Make the temporary HUD a bit more obivous

This commit is contained in:
TehRealSalt 2019-04-09 14:22:35 -04:00
parent f67e2b5ce1
commit 18db196e7e

View file

@ -8281,10 +8281,14 @@ static void K_drawKartRingsAndLives(void)
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE);
colorring = true;
}
else if (stplyr->kartstuff[k_ringlock]) // SPB ring lock
else if (stplyr->kartstuff[k_ringlock] && !(leveltime/5 & 1)) // SPB ring lock
{
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_JET, GTC_CACHE);
colorring = true;
}
else if (stplyr->kartstuff[k_rings] >= 20) // Maxed out
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE);
if (netgame)
V_DrawScaledPatch(LAPS_X, LAPS_Y-11, V_HUDTRANS|splitflags, kp_ringsticker[1]);