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https://github.com/KartKrewDev/RingRacers.git
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Rank num SFX tweak
- Add new sounds at various pitches depending on position - Don't play sound if a pass has just happened
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parent
dbb548d8ad
commit
1999cf0509
3 changed files with 45 additions and 2 deletions
11
src/k_kart.c
11
src/k_kart.c
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@ -9916,10 +9916,17 @@ void K_KartUpdatePosition(player_t *player)
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if (position != oldposition) // Changed places?
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if (position != oldposition) // Changed places?
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{
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{
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if (position < oldposition && P_IsDisplayPlayer(player) == true)
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if (player->positiondelay <= 0 && position < oldposition && P_IsDisplayPlayer(player) == true)
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{
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{
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// Play sound when getting closer to 1st.
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// Play sound when getting closer to 1st.
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S_StartSound(player->mo, sfx_mbs41);
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UINT32 soundpos = (max(0, position - 1) * MAXPLAYERS)/realplayers; // always 1-15 despite there being 16 players at max...
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#if MAXPLAYERS > 16
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if (soundpos < 15)
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{
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soundpos = 15;
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}
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#endif
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S_StartSound(player->mo, sfx_pass02 + soundpos); // ...which is why we can start at index 2 for a lower general pitch
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}
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}
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player->positiondelay = POS_DELAY_TIME + 4; // Position number growth
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player->positiondelay = POS_DELAY_TIME + 4; // Position number growth
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18
src/sounds.c
18
src/sounds.c
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@ -1130,6 +1130,24 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"gate04", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gate04", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gate05", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"gate05", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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// Passing sounds
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{"pass01", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass02", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass03", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass04", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass05", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass06", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass07", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass08", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass09", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass10", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass11", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass12", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass13", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass14", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass15", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"pass16", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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// SRB2Kart - Engine sounds
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// SRB2Kart - Engine sounds
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// Engine class A
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// Engine class A
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{"krta00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"krta00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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18
src/sounds.h
18
src/sounds.h
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@ -1195,6 +1195,24 @@ typedef enum
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sfx_gate04,
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sfx_gate04,
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sfx_gate05,
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sfx_gate05,
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// Passing sounds
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sfx_pass01,
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sfx_pass02,
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sfx_pass03,
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sfx_pass04,
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sfx_pass05,
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sfx_pass06,
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sfx_pass07,
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sfx_pass08,
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sfx_pass09,
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sfx_pass10,
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sfx_pass11,
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sfx_pass12,
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sfx_pass13,
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sfx_pass14,
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sfx_pass15,
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sfx_pass16,
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// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
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// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
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// Engine class A - Low Speed, Low Weight
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// Engine class A - Low Speed, Low Weight
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sfx_krta00,
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sfx_krta00,
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