WIP: Insta-"whip"

This commit is contained in:
AJ Martinez 2023-05-16 23:36:38 -07:00
parent cf120e7d8e
commit 18c45d8a8a
14 changed files with 133 additions and 1 deletions

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@ -742,6 +742,8 @@ struct player_t
mobj_t *stumbleIndicator;
mobj_t *sliptideZipIndicator;
UINT8 instaShieldCooldown;
uint8_t public_key[PUBKEYLENGTH];
#ifdef HWRENDER

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@ -3287,6 +3287,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_SLIPTIDEZIP",
"S_INSTAWHIP",
// Signpost sparkles
"S_SIGNSPARK1",
"S_SIGNSPARK2",
@ -5318,6 +5320,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_SLIPTIDEZIP",
"MT_INSTAWHIP",
"MT_SIGNSPARKLE",
"MT_FASTLINE",

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@ -555,6 +555,8 @@ char sprnames[NUMSPRITES + 1][5] =
"SLPT", // Sliptide zip indicator
"IWHP", // Instawhip
"WIPD", // Wipeout dust trail
"DRIF", // Drift Sparks
"BDRF", // Brake drift sparks
@ -3946,6 +3948,8 @@ state_t states[NUMSTATES] =
{SPR_SLPT, FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_SLIPTIDEZIP
{SPR_IWHP, FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_INSTAWHIP
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SIGNSPARK2}, // S_SIGNSPARK1
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SIGNSPARK3}, // S_SIGNSPARK2
{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_SIGNSPARK4}, // S_SIGNSPARK3
@ -22632,6 +22636,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_INSTAWHIP
-1, // doomednum
S_INSTAWHIP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
90*FRACUNIT, // radius
90*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SIGNSPARKLE
-1, // doomednum

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@ -1108,6 +1108,8 @@ typedef enum sprite
SPR_SLPT, // Sliptide zip indicator
SPR_IWHP, // Instawhip
SPR_WIPD, // Wipeout dust trail
SPR_DRIF, // Drift Sparks
SPR_BDRF, // Brake drift sparks
@ -4357,6 +4359,8 @@ typedef enum state
S_SLIPTIDEZIP,
S_INSTAWHIP,
// Signpost sparkles
S_SIGNSPARK1,
S_SIGNSPARK2,
@ -6423,6 +6427,8 @@ typedef enum mobj_type
MT_MAGICIANBOX,
MT_SLIPTIDEZIP,
MT_INSTAWHIP,
MT_SIGNSPARKLE,
MT_FASTLINE,

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@ -787,6 +787,35 @@ boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
return true;
}
boolean K_InstaWhipCollide(mobj_t *t1, mobj_t *t2)
{
if (t2->player)
{
if (t2 != t1->target && !P_PlayerInPain(t2->player) && t2->player->flashing == 0)
{
P_DamageMobj(t2, t1, t1, 1, DMG_NORMAL);
K_AddHitLag(t2, 10, true);
K_AddHitLag(t1->target, 2, false);
t1->hitlag = t1->target->hitlag;
return true;
}
return false;
}
else
{
if (t2->type == MT_ORBINAUT || t2->type == MT_JAWZ || t2->type == MT_GACHABOM
|| t2->type == MT_BANANA || t2->type == MT_EGGMANITEM || t2->type == MT_BALLHOG
|| t2->type == MT_SSMINE || t2->type == MT_LANDMINE || t2->type == MT_SINK
|| t2->type == MT_GARDENTOP || t2->type == MT_DROPTARGET)
{
P_RemoveMobj(t2);
K_AddHitLag(t1->target, 2, false);
t1->hitlag = t1->target->hitlag;
}
return false;
}
}
boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2)
{
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))

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@ -24,6 +24,8 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2);
void K_LightningShieldAttack(mobj_t *actor, fixed_t size);
boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2);
boolean K_InstaWhipCollide(mobj_t *t1, mobj_t *t2);
boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2);
boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2);

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@ -7877,6 +7877,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->gateBoost)
player->gateBoost--;
if (player->instaShieldCooldown)
player->instaShieldCooldown--;
if (player->startboost > 0 && onground == true)
{
player->startboost--;
@ -10530,6 +10533,18 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// Ring boosting
if (player->pflags & PF_USERINGS)
{
if (ATTACK_IS_DOWN && player->rings <= 0 && players->instaShieldCooldown == 0)
{
player->instaShieldCooldown = 2*TICRATE/3;
S_StartSound(player->mo, sfx_join);
mobj_t *whip = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INSTAWHIP);
P_SetScale(whip, player->mo->scale);
P_SetTarget(&whip->target, player->mo);
K_MatchGenericExtraFlags(whip, player->mo);
whip->fuse = 10;
player->flashing = max(player->flashing, 10);
}
if ((cmd->buttons & BT_ATTACK) && !player->ringdelay && player->rings > 0)
{
mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);

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@ -107,6 +107,9 @@ void Obj_LoopEndpointCollide(mobj_t *special, mobj_t *toucher);
void Obj_BeginDropTargetMorph(mobj_t *target, skincolornum_t color);
boolean Obj_DropTargetMorphThink(mobj_t *morph);
/* Instawhip */
void Obj_InstaWhipThink(mobj_t *whip);
/* Ring Shooter */
boolean Obj_RingShooterThinker(mobj_t *mo);
boolean Obj_PlayerRingShooterFreeze(player_t *const player);

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@ -319,6 +319,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->sliptideZipDelay);
else if (fastcmp(field,"sliptideZipBoost"))
lua_pushinteger(L, plr->sliptideZipBoost);
else if (fastcmp(field,"instaShieldCooldown"))
lua_pushinteger(L, plr->instaShieldCooldown);
/*
else if (fastcmp(field,"itemroulette"))
lua_pushinteger(L, plr->itemroulette);
@ -713,6 +715,8 @@ static int player_set(lua_State *L)
plr->sliptideZipDelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"sliptideZipBoost"))
plr->sliptideZipBoost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"instaShieldCooldown"))
plr->instaShieldCooldown = luaL_checkinteger(L, 3);
/*
else if (fastcmp(field,"itemroulette"))
plr->itemroulette = luaL_checkinteger(L, 3);

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@ -17,4 +17,5 @@ target_sources(SRB2SDL2 PRIVATE
ring-shooter.c
audience.c
random-item.c
instawhip.c
)

20
src/objects/instawhip.c Normal file
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@ -0,0 +1,20 @@
#include "../doomdef.h"
#include "../info.h"
#include "../k_objects.h"
#include "../p_local.h"
void Obj_InstaWhipThink (mobj_t *whip)
{
if (P_MobjWasRemoved(whip->target))
{
P_RemoveMobj(whip);
}
else
{
whip->flags &= ~(MF_NOCLIPTHING);
P_MoveOrigin(whip, whip->target->x, whip->target->y, whip->target->z + whip->target->height/2);
whip->flags |= MF_NOCLIPTHING;
P_SetScale(whip, whip->target->scale);
}
}

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@ -741,7 +741,13 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
return BMIT_ABORT; // stop moving
}
// SRB2kart 011617 - Colission[sic] code for kart items //{
// SRB2kart 011617 - Colission[sic] code for kart items //
if (tm.thing->type == MT_INSTAWHIP)
{
K_InstaWhipCollide(tm.thing, thing);
return BMIT_CONTINUE;
}
if (thing->type == MT_SPB)
{

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@ -8356,6 +8356,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
Obj_GardenTopThink(mobj);
break;
}
case MT_INSTAWHIP:
{
Obj_InstaWhipThink(mobj);
break;
}
case MT_GARDENTOPSPARK:
{
Obj_GardenTopSparkThink(mobj);

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@ -419,6 +419,8 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEMEM(save->p, players[i].public_key, PUBKEYLENGTH);
WRITEUINT8(save->p, players[i].instaShieldCooldown);
// respawnvars_t
WRITEUINT8(save->p, players[i].respawn.state);
WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].respawn.wp));
@ -804,6 +806,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
READMEM(save->p, players[i].public_key, PUBKEYLENGTH);
players[i].instaShieldCooldown = READUINT8(save->p);
// respawnvars_t
players[i].respawn.state = READUINT8(save->p);
players[i].respawn.wp = (waypoint_t *)(size_t)READUINT32(save->p);