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Power-ups: play loud Gunstar pickup sound
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parent
266e36928b
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19418ff1a6
3 changed files with 3 additions and 1 deletions
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@ -54,7 +54,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
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Obj_SpawnPowerUpAura(player);
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}
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S_StartSound(NULL, sfx_gsha7);
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S_StartSound(NULL, sfx_gsha7l);
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player->flashing = 2*TICRATE;
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K_AddHitLag(player->mo, BATTLE_POWERUP_VFX_TIME, false);
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player->powerupVFXTimer = BATTLE_POWERUP_VFX_TIME;
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@ -1420,6 +1420,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"gsha5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gsha6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gsha7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gsha7l",false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gsha8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gsha9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gshaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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@ -1496,6 +1496,7 @@ typedef enum
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sfx_gsha5,
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sfx_gsha6,
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sfx_gsha7,
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sfx_gsha7l,
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sfx_gsha8,
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sfx_gsha9,
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sfx_gshaa,
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