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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Just remembered there's supposed to be a flag to determine if a waypoint can be spawned at
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parent
20f8037351
commit
19a2962413
3 changed files with 47 additions and 7 deletions
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@ -5882,8 +5882,8 @@ static void K_UpdateDistanceFromFinishLine(player_t *const player)
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aimwaypoint = nextwaypoint->nextwaypoints[i];
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aimwaypoint = nextwaypoint->nextwaypoints[i];
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if ((i == nextwaypoint->numnextwaypoints - 1U)
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if ((i == nextwaypoint->numnextwaypoints - 1U)
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|| ((K_GetWaypointIsShortcut(aimwaypoint) == false)
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|| ((K_GetWaypointIsEnabled(aimwaypoint) == true)
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&& (K_GetWaypointIsEnabled(aimwaypoint) == true)))
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&& (K_GetWaypointIsSpawnpoint(aimwaypoint) == true)))
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{
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{
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player->starpostangle = R_PointToAngle2(
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player->starpostangle = R_PointToAngle2(
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nextwaypoint->mobj->x, nextwaypoint->mobj->y, aimwaypoint->mobj->x, aimwaypoint->mobj->y);
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nextwaypoint->mobj->x, nextwaypoint->mobj->y, aimwaypoint->mobj->x, aimwaypoint->mobj->y);
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@ -51,7 +51,7 @@ boolean K_GetWaypointIsFinishline(waypoint_t *waypoint)
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsShortcut.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsShortcut.\n");
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}
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}
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else if (waypoint->mobj == NULL)
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else if ((waypoint->mobj == NULL) || (P_MobjWasRemoved(waypoint->mobj) == false))
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsShortcut.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsShortcut.\n");
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}
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}
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@ -76,7 +76,7 @@ boolean K_GetWaypointIsShortcut(waypoint_t *waypoint)
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsShortcut.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsShortcut.\n");
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}
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}
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else if (waypoint->mobj == NULL)
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else if ((waypoint->mobj == NULL) || (P_MobjWasRemoved(waypoint->mobj) == false))
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsShortcut.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsShortcut.\n");
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}
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}
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@ -101,7 +101,7 @@ boolean K_GetWaypointIsEnabled(waypoint_t *waypoint)
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsEnabled.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsEnabled.\n");
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}
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}
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else if (waypoint->mobj == NULL)
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else if ((waypoint->mobj == NULL) || (P_MobjWasRemoved(waypoint->mobj) == false))
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsEnabled.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsEnabled.\n");
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}
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}
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@ -113,6 +113,31 @@ boolean K_GetWaypointIsEnabled(waypoint_t *waypoint)
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return waypointisenabled;
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return waypointisenabled;
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}
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}
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/*--------------------------------------------------
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boolean K_GetWaypointIsSpawnpoint(waypoint_t *waypoint)
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See header file for description.
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--------------------------------------------------*/
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boolean K_GetWaypointIsSpawnpoint(waypoint_t *waypoint)
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{
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boolean waypointisspawnpoint = true;
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if (waypoint == NULL)
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointIsEnabled.\n");
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}
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else if ((waypoint->mobj == NULL) || (P_MobjWasRemoved(waypoint->mobj) == false))
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointIsEnabled.\n");
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}
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else
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{
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waypointisspawnpoint = (waypoint->mobj->reactiontime == 1);
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}
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return waypointisspawnpoint;
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}
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/*--------------------------------------------------
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/*--------------------------------------------------
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INT32 K_GetWaypointNextID(waypoint_t *waypoint)
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INT32 K_GetWaypointNextID(waypoint_t *waypoint)
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@ -126,7 +151,7 @@ INT32 K_GetWaypointNextID(waypoint_t *waypoint)
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointNextID.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointNextID.\n");
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}
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}
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else if (waypoint->mobj == NULL)
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else if ((waypoint->mobj == NULL) || (P_MobjWasRemoved(waypoint->mobj) == false))
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointNextID.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointNextID.\n");
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}
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}
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@ -151,7 +176,7 @@ INT32 K_GetWaypointID(waypoint_t *waypoint)
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointID.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint in K_GetWaypointID.\n");
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}
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}
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else if (waypoint->mobj == NULL)
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else if ((waypoint->mobj == NULL) || (P_MobjWasRemoved(waypoint->mobj) == false))
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{
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointID.\n");
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CONS_Debug(DBG_GAMELOGIC, "NULL waypoint mobj in K_GetWaypointID.\n");
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}
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}
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@ -80,6 +80,21 @@ boolean K_GetWaypointIsShortcut(waypoint_t *waypoint);
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boolean K_GetWaypointIsEnabled(waypoint_t *waypoint);
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boolean K_GetWaypointIsEnabled(waypoint_t *waypoint);
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/*--------------------------------------------------
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boolean K_GetWaypointIsSpawnpoint(waypoint_t *waypoint)
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Returns whether the waypoint is a spawnpoint.
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Input Arguments:-
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waypoint - The waypoint to return spawnpoint status of.
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Return:-
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true if the waypoint is a spawnpoint, false if it isn't.
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--------------------------------------------------*/
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boolean K_GetWaypointIsSpawnpoint(waypoint_t *waypoint);
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/*--------------------------------------------------
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/*--------------------------------------------------
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INT32 K_GetWaypointNextID(waypoint_t *waypoint)
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INT32 K_GetWaypointNextID(waypoint_t *waypoint)
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