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	Tally: Fix intermission music being played on rounds without intermissions
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					 3 changed files with 20 additions and 7 deletions
				
			
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			@ -1426,7 +1426,9 @@ void K_TickPlayerTally(player_t *player)
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		while (player->tally.state != TALLY_ST_DONE && player->tally.state != TALLY_ST_GAMEOVER_DONE);
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		player->tally.delay = std::min(player->tally.delay, TICRATE);
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		musiccountdown = 2; // gets decremented to 1 in G_Ticker to immediately trigger intermission music [blows raspberry]
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		if (Y_ShouldDoIntermission())
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			musiccountdown = 2; // gets decremented to 1 in G_Ticker to immediately trigger intermission music [blows raspberry]
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	}
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	else
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	{
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			@ -1937,12 +1937,7 @@ void Y_Ticker(void)
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	}
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}
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//
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// Y_DetermineIntermissionType
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//
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// Determines the intermission type from the current gametype.
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//
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void Y_DetermineIntermissionType(void)
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boolean Y_ShouldDoIntermission(void)
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{
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	// no intermission for GP events
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	if ((grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE)
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			@ -1954,6 +1949,21 @@ void Y_DetermineIntermissionType(void)
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	|| (nextmapoverride == NEXTMAP_TUTORIALCHALLENGE+1 || tutorialchallenge != TUTORIALSKIP_NONE)
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	// or title screen attract demos
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	|| (demo.playback && demo.attract == DEMO_ATTRACT_TITLE))
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	{
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		return false;
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	}
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	return true;
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}
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//
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// Y_DetermineIntermissionType
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//
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// Determines the intermission type from the current gametype.
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//
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void Y_DetermineIntermissionType(void)
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{
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	// no intermission for GP events
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	if (!Y_ShouldDoIntermission())
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	{
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		intertype = int_none;
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		return;
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			@ -59,6 +59,7 @@ void Y_DrawIntermissionButton(INT32 startslide, INT32 through);
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void Y_StartIntermission(void);
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void Y_EndIntermission(void);
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boolean Y_ShouldDoIntermission(void);
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void Y_DetermineIntermissionType(void);
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void Y_PlayIntermissionMusic(void);
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