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Expose K_MakeObjectReappear to Lua
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1 changed files with 12 additions and 0 deletions
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@ -4740,6 +4740,17 @@ static int lib_kPlayerCanPunt(lua_State *L)
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return 1;
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}
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static int lib_kMakeObjectReappear(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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NOHUD
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INLEVEL
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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K_MakeObjectReappear(mo);
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return 0;
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}
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static int lib_kGetCollideAngle(lua_State *L)
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{
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mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -5226,6 +5237,7 @@ static luaL_Reg lib[] = {
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{"K_isPlayerInSpecialState",lib_kIsPlayerInSpecialState},
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{"K_IsPlayingDisplayPlayer",lib_kIsPlayingDisplayPlayer},
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{"K_PlayerCanPunt",lib_kPlayerCanPunt},
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{"K_MakeObjectReappear",lib_kMakeObjectReappear},
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{"K_GetCollideAngle",lib_kGetCollideAngle},
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{"K_AddHitLag",lib_kAddHitLag},
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