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Make more accurate to how it used to work
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@ -644,7 +644,7 @@ fixed_t K_BotTopSpeedRubberband(player_t *player)
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--------------------------------------------------*/
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fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
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{
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const fixed_t value = 1024;
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const fixed_t value = 20776;
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fixed_t rubberband = K_BotRubberband(player) - FRACUNIT;
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fixed_t newFrict = frict;
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