More lenient whip charge tether

This commit is contained in:
AJ Martinez 2023-10-14 17:42:14 -07:00
parent 1eab3a6838
commit 17cfff1dfd
2 changed files with 2 additions and 2 deletions

View file

@ -1410,7 +1410,7 @@ static void K_UpdateDraft(player_t *player)
} }
// Want to berserk attack? Get your speed FIRST. // Want to berserk attack? Get your speed FIRST.
if (player->instaWhipCharge >= INSTAWHIP_TETHERBLOCK) if (player->instaWhipCharge >= INSTAWHIP_TETHERBLOCK || player->instaWhipCooldown)
return; return;
// Not enough speed to draft. // Not enough speed to draft.

View file

@ -36,7 +36,7 @@ Make sure this matches the actual number of states
#define INSTAWHIP_RINGDRAINEVERY (TICRATE/2) #define INSTAWHIP_RINGDRAINEVERY (TICRATE/2)
#define INSTAWHIP_HOLD_DELAY (TICRATE*2) #define INSTAWHIP_HOLD_DELAY (TICRATE*2)
// MUST be longer or equal to INSTAWHIP_CHARGETIME. // MUST be longer or equal to INSTAWHIP_CHARGETIME.
#define INSTAWHIP_TETHERBLOCK (TICRATE*2) #define INSTAWHIP_TETHERBLOCK (TICRATE*4)
#define GUARDBREAK_COOLDOWN (TICRATE*4) #define GUARDBREAK_COOLDOWN (TICRATE*4)
#define FLAMESHIELD_MAX (120) #define FLAMESHIELD_MAX (120)