mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Add G_ functions to rumble a player's device
This commit is contained in:
parent
769ce2ef65
commit
17daf1aeba
2 changed files with 33 additions and 0 deletions
|
|
@ -208,6 +208,8 @@ void G_SetDeviceForPlayer(INT32 player, INT32 device)
|
||||||
if (device > 0)
|
if (device > 0)
|
||||||
{
|
{
|
||||||
I_SetGamepadPlayerIndex(device, -1);
|
I_SetGamepadPlayerIndex(device, -1);
|
||||||
|
I_GamepadRumble(device, 0, 0);
|
||||||
|
I_GamepadRumbleTriggers(device, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -327,6 +329,34 @@ void G_ResetAllDeviceResponding(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength)
|
||||||
|
{
|
||||||
|
INT32 device_id;
|
||||||
|
|
||||||
|
device_id = G_GetDeviceForPlayer(player);
|
||||||
|
|
||||||
|
if (device_id < 1)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
I_GamepadRumble(device_id, low_strength, high_strength);
|
||||||
|
}
|
||||||
|
|
||||||
|
void G_PlayerDeviceRumbleTriggers(INT32 player, UINT16 left_strength, UINT16 right_strength)
|
||||||
|
{
|
||||||
|
INT32 device_id;
|
||||||
|
|
||||||
|
device_id = G_GetDeviceForPlayer(player);
|
||||||
|
|
||||||
|
if (device_id < 1)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
I_GamepadRumbleTriggers(device_id, left_strength, right_strength);
|
||||||
|
}
|
||||||
|
|
||||||
static boolean AutomaticControllerReassignmentIsAllowed(INT32 device)
|
static boolean AutomaticControllerReassignmentIsAllowed(INT32 device)
|
||||||
{
|
{
|
||||||
boolean device_is_gamepad = device > 0;
|
boolean device_is_gamepad = device > 0;
|
||||||
|
|
|
||||||
|
|
@ -159,6 +159,9 @@ void G_SetDeviceForPlayer(INT32 player, INT32 device);
|
||||||
|
|
||||||
void G_SetPlayerGamepadIndicatorToPlayerColor(INT32 player);
|
void G_SetPlayerGamepadIndicatorToPlayerColor(INT32 player);
|
||||||
|
|
||||||
|
void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength);
|
||||||
|
void G_PlayerDeviceRumbleTriggers(INT32 player, UINT16 left_strength, UINT16 right_strength);
|
||||||
|
|
||||||
/// Get the gamekeydown array (NUMINPUTS values) for the given device, or NULL if the device id is invalid.
|
/// Get the gamekeydown array (NUMINPUTS values) for the given device, or NULL if the device id is invalid.
|
||||||
INT32* G_GetDeviceGameKeyDownArray(INT32 device);
|
INT32* G_GetDeviceGameKeyDownArray(INT32 device);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue