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Improve handling for Tournament Mode
- Clearer user-facing messages - Returns to title screen clearing menus in the normal case
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parent
7bda2f72cf
commit
1957f74853
2 changed files with 24 additions and 3 deletions
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@ -83,10 +83,31 @@ static UINT8 cheatf_warp(void)
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if (success)
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{
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G_SetUsedCheats();
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M_ClearMenus(true);
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S_StartSound(0, sfx_kc42);
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}
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M_StartMessage(M_GetText("TOURNAMENT MODE ENGAGED!!\n\nIs what I would be saying if I actually\nimplemented anything special here.\n\nPress (B)\n"), NULL, MM_NOTHING);
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M_StartMessage(M_GetText(
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"TOURNAMENT MODE\n\
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\nAll challenges temporarily unlocked.\n\
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Saving is disabled - the game will\n\
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return to normal on next launch.\n\
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\n\
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Press (B)\n"
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), NULL, MM_NOTHING);
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}
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else
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{
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S_StartSound(0, sfx_s3k7b);
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M_StartMessage(M_GetText(
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"TOURNAMENT MODE\n\
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\nThis is the correct password, but.\n\
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you already have every challenge\n\
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unlocked, so saving is still allowed!\n\
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\n\
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Press (B)\n"
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), NULL, MM_NOTHING);
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}
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return 1;
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}
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@ -180,7 +180,7 @@ void M_ExtrasTick(void)
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M_Challenges(0);
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}
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}
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else if (cht_Interpret(cv_dummyextraspassword.string) == true)
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else if (cht_Interpret(cv_dummyextraspassword.string) == true && menuactive == true)
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{
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M_InitExtras(-1);
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}
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