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Fix eggman mark becoming intagible to players who previously hit one
Specifically, if a player hit an eggmark and didn't roll another item before hitting another eggmark.
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1 changed files with 1 additions and 1 deletions
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@ -131,7 +131,7 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
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return false;
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// Already have fake
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if (player->itemRoulette.eggman == true
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if ((player->itemRoulette.active && player->itemRoulette.eggman) == true
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|| player->eggmanexplode)
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return false;
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}
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