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Make the temporary HUD a bit more obivous
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1 changed files with 5 additions and 1 deletions
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@ -8281,10 +8281,14 @@ static void K_drawKartRingsAndLives(void)
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ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE);
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colorring = true;
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}
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else if (stplyr->kartstuff[k_ringlock]) // SPB ring lock
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else if (stplyr->kartstuff[k_ringlock] && !(leveltime/5 & 1)) // SPB ring lock
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{
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ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_JET, GTC_CACHE);
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colorring = true;
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}
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else if (stplyr->kartstuff[k_rings] >= 20) // Maxed out
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ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE);
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if (netgame)
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V_DrawScaledPatch(LAPS_X, LAPS_Y-11, V_HUDTRANS|splitflags, kp_ringsticker[1]);
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