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SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size
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@ -235,6 +235,11 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool
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SDL_GetWindowSize(window, &width, &height);
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vid.realwidth = static_cast<uint32_t>(width);
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vid.realheight = static_cast<uint32_t>(height);
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if (graphics_started)
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{
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I_UpdateNoVsync();
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}
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}
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static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
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