,7 @@ static void P_ConvertBinaryLinedefTypes(void)
lines[i].args[2] = 16;
}
if (lines[i].flags & ML_MIDSOLID)
P_WriteConstant(sides[lines[i].sidenum[0]].textureoffset >> FRACBITS, &lines[i].stringargs[0]);
P_WriteSfx(sides[lines[i].sidenum[0]].textureoffset >> FRACBITS, &lines[i].stringargs[0]);
if (lines[i].flags & ML_SKEWTD) // Kart Z delay. Yes, it used the same field as the above.
lines[i].args[3] = (unsigned)(sides[lines[i].sidenum[0]].textureoffset >> FRACBITS);
break;
@ -5329,11 +5393,6 @@ static void P_ConvertBinaryLinedefTypes(void)
else
lines[i].args[0] = TMT_CONTINUOUS;
lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
if (lines[i].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(lines[i].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], lines[i].text, strlen(lines[i].text) + 1);
}
lines[i].special = 331;
break;
case 334: // Object dye - continuous
@ -5346,11 +5405,6 @@ static void P_ConvertBinaryLinedefTypes(void)
else
lines[i].args[0] = TMT_CONTINUOUS;
lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
lines[i].special = 334;
break;
case 337: //Emerald check - continuous
@ -5489,11 +5543,6 @@ static void P_ConvertBinaryLinedefTypes(void)
lines[i].args[5] = (lines[i].sidenum[1] != 0xffff) ? sides[lines[i].sidenum[1]].textureoffset >> FRACBITS : 0;
lines[i].args[6] = (lines[i].sidenum[1] != 0xffff) ? sides[lines[i].sidenum[1]].rowoffset >> FRACBITS : -1;
lines[i].args[7] = sides[lines[i].sidenum[0]].bottomtexture;
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
break;
case 414: //Play sound effect
lines[i].args[3] = tag;
@ -5533,37 +5582,7 @@ static void P_ConvertBinaryLinedefTypes(void)
lines[i].args[2] = TMSL_EVERYONE;
}
}
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
break;
case 415: //Run script
{
INT32 scrnum;
lines[i].stringargs[0] = Z_Malloc(9, PU_LEVEL, NULL);
strcpy(lines[i].stringargs[0], G_BuildMapName(gamemap));
lines[i].stringargs[0][0] = 'S';
lines[i].stringargs[0][1] = 'C';
lines[i].stringargs[0][2] = 'R';
scrnum = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
if (scrnum < 0 || scrnum > 999)
{
scrnum = 0;
lines[i].stringargs[0][5] = lines[i].stringargs[0][6] = lines[i].stringargs[0][7] = '0';
}
else
{
lines[i].stringargs[0][5] = (char)('0' + (char)((scrnum / 100)));
lines[i].stringargs[0][6] = (char)('0' + (char)((scrnum % 100) / 10));
lines[i].stringargs[0][7] = (char)('0' + (char)(scrnum % 10));
}
lines[i].stringargs[0][8] = '\0';
break;
}
case 416: //Start adjustable flickering light
case 417: //Start adjustable pulsating light
case 602: //Adjustable pulsating light
@ -5628,13 +5647,6 @@ static void P_ConvertBinaryLinedefTypes(void)
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
break;
case 425: //Change object state
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
break;
case 426: //Stop object
lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
break;
@ -5671,20 +5683,6 @@ static void P_ConvertBinaryLinedefTypes(void)
case 433: //Enable/disable gravity flip
lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
break;
case 434: //Award power-up
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
if (lines[i].sidenum[1] != 0xffff && lines[i].flags & ML_BLOCKPLAYERS) // read power from back sidedef
{
lines[i].stringargs[1] = Z_Malloc(strlen(sides[lines[i].sidenum[1]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[1], sides[lines[i].sidenum[1]].text, strlen(sides[lines[i].sidenum[1]].text) + 1);
}
else
P_WriteConstant((lines[i].flags & ML_NOCLIMB) ? -1 : (sides[lines[i].sidenum[0]].textureoffset >> FRACBITS), &lines[i].stringargs[1]);
break;
case 435: //Change plane scroller direction
lines[i].args[0] = tag;
lines[i].args[1] = R_PointToDist2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y) >> FRACBITS;
@ -5711,31 +5709,7 @@ static void P_ConvertBinaryLinedefTypes(void)
break;
case 442: //Change object type state
lines[i].args[2] = tag;
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
if (lines[i].sidenum[1] == 0xffff)
lines[i].args[3] = 1;
else
{
lines[i].args[3] = 0;
if (sides[lines[i].sidenum[1]].text)
{
lines[i].stringargs[1] = Z_Malloc(strlen(sides[lines[i].sidenum[1]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[1], sides[lines[i].sidenum[1]].text, strlen(sides[lines[i].sidenum[1]].text) + 1);
}
}
break;
case 443: //Call Lua function
if (lines[i].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(lines[i].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], lines[i].text, strlen(lines[i].text) + 1);
}
else
CONS_Alert(CONS_WARNING, "Linedef %s is missing the hook name of the Lua function to call! (This should be given in the front texture fields)\n", sizeu1(i));
lines[i].args[3] = (lines[i].sidenum[1] == 0xffff) ? 1 : 0;
break;
case 444: //Earthquake
lines[i].args[0] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
@ -5887,11 +5861,6 @@ static void P_ConvertBinaryLinedefTypes(void)
if (lines[i].flags & ML_MIDSOLID)
lines[i].args[3] |= TMP_FREEZETHINKERS;*/
lines[i].args[4] = (lines[i].sidenum[1] != 0xFFFF) ? sides[lines[i].sidenum[1]].textureoffset >> FRACBITS : tag;
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
break;
case 460: //Award rings
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
@ -5920,18 +5889,6 @@ static void P_ConvertBinaryLinedefTypes(void)
}
else
lines[i].args[5] = 0;
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
break;
case 463: //Dye object
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
break;
case 464: //Trigger egg capsule
lines[i].args[0] = tag;
@ -5946,16 +5903,6 @@ static void P_ConvertBinaryLinedefTypes(void)
lines[i].args[2] = TML_SECTOR;
lines[i].args[3] = !!(lines[i].flags & ML_MIDPEG);
break;
case 475: // ACS_Execute
case 476: // ACS_ExecuteAlways
case 477: // ACS_Suspend
case 478: // ACS_Terminate
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
break;
case 480: //Polyobject - door slide
lines[i].args[0] = tag;
lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
@ -6746,7 +6693,9 @@ static void P_ConvertBinaryThingTypes(void)
break;
case 543: //Balloon
if (mapthings[i].angle > 0)
P_WriteConstant(((mapthings[i].angle - 1) % (numskincolors - 1)) + 1, &mapthings[i].stringargs[0]);
{
P_WriteSkincolor(((mapthings[i].angle - 1) % (numskincolors - 1)) + 1, &mapthings[i].stringargs[0]);
}
mapthings[i].args[0] = !!(mapthings[i].options & MTF_AMBUSH);
break;
case 555: //Diagonal yellow spring
@ -6771,22 +6720,22 @@ static void P_ConvertBinaryThingTypes(void)
case 706: //Water ambience G
case 707: //Water ambience H
mapthings[i].args[0] = 35;
P_WriteConstant(sfx_amwtr1 + mapthings[i].type - 700, &mapthings[i].stringargs[0]);
P_WriteSfx(sfx_amwtr1 + mapthings[i].type - 700, &mapthings[i].stringargs[0]);
mapthings[i].type = 700;
break;
case 708: //Disco ambience
mapthings[i].args[0] = 512;
P_WriteConstant(sfx_ambint, &mapthings[i].stringargs[0]);
P_WriteSfx(sfx_ambint, &mapthings[i].stringargs[0]);
mapthings[i].type = 700;
break;
case 709: //Volcano ambience
mapthings[i].args[0] = 220;
P_WriteConstant(sfx_ambin2, &mapthings[i].stringargs[0]);
P_WriteSfx(sfx_ambin2, &mapthings[i].stringargs[0]);
mapthings[i].type = 700;
break;
case 710: //Machine ambience
mapthings[i].args[0] = 24;
P_WriteConstant(sfx_ambmac, &mapthings[i].stringargs[0]);
P_WriteSfx(sfx_ambmac, &mapthings[i].stringargs[0]);
mapthings[i].type = 700;
break;
case 750: //Slope vertex
@ -6849,8 +6798,7 @@ static void P_ConvertBinaryThingTypes(void)
mapthings[i].args[3] = sides[lines[j].sidenum[0]].rowoffset >> FRACBITS;
mapthings[i].args[4] = lines[j].backsector ? sides[lines[j].sidenum[1]].textureoffset >> FRACBITS : 0;
mapthings[i].args[6] = mapthings[i].angle;
if (sides[lines[j].sidenum[0]].toptexture)
P_WriteConstant(sides[lines[j].sidenum[0]].toptexture, &mapthings[i].stringargs[0]);
P_WriteDuplicateText(lines[j].stringargs[0], &mapthings[i].stringargs[0]);
break;
}
case 762: //PolyObject spawn point (crush)
@ -6938,8 +6886,8 @@ static void P_ConvertBinaryThingTypes(void)
mapthings[i].args[8] |= TMM_ALWAYSTHINK;
if (mapthings[i].type == 1110)
{
P_WriteConstant(sides[lines[j].sidenum[0]].toptexture, &mapthings[i].stringargs[0]);
P_WriteConstant(lines[j].backsector ? sides[lines[j].sidenum[1]].toptexture : MT_NULL, &mapthings[i].stringargs[1]);
P_WriteDuplicateText(lines[j].stringargs[0], &mapthings[i].stringargs[0]);
P_WriteDuplicateText(lines[j].stringargs[1], &mapthings[i].stringargs[1]);
}
break;
}
@ -6980,7 +6928,11 @@ static void P_ConvertBinaryThingTypes(void)
mapthings[i].args[0] = P_AproxDistance(lines[j].dx, lines[j].dy) >> FRACBITS;
mapthings[i].args[1] = sides[lines[j].sidenum[0]].textureoffset >> FRACBITS;
mapthings[i].args[2] = !!(lines[j].flags & ML_NOCLIMB);
P_WriteConstant(MT_ROCKCRUMBLE1 + (sides[lines[j].sidenum[0]].rowoffset >> FRACBITS), &mapthings[i].stringargs[0]);
INT32 id = (sides[lines[j].sidenum[0]].rowoffset >> FRACBITS);
// Rather than introduce deh_tables.h as a dependency for literally one
// conversion, we just... recreate the string expected to be produced.
if (id > 0 && id < 16)
P_WriteDuplicateText(va("MT_ROCKCRUMBLE%d", id+1), &mapthings[i].stringargs[0]);
break;
}
case 1221: //Minecart saloon door
@ -7193,6 +7145,55 @@ static void P_ConvertBinaryThingTypes(void)
case 3786: // MT_BATTLEUFO_SPAWNER
mapthings[i].args[0] = mapthings[i].angle;
break;
case 3400: // MT_WATERPALACETURBINE (TODO: not yet hardcoded)
{
mtag_t tag = (mtag_t)mapthings[i].angle;
INT32 j = Tag_FindLineSpecial(2009, tag);
if (j == -1)
{
CONS_Debug(DBG_GAMELOGIC, "Water Palace Turbine setup: Unable to find parameter line 2009 (tag %d)!\n", tag);
break;
}
if (!lines[j].backsector)
{
CONS_Debug(DBG_GAMELOGIC, "Water Palace Turbine setup: No backside for parameter line 2009 (tag %d)!\n", tag);
break;
}
mapthings[i].angle = sides[lines[j].sidenum[0]].rowoffset >> FRACBITS;
if (mapthings[i].options & MTF_EXTRA)
mapthings[i].args[0] = 1;
if (mapthings[i].options & MTF_OBJECTSPECIAL)
mapthings[i].args[1] = 1;
mapthings[i].args[2] = lines[j].frontsector->floorheight >> FRACBITS;
mapthings[i].args[3] = lines[j].frontsector->ceilingheight >> FRACBITS;
mapthings[i].args[4] = lines[j].backsector->floorheight >> FRACBITS;
mapthings[i].args[5] = sides[lines[j].sidenum[0]].textureoffset >> FRACBITS;
if (mapthings[i].args[5] < 0)
mapthings[i].args[5] = -mapthings[i].args[5];
mapthings[i].args[6] = sides[lines[j].sidenum[1]].rowoffset >> FRACBITS;
if (mapthings[i].args[6] < 0)
mapthings[i].args[6] = -mapthings[i].args[6];
mapthings[i].args[7] = sides[lines[j].sidenum[1]].textureoffset >> FRACBITS;
if (mapthings[i].args[7] < 0)
mapthings[i].args[7] = -mapthings[i].args[7];
if (lines[j].flags & ML_SKEWTD)
mapthings[i].args[8] = R_PointToDist2(lines[j].v2->x, lines[j].v2->y, lines[j].v1->x, lines[j].v1->y) >> FRACBITS;
if (lines[j].flags & ML_NOSKEW)
mapthings[i].args[9] = 1;
break;
}
case 3441: // MT_DASHRING (TODO: not yet hardcoded)
case 3442: // MT_RAINBOWDASHRING (TODO: not yet hardcoded)
mapthings[i].args[0] = mapthings[i].options & 13;
@ -7530,34 +7531,6 @@ void P_RespawnThings(void)
}
#endif
static void P_RunLevelScript(const char *scriptname)
{
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_SCRIPTISFILE))
{
lumpnum_t lumpnum;
char newname[9];
strncpy(newname, scriptname, 8);
newname[8] = '\0';
lumpnum = W_CheckNumForName(newname);
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
{
CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname);
return;
}
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
}
else
{
COM_BufAddText(va("exec %s\n", scriptname));
}
COM_BufExecute(); // Run it!
}
static void P_ResetSpawnpoints(void)
{
UINT8 i;
@ -7789,33 +7762,6 @@ static void P_InitGametype(void)
spectateGriefed = 0;
K_CashInPowerLevels(); // Pushes power level changes even if intermission was skipped
if (grandprixinfo.gp == true)
{
if (savedata.lives > 0)
{
K_LoadGrandPrixSaveGame();
savedata.lives = 0;
}
else if (grandprixinfo.initalize == true)
{
K_InitGrandPrixRank(&grandprixinfo.rank);
K_InitGrandPrixBots();
grandprixinfo.initalize = false;
}
else if (grandprixinfo.wonround == true)
{
K_UpdateGrandPrixBots();
grandprixinfo.wonround = false;
}
}
else
{
// We're in a Match Race, use simplistic randomized bots.
K_UpdateMatchRaceBots();
}
P_InitPlayers();
if (modeattacking && !demo.playback)
P_LoadRecordGhosts();
@ -8009,9 +7955,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
if (mapheaderinfo[gamemap-1]->runsoc[0] != '#')
P_RunSOC(mapheaderinfo[gamemap-1]->runsoc);
if (cv_runscripts.value && mapheaderinfo[gamemap-1]->scriptname[0] != '#')
P_RunLevelScript(mapheaderinfo[gamemap-1]->scriptname);
P_InitLevelSettings();
for (i = 0; i <= r_splitscreen; i++)
@ -8119,13 +8062,11 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
// Fade out music here. Deduct 2 tics so the fade volume actually reaches 0.
// But don't halt the music! S_Start will take care of that. This dodges a MIDI crash bug.
if (!(reloadinggamestate || gamestate != GS_LEVEL))
if (gamestate == GS_LEVEL)
S_FadeMusic(0, FixedMul(
FixedDiv((F_GetWipeLength(wipedefs[wipe_level_toblack])-2)*NEWTICRATERATIO, NEWTICRATE), MUSICRATE));
if (reloadinggamestate)
;
else if (K_PodiumSequence())
if (K_PodiumSequence())
{
// mapmusrng is set by local player position in K_ResetCeremony
S_InitLevelMusic(true);
@ -8331,11 +8272,23 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
// a netgame save is being loaded, and could actively be harmful by messing with
// the client's view of the data.)
if (!fromnetsave)
{
P_InitGametype();
// Initialize ACS scripts
ACS_LoadLevelScripts(gamemap-1);
}
// Now safe to free.
vres_Free(curmapvirt);
curmapvirt = NULL;
// We do the following silly
// construction because vres_Free
// no-sells deletions of pointers
// that are == curmapvirt.
{
virtres_t *temp = curmapvirt;
curmapvirt = NULL;
vres_Free(temp);
}
if (!reloadinggamestate)
{
@ -8344,12 +8297,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
K_InitDirector();
}
// Initialize ACS scripts
if (!fromnetsave)
{
ACS_LoadLevelScripts(gamemap-1);
}
// Remove the loading shit from the screen
if (rendermode != render_none && !titlemapinaction && !reloadinggamestate)
F_WipeColorFill(levelfadecol);
@ -8415,6 +8362,48 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
void P_PostLoadLevel(void)
{
P_MapStart();
if (G_GametypeHasSpectators())
{
K_CheckSpectateStatus(false);
}
if (demo.playback)
;
else if (grandprixinfo.gp == true)
{
if (savedata.lives > 0)
{
K_LoadGrandPrixSaveGame();
savedata.lives = 0;
}
else if (grandprixinfo.initalize == true)
{
K_InitGrandPrixRank(&grandprixinfo.rank);
K_InitGrandPrixBots();
grandprixinfo.initalize = false;
}
else if (grandprixinfo.wonround == true)
{
K_UpdateGrandPrixBots();
grandprixinfo.wonround = false;
}
}
else
{
// We're in a Match Race, use simplistic randomized bots.
K_UpdateMatchRaceBots();
}
P_InitPlayers();
if (metalrecording)
G_BeginMetal();
if (demo.recording) // Okay, level loaded, character spawned and skinned,
G_BeginRecording(); // I AM NOW READY TO RECORD.
demo.deferstart = true;
K_TimerInit();
nextmapoverride = 0;
@ -8429,12 +8418,10 @@ void P_PostLoadLevel(void)
marathonmode &= ~MA_INIT;
}
P_MapStart(); // just in case MapLoad modifies tm.thing
ACS_RunLevelStartScripts();
LUA_HookInt(gamemap, HOOK(MapLoad));
P_MapEnd(); // just in case MapLoad modifies tm.thing
P_MapEnd();
// We're now done loading the level.
levelloading = false;

View file

@ -35,6 +35,7 @@ extern boolean levelloading;
extern UINT8 levelfadecol;
extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
extern virtres_t *curmapvirt;
/* for levelflat type */
enum

View file

@ -2969,18 +2969,6 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
P_PlaySFX(stringargs[0] ? get_number(stringargs[0]) : sfx_None, mo, callsec, args[3], args[1], args[2]);
break;
case 415: // Run a script
if (cv_runscripts.value)
{
lumpnum_t lumpnum = W_CheckNumForName(stringargs[0]);
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
CONS_Debug(DBG_SETUP, "Line type 415 Executor: script lump %s not found/not valid.\n", stringargs[0]);
else
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
}
break;
case 416: // Spawn adjustable fire flicker
TAG_ITER_SECTORS(args[0], secnum)
P_SpawnAdjustableFireFlicker(&sectors[secnum], args[2],
@ -4191,19 +4179,40 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
case 460: // Award rings
{
if (gametyperules & GTR_SPHERES)
return false;
INT16 rings = args[0];
INT32 delay = args[1];
if (mo && mo->player)
if (
mo && mo->player // Player
&& rings != 0 // Any effect
&& (delay <= 0 || !(leveltime % delay)) // Timing
)
{
// Don't award rings while SPB is targetting you
if (mo->player->pflags & PF_RINGLOCK)
return false;
if (delay <= 0 || !(leveltime % delay))
if (rings > 0)
{
// Don't award rings while SPB is targetting you
if (mo->player->pflags & PF_RINGLOCK)
return false;
// args[2]: don't cap rings to 20
K_AwardPlayerRings(mo->player, rings, args[2]);
}
else
{
// Don't push you below baseline
if (mo->player->rings <= 0)
return false;
rings = -(rings);
if (rings > mo->player->rings)
rings = mo->player->rings;
mo->player->rings -= rings;
S_StartSound(mo, sfx_antiri);
}
}
}
break;

View file

@ -901,22 +901,7 @@ void P_Ticker(boolean run)
}
// POSITION!! music
if (encoremode)
{
// Encore humming starts immediately.
if (leveltime == 1)
S_ChangeMusicInternal("encore", true);
}
else
{
// Plays the POSITION music after the camera spin
if (leveltime == introtime)
S_ChangeMusicInternal(
(mapheaderinfo[gamemap-1]->positionmus[0]
? mapheaderinfo[gamemap-1]->positionmus
: "postn"
), true);
}
P_StartPositionMusic(true); // exact times only
}
}

View file

@ -705,6 +705,37 @@ void P_PlayVictorySound(mobj_t *source)
S_StartSound(source, sfx_kwin);
}
//
// P_StartPositionMusic
//
// Consistently sets starting music!
//
void P_StartPositionMusic(boolean exact)
{
if (encoremode)
{
if (exact
? (leveltime != 1)
: (leveltime < 1))
return;
S_ChangeMusicInternal("encore", true);
}
else
{
if (exact
? (leveltime != introtime)
: (leveltime < introtime))
return;
S_ChangeMusicInternal(
(mapheaderinfo[gamemap-1]->positionmus[0]
? mapheaderinfo[gamemap-1]->positionmus
: "postn"
), true);
}
}
//
// P_EndingMusic
//
@ -882,6 +913,7 @@ void P_RestoreMusic(player_t *player)
if ((K_CheckBossIntro() == false)
&& (leveltime < (starttime + (TICRATE/2)))) // see also where time overs are handled
{
P_StartPositionMusic(false); // inexact timing permitted
return;
}

View file

@ -612,7 +612,6 @@ struct line_t
boolean tripwire;
char *text; // a concatenation of all front and back texture names, for linedef specials that require a string.
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
// UDMF user-defined custom properties.
@ -640,8 +639,6 @@ struct side_t
INT16 special; // the special of the linedef this side belongs to
INT16 repeatcnt; // # of times to repeat midtexture
char *text; // a concatenation of all top, bottom, and mid texture names, for linedef specials that require a string.
extracolormap_t *colormap_data; // storage for colormaps; not applied to sectors.
// UDMF user-defined custom properties.

View file

@ -1362,7 +1362,7 @@ static UINT32 queue_fadeinms;
static tic_t pause_starttic;
static void S_AttemptToRestoreMusic(void)
void S_AttemptToRestoreMusic(void)
{
switch (gamestate)
{
@ -1376,6 +1376,9 @@ static void S_AttemptToRestoreMusic(void)
case GS_INTERMISSION:
S_ChangeMusicInternal("racent", true);
break;
case GS_CEREMONY:
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
break;
case GS_TITLESCREEN:
S_ChangeMusicInternal("_title", looptitle);
break;
@ -2975,14 +2978,7 @@ void S_InitLevelMusic(boolean fromnetsave)
mapmusresume = 0;
}
S_StopMusic(); // Starting ambience should always be restarted, if playing.
if (leveltime < (starttime + (TICRATE/2))) // SRB2Kart
{
;
}
else
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
S_StopMusic();
S_ResetMusicStack();
music_stack_noposition = false;

View file

@ -346,6 +346,9 @@ void S_ResumeAudio(void);
void S_EnableSound(void);
void S_DisableSound(void);
// Attempt to restore music based on gamestate.
void S_AttemptToRestoreMusic(void);
//
// Music Fading
//

View file

@ -2354,6 +2354,12 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
virtlump_t* vlumps = NULL;
size_t numlumps = 0;
if (lastloadedmaplumpnum == lumpnum && curmapvirt != NULL)
{
// Avoid duplicating all our hard work.
return curmapvirt;
}
if (W_IsLumpWad(lumpnum))
{
UINT32 realentry;
@ -2430,6 +2436,12 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
*/
void vres_Free(virtres_t* vres)
{
if (vres == curmapvirt)
{
// No-sell multiple references.
return;
}
while (vres->numlumps--)
{
if (vres->vlumps[vres->numlumps].data)

View file

@ -178,6 +178,8 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
data.numplayers = 0;
data.roundnum = 0;
data.isduel = (numplayersingame <= 2);
for (j = 0; j < numplayersingame; j++)
{
for (i = 0; i < MAXPLAYERS; i++)
@ -441,7 +443,7 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
INT32 x, y;
INT32 x2, returny, inwardshim = 0;
boolean verticalresults = (standings->numplayers < 4);
boolean verticalresults = (standings->numplayers < 4 && (standings->numplayers == 1 || standings->isduel == false));
boolean datarightofcolumn = false;
boolean drawping = (netgame && gamestate == GS_LEVEL);
@ -488,7 +490,11 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
y = 106 - (heightcount * yspacing)/2;
if (y < 70)
if (standings->isduel)
{
y += 38;
}
else if (y < 70)
{
// One sanity check.
y = 70;
@ -502,7 +508,20 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
: P_IsLocalPlayer
);
for (i = 0; i < standings->numplayers; i++)
boolean doreverse = (
standings->isduel && standings->numplayers == 2
&& standings->num[0] > standings->num[1]
);
i = 0;
UINT8 halfway = (standings->numplayers-1)/2;
if (doreverse)
{
i = standings->numplayers-1;
halfway++;
}
do // don't use "continue" in this loop just for sanity's sake
{
const UINT8 pnum = standings->num[i];
@ -512,6 +531,71 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
standings->num[i] = MAXPLAYERS; // this should be the only field setting in this function
else
{
UINT8 *charcolormap = NULL;
if (standings->color[i] != SKINCOLOR_NONE)
{
charcolormap = R_GetTranslationColormap(standings->character[i], standings->color[i], GTC_CACHE);
}
if (standings->isduel)
{
INT32 duelx = x + 22 + (datarightofcolumn ? inwardshim : -inwardshim);
INT32 duely = y - 80;
V_DrawScaledPatch(duelx, duely, 0, W_CachePatchName("DUELGRPH", PU_CACHE));
V_DrawScaledPatch(duelx + 8, duely + 9, V_TRANSLUCENT, W_CachePatchName("PREVBACK", PU_CACHE));
UINT8 spr2 = SPR2_STIN;
if (standings->pos[i] == 2)
{
spr2 = (datarightofcolumn ? SPR2_STGR : SPR2_STGL);
}
M_DrawCharacterSprite(
duelx + 40, duely + 78,
standings->character[i],
spr2,
(datarightofcolumn ? 1 : 7),
0,
0,
charcolormap
);
duelx += 8;
duely += 5;
UINT8 j;
for (j = 0; j <= splitscreen; j++)
{
if (pnum == g_localplayers[j])
break;
}
INT32 letterpos = duelx + (datarightofcolumn ? 44 : 0);
if (j > splitscreen)
{
V_DrawScaledPatch(letterpos, duely, 0, W_CachePatchName(va("CHAR%s", (players[pnum].bot ? "CPU" : "EGGA")), PU_CACHE));
}
else
{
duelx += (datarightofcolumn ? -1 : 11);
UINT8 profilen = cv_lastprofile[j].value;
V_DrawScaledPatch(duelx, duely, 0, W_CachePatchName("FILEBACK", PU_CACHE));
if (datarightofcolumn && j == 0)
letterpos++; // A is one pixel thinner
V_DrawScaledPatch(letterpos, duely, 0, W_CachePatchName(va("CHARSEL%c", 'A' + j), PU_CACHE));
profile_t *pr = PR_GetProfile(profilen);
V_DrawCenteredFileString(duelx+26, duely, 0, pr ? pr->profilename : "PLAYER");
}
}
// Apply the jitter offset (later reversed)
if (standings->jitter[pnum] > 0)
y--;
@ -522,12 +606,15 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
if (standings->color[i] != SKINCOLOR_NONE)
{
UINT8 *charcolormap;
if ((players[pnum].pflags & PF_NOCONTEST) && players[pnum].bot)
{
// RETIRED !!
charcolormap = R_GetTranslationColormap(TC_DEFAULT, standings->color[i], GTC_CACHE);
V_DrawMappedPatch(x+14, y-5, 0, W_CachePatchName("MINIDEAD", PU_CACHE), charcolormap);
V_DrawMappedPatch(
x+14, y-5,
0,
W_CachePatchName("MINIDEAD", PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, standings->color[i], GTC_CACHE)
);
}
else
{
@ -645,7 +732,7 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
y += yspacing;
if (verticalresults == false && i == (standings->numplayers-1)/2)
if (verticalresults == false && i == halfway)
{
x = 169 + xoffset - inwardshim;
y = returny;
@ -653,7 +740,19 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
datarightofcolumn = true;
x2 = x + 118 + 5;
}
if (!doreverse)
{
if (++i < standings->numplayers)
continue;
break;
}
if (i == 0)
break;
i--;
}
while (true);
}
//
@ -1691,9 +1790,22 @@ void Y_StartIntermission(void)
// Prevent a weird bug
timer = 1;
}
else if (nump < 2 && !netgame)
else if (
( // Match Race or Time Attack
netgame == false
&& grandprixinfo.gp == false
)
&& (
modeattacking != ATTACKING_NONE // Definitely never another map
|| ( // Any level sequence?
roundqueue.size == 0 // No maps queued, points aren't relevant
|| roundqueue.position == 0 // OR points from this round will be discarded
)
)
)
{
// No PWR/global score, skip it
// (the above is influenced by G_GetNextMap)
timer /= 2;
}
else

View file

@ -22,6 +22,7 @@ typedef struct
boolean gotthrough; // show "got through"
boolean showrank; // show rank-restricted queue entry at the end, if it exists
boolean encore; // encore mode
boolean isduel; // duel mode
UINT8 roundnum; // round number
char headerstring[64]; // holds levelnames up to 64 characters