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More lenient whip charge tether
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2 changed files with 2 additions and 2 deletions
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@ -1410,7 +1410,7 @@ static void K_UpdateDraft(player_t *player)
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}
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// Want to berserk attack? Get your speed FIRST.
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if (player->instaWhipCharge >= INSTAWHIP_TETHERBLOCK)
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if (player->instaWhipCharge >= INSTAWHIP_TETHERBLOCK || player->instaWhipCooldown)
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return;
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// Not enough speed to draft.
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@ -36,7 +36,7 @@ Make sure this matches the actual number of states
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#define INSTAWHIP_RINGDRAINEVERY (TICRATE/2)
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#define INSTAWHIP_HOLD_DELAY (TICRATE*2)
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// MUST be longer or equal to INSTAWHIP_CHARGETIME.
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#define INSTAWHIP_TETHERBLOCK (TICRATE*2)
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#define INSTAWHIP_TETHERBLOCK (TICRATE*4)
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#define GUARDBREAK_COOLDOWN (TICRATE*4)
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#define FLAMESHIELD_MAX (120)
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