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HUD: remove fade in from ping counters
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parent
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commit
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2 changed files with 2 additions and 2 deletions
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@ -5107,7 +5107,7 @@ void K_drawKartFreePlay(void)
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static void
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Draw_party_ping (int ss, INT32 snap)
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{
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HU_drawMiniPing(0, 0, playerpingtable[displayplayers[ss]], V_HUDTRANS|V_SPLITSCREEN|V_SNAPTOTOP|snap);
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HU_drawMiniPing(0, 0, playerpingtable[displayplayers[ss]], V_SPLITSCREEN|V_SNAPTOTOP|snap);
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}
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static void
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@ -578,7 +578,7 @@ void SCR_DisplayLocalPing(void)
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{
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INT32 dispy = cv_ticrate.value ? 160 : 181;
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offline = (consoleplayer == serverplayer);
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HU_drawPing(307 * FRACUNIT, dispy * FRACUNIT, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM | V_HUDTRANS, offline, 0);
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HU_drawPing(307 * FRACUNIT, dispy * FRACUNIT, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM, offline, 0);
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}
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}
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