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Don't shrink spectators
Another typo here
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@ -3144,7 +3144,7 @@ static void K_DoShrink(player_t *player)
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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{
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if (!playeringame[i] || player->spectator || !players[i].mo)
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if (!playeringame[i] || players[i].spectator || !players[i].mo)
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continue;
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continue;
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if (&players[i] == player)
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if (&players[i] == player)
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continue;
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continue;
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