From 1967eb46e10b37abee1a0beb274ed741d07bb8be Mon Sep 17 00:00:00 2001 From: toaster Date: Sun, 19 Nov 2023 22:40:51 +0000 Subject: [PATCH] I HATE ONE-INDEXED MAP NUMBERS --- src/p_saveg.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index 3da9841e5..ea80ea855 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -5944,9 +5944,11 @@ static inline void P_ArchiveMisc(savebuffer_t *save) const gpRank_level_t *lvl = &rank->levels[i]; UINT32 mapHash = 0; // no good default, will all-but-guarantee bad save - if (lvl->id < nummapheaders && mapheaderinfo[lvl->id] != NULL) + UINT16 id = lvl->id-1; // GAMEMAP BASED AAAGH + if (id < nummapheaders && mapheaderinfo[id] != NULL) { - mapHash = mapheaderinfo[lvl->id]->lumpnamehash; + mapHash = mapheaderinfo[id]->lumpnamehash; + //CONS_Printf("wrote map \"%s\" from rank in %u/%u\n", mapheaderinfo[id]->lumpname, i, rank->numLevels); } WRITEUINT32(save->p, mapHash); @@ -6188,7 +6190,7 @@ static boolean P_UnArchiveSPGame(savebuffer_t *save) if (mapheaderinfo[id]->lumpnamehash != mapHash) continue; - lvl->id = id; + lvl->id = id+1; seeninqueue[j] = true; break; }