Rudimentary start on profiles

This commit is contained in:
SinnamonLat 2022-02-14 23:14:25 +01:00
parent 00a471405d
commit 1789dd1255
8 changed files with 208 additions and 7 deletions

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@ -116,3 +116,4 @@ k_menudraw.c
k_brightmap.c
k_terrain.c
k_director.c
k_profiles.c

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@ -1479,6 +1479,10 @@ void D_SRB2Main(void)
//--------------------------------------------------------- CONFIG.CFG
M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()"
// Load Profiles now that default controls have been defined
PR_LoadProfiles(); // load control profiles
PR_SaveProfiles(); // Test @TODO: remove this lol
M_Init();
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)

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@ -14,6 +14,7 @@
#ifndef __D_MAIN__
#define __D_MAIN__
#include "k_profiles.h" // PR_LoadProfiles()
#include "d_event.h"
#include "w_wad.h" // for MAX_WADFILES

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@ -935,13 +935,6 @@ void D_RegisterClientCommands(void)
{
CV_RegisterVar(&cv_kickstartaccel[i]);
CV_RegisterVar(&cv_shrinkme[i]);
CV_RegisterVar(&cv_turnaxis[i]);
CV_RegisterVar(&cv_moveaxis[i]);
CV_RegisterVar(&cv_brakeaxis[i]);
CV_RegisterVar(&cv_aimaxis[i]);
CV_RegisterVar(&cv_lookaxis[i]);
CV_RegisterVar(&cv_fireaxis[i]);
CV_RegisterVar(&cv_driftaxis[i]);
CV_RegisterVar(&cv_deadzone[i]);
}

90
src/k_profiles.c Normal file
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@ -0,0 +1,90 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_profiles.c
/// \brief implements methods for profiles etc.
#include "k_profiles.h"
// List of all the profiles.
static profile_t profilesList[MAXPROFILES+1]; // +1 because we're gonna add a default "GUEST' profile.
static UINT8 numprofiles = 0; // # of loaded profiles
profile_t PR_MakeProfile(const char *prname, const char *pname, const UINT16 col, const char *fname, UINT16 fcol, INT32 controlarray[num_gamecontrols][MAXINPUTMAPPING])
{
profile_t new;
new.version = PROFILEVER;
strcpy(new.profilename, prname);
strcpy(new.playername, pname);
new.color = col;
strcpy(new.follower, fname);
new.followercolor = fcol;
// Copy from gamecontrol directly as we'll be setting controls up directly in the profile.
memcpy(new.controls, controlarray, sizeof(new.controls));
return new;
}
profile_t PR_MakeProfileFromPlayer(const char *prname, const char *pname, const UINT16 col, const char *fname, UINT16 fcol, UINT8 pnum)
{
// Generate profile using the player's gamecontrol, as we set them directly when making profiles from menus.
profile_t new = PR_MakeProfile(prname, pname, col, fname, fcol, gamecontrol[pnum]);
// Player bound cvars:
new.kickstartaccel = cv_kickstartaccel[pnum].value;
return new;
}
boolean PR_AddProfile(profile_t p)
{
if (numprofiles < MAXPROFILES)
{
memcpy(&profilesList[numprofiles], &p, sizeof(profile_t));
numprofiles++;
CONS_Printf("Profile '%s' added\n", p.profilename);
return true;
}
else
return false;
}
void PR_SaveProfiles(void)
{
FILE *f = NULL;
f = fopen(PROFILESFILE, "w");
if (f != NULL)
{
fwrite(profilesList, sizeof(profile_t), MAXPROFILES, f);
fclose(f);
}
}
void PR_LoadProfiles(void)
{
//FILE *f = NULL;
profile_t dprofile = PR_MakeProfile(PROFILEDEFAULTNAME, PROFILEDEFAULTPNAME, PROFILEDEFAULTCOLOR, PROFILEDEFAULTFOLLOWER, PROFILEDEFAULTFOLLOWERCOLOR, gamecontroldefault);
PR_AddProfile(dprofile);
/*f = fopen(PROFILESFILE, "r");
if (f != NULL)
{
fread(&profilesList[1], sizeof(profile_t)*(MAXPROFILES), MAXPROFILES, f);
fclose(f);
}*/
}

96
src/k_profiles.h Normal file
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@ -0,0 +1,96 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Inuyasha" Walsh.
// Copyright (C) 1999-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_profiles.h
/// \brief Control profiles definition
#ifndef __PROFILES_H__
#define __PROFILES_H__
#include "doomdef.h" // MAXPLAYERNAME
//#include "r_skins.h" // SKINNAMESIZE // This cuases stupid issues.
#include "g_input.h" // Input related stuff
#include "string.h" // strcpy etc
#include "g_game.h" // game CVs
// We have to redefine this because somehow including r_skins.h causes a redefinition of node_t since that's used for both net nodes and BSP nodes too......
// And honestly I don't wanna refactor that.
#define SKINNAMESIZE 16
#define PROFILENAMELEN 6
#define PROFILEVER 0
#define MAXPROFILES 16
#define PROFILESFILE "kartprofiles.cfg"
#define PROFILEDEFAULTNAME "GUEST"
#define PROFILEDEFAULTPNAME "Player"
#define PROFILEDEFAULTSKIN "sonic"
#define PROFILEDEFAULTCOLOR SKINCOLOR_SAPPHIRE
#define PROFILEDEFAULTFOLLOWER "none"
#define PROFILEDEFAULTFOLLOWERCOLOR 255
// Man I wish I had more than 16 friends!!
// profile_t definition (WIP)
typedef struct profile_s
{
// Versionning
UINT8 version; // Version of the profile, this can be useful for backwards compatibility reading if we ever update the profile structure/format after release.
// Profile header
char profilename[PROFILENAMELEN+1]; // Profile name (not to be confused with player name)
// Player data
char playername[MAXPLAYERNAME+1]; // Player name
UINT16 color; // Default player coloUr. ...But for consistency we'll name it color.
char follower[SKINNAMESIZE+1]; // Follower
UINT16 followercolor; // Follower color
// Player-specific consvars.
// @TODO: List all of those
boolean kickstartaccel; // cv_kickstartaccel
// Finally, control data itself
INT32 controls[num_gamecontrols][MAXINPUTMAPPING]; // Lists of all the controls, defined the same way as default inputs in g_input.c
} profile_t;
// Functions
// PR_MakeProfile
// Makes a profile from the supplied profile name, player name, colour, follower, followercolour and controls.
// The consvar values are left untouched.
profile_t PR_MakeProfile(const char *prname, const char *pname, const UINT16 col, const char *fname, UINT16 fcol, INT32 controlarray[num_gamecontrols][MAXINPUTMAPPING]);
// PR_MakeProfileFromPlayer
// Makes a profile_t from the supplied profile name, player name, colour, follower and followercolour.
// The last argument is a player number to read cvars from; as for convenience, cvars will be set directly when making a profile (since loading another one will overwrite them, this will be inconsequential)
profile_t PR_MakeProfileFromPlayer(const char *prname, const char *pname, const UINT16 col, const char *fname, UINT16 fcol, UINT8 pnum);
// PR_AddProfile(profile_t p)
// Adds a profile to profilesList and increments numprofiles.
// Returns true if succesful, false if not.
boolean PR_AddProfile(profile_t p);
// PR_SaveProfiles(void)
// Saves all the profiles in profiles.cfg
// This does not save profilesList[0] since that's always going to be the default profile.
void PR_SaveProfiles(void);
// PR_LoadProfiles(void)
// Loads all the profiles saved in profiles.cfg.
// This also loads
void PR_LoadProfiles(void);
#endif

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@ -2626,6 +2626,19 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
} while (--digits);
}
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= (V_ThinStringWidth(string, option) / 2) * FRACUNIT;
V_DrawThinStringAtFixed(x, y, option, string);
}
void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= V_ThinStringWidth(string, option) * FRACUNIT;
V_DrawThinStringAtFixed(x, y, option, string);
}
// Draws a number using the PING font thingy.
// TODO: Merge number drawing functions into one with "font name" selection.

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@ -291,6 +291,9 @@ void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *st
#define V_DrawThinStringAtFixed( x,y,option,string ) \
V__DrawOneScaleString (x,y,FRACUNIT,option,NULL,TINY_FONT,string)
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
// Draws a titlecard font string.
// timer: when the letters start appearing (leave to 0 to disable)