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Fix instawhip follow hitlag
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1 changed files with 1 additions and 1 deletions
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@ -915,7 +915,7 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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P_DamageMobj(victim, shield, attacker, 1, DMG_NORMAL);
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K_AddHitLag(attacker, attackerHitlag, false);
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shield = attacker;
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shield->hitlag = attacker->hitlag;
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}
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return false;
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}
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