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k_director.h: remove directorinfo extern, add K_DirectorIsEnabled
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3 changed files with 20 additions and 15 deletions
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@ -20,7 +20,18 @@
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#define WALKBACKDIST 600 // how close should a trailing player be before we switch?
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#define PINCHDIST 30000 // how close should the leader be to be considered "end of race"?
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struct directorinfo directorinfo;
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struct directorinfo
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{
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boolean active; // is view point switching enabled?
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tic_t cooldown; // how long has it been since we last switched?
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tic_t freeze; // when nonzero, fixed switch pending, freeze logic!
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INT32 attacker; // who to switch to when freeze delay elapses
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INT32 maxdist; // how far is the closest player from finishing?
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INT32 sortedplayers[MAXPLAYERS]; // position-1 goes in, player index comes out.
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INT32 gap[MAXPLAYERS]; // gap between a given position and their closest pursuer
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INT32 boredom[MAXPLAYERS]; // how long has a given position had no credible attackers?
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} directorinfo;
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void K_InitDirector(void)
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{
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@ -324,6 +335,12 @@ void K_ToggleDirector(boolean active)
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directorinfo.active = active;
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}
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boolean K_DirectorIsEnabled(UINT8 viewnum)
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{
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(void)viewnum;
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return directorinfo.active;
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}
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boolean K_DirectorIsAvailable(UINT8 viewnum)
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{
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return viewnum <= r_splitscreen && viewnum < G_PartySize(consoleplayer) &&
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@ -10,24 +10,12 @@
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extern "C" {
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#endif
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extern struct directorinfo
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{
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boolean active; // is view point switching enabled?
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tic_t cooldown; // how long has it been since we last switched?
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tic_t freeze; // when nonzero, fixed switch pending, freeze logic!
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INT32 attacker; // who to switch to when freeze delay elapses
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INT32 maxdist; // how far is the closest player from finishing?
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INT32 sortedplayers[MAXPLAYERS]; // position-1 goes in, player index comes out.
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INT32 gap[MAXPLAYERS]; // gap between a given position and their closest pursuer
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INT32 boredom[MAXPLAYERS]; // how long has a given position had no credible attackers?
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} directorinfo;
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void K_InitDirector(void);
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void K_UpdateDirector(void);
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void K_DrawDirectorDebugger(void);
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void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source);
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void K_ToggleDirector(boolean active);
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boolean K_DirectorIsEnabled(UINT8 viewnum);
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boolean K_DirectorIsAvailable(UINT8 viewnum);
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#ifdef __cplusplus
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@ -5225,7 +5225,7 @@ static void K_drawDirectorHUD(void)
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// TODO: this is too close to the screen bottom
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K_DrawDirectorButton(offs + 2, "Director", kp_button_r,
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(directorinfo.active ? V_YELLOWMAP : 0));
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(K_DirectorIsEnabled(viewnum) ? V_YELLOWMAP : 0));
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if (players[p].flashing)
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itemtxt = ". . .";
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