Power-ups: play loud Gunstar pickup sound

This commit is contained in:
James R 2024-03-07 00:23:12 -08:00
parent 266e36928b
commit 19418ff1a6
3 changed files with 3 additions and 1 deletions

View file

@ -54,7 +54,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
Obj_SpawnPowerUpAura(player);
}
S_StartSound(NULL, sfx_gsha7);
S_StartSound(NULL, sfx_gsha7l);
player->flashing = 2*TICRATE;
K_AddHitLag(player->mo, BATTLE_POWERUP_VFX_TIME, false);
player->powerupVFXTimer = BATTLE_POWERUP_VFX_TIME;

View file

@ -1420,6 +1420,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"gsha5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha7l",false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gshaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},

View file

@ -1496,6 +1496,7 @@ typedef enum
sfx_gsha5,
sfx_gsha6,
sfx_gsha7,
sfx_gsha7l,
sfx_gsha8,
sfx_gsha9,
sfx_gshaa,