Sync respawn.airtimer

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This commit is contained in:
James R 2021-11-26 12:55:23 -08:00
parent 8109bc8e61
commit 1958f3f61c

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@ -334,6 +334,7 @@ static void P_NetArchivePlayers(void)
WRITEFIXED(save_p, players[i].respawn.pointz);
WRITEUINT8(save_p, players[i].respawn.flip);
WRITEUINT32(save_p, players[i].respawn.timer);
WRITEUINT32(save_p, players[i].respawn.airtimer);
WRITEUINT32(save_p, players[i].respawn.distanceleft);
WRITEUINT32(save_p, players[i].respawn.dropdash);
@ -590,6 +591,7 @@ static void P_NetUnArchivePlayers(void)
players[i].respawn.pointz = READFIXED(save_p);
players[i].respawn.flip = (boolean)READUINT8(save_p);
players[i].respawn.timer = READUINT32(save_p);
players[i].respawn.airtimer = READUINT32(save_p);
players[i].respawn.distanceleft = READUINT32(save_p);
players[i].respawn.dropdash = READUINT32(save_p);