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Don't respawn items boxes in duels
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1 changed files with 1 additions and 1 deletions
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@ -1017,7 +1017,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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{
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target->fuse = 2;
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}
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else
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else if (inDuel == false)
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{
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UINT8 i;
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